Back in the glorious days of 1991 a new computer group called Extreme entered the PC scene. At this time the scene around the PC was very small and friendly, and everybody knew everyone nearly, unlike the scene around the Amiga. The most famous groups were Spacepigs, Cascada and Codeblasters. Those groups started the scene around the PC by introducing things no one thought were possible on a 286, like panning screens, big scrolltexts, vectorbobs and the like. They also played 4-channel, sampled music through the PC speaker, which was revolutionary at this time, and invented the covox hardware (an easy-to-build hardware to connect to the parallell port and your stereo and then you had great music playing from the demos).
With a burning desire for coding and demomaking, Baldric and Zyric entered this new, rapidly growing scene and made Extreme known with a little demo called Wargasm. The demo was in no way anything revolutionary but contained some clever tricks and nice effects.
After that three more intros (Pixtro, Infro and BBStro) were released to inform people about a bitmaphandling program called Pixmate (never released, but still used by our coders occasionally :), Sine Creator (useful utility for democoding) and a BBS.
In winter 91/92 a demo called Technoholic was released. It was quite cool at that time with a bashing techno tune, zooming textwriter, vectorbobs, sinedots, bitmap plasma and a lot more. People enjoyed it and Extreme gained some more members and more fame.
Some time after that Baldric decided to start creating his own music player. He felt that the ones already existing were too lousy, and that it was possible to do it better and play more channels than four. This resulted in a little modplayer called Extreme Player that could play MODs from the Amiga and PC trackers like Whacker Tracker. A little intro called Birthro was also released in Spring 92 announcing the first birthday of Extreme. It contained some really nice design, a textwriter, filled vectors and cool music. Zyric's project, Sine Creator, the useful coder utility was also released in late 92.
Spring '93, Extreme went to The Computer Crossroad '93 and gained the biggest success so far by hitting the second place in the democompetition (just being beaten by the legendary Crystal Dreams II by Triton) with the smoothfully designed demo Lunatic. It contained 96 faces glenz vector, jelly vector, rgb spheres, filled vector world and a lot more. Baldric and Zyric were the two coders responsible for the demo, and they were very satisfied with the second place, especially since the music did not work in the demo during the competition and they thought that people wouldn't vote for it at all because of that.
In Summer '93 Extreme made a TCC'93 Party Report in cooperation with the Amiga group Septic containing some information about the party and some pictures taken at the party place. The comments for the pictures are...quite nifty and sarcastic :)
Winter 93/94 and yet another quality release. A musicdisk called Vibes with a groovy, nice design and 12 cool musicpieces. People liked it because the music quality was great, the design was innovative and therefore it quickly hit the charts.
At the Assembly '94 in Finland, Vicious and Zyric competed with a 4K intro called Tomtesaft. Unfortunately it didn't qualify to the bigscreen show, probably because of quite lousy design and badly chosen colours. It contained a big, textured sphere, textured tunnel, bitmap zoom/rotator and big, textured bending scrolltext. It was the first thing ever that Vicious coded on PC, and he didn't really join Extreme until April '95 when he bought an own PC.
Baldric and Zyric also released the first public version of what was called Extreme Tracker (later Velvet Studio). It was a tracker based on the old replayroutine that now was greatly improved, and it contained a lot of new innovative functions.
At the Party IV a new version of the Extreme Tracker was released, and Strange Feelings was the contribution to the intro competition but it didn't qualify, probably because it didn't contain any exciting routines.
Summer '95 and yet another party, Icing '95 near Gothenburg. Extreme released an intro for the 64K intro competition called Fatal Bugs. It was placed third, but two of the most coolest effects had to be excluded due to bugs and extreme timepressure before the deadline so it would perhaps have reached a better position otherwise. However, the final version have the two missing parts included (twist zoom/rotator and textured/goraudshaded 512 faces torus).
In August '95 another Assembly party was held in Helsinki, Finland. Of course Extreme were there and competed with a 4K intro by Vicious, called Havoc. It was mostly coded at the partyplace, and finished in a hurry about five minutes before deadline, and the only goal was to qualify for the bigscreen show. Gosh, did we get surprised when it didn't only show up on the bigscreen, but also hit a fifth place bringing 150 dollars in prizemoney!
In late '95 the Extreme Tracker was widely spread and appreciated for its many features and easy interface. The popularity that it gained made us realize that we could actually earn some money for the hardwork that had been put in it for several years, so we tried to get in touch with some company that could help us distributing and selling the product. It was a tough world, but we nearly managed to get a golden contract with Virgin before they withdrew in the last minute. We also negotiated with Gravis, but didn't get anywhere, so finally we decided to promote and handle everything by ourselves.
So, because of this we had to start an own company, but unfortunately the name Extreme was already taken. This put us in a dilemma, as we wanted to keep our old name for the demogroup, but it would be confusing to use another name for the company. We also thought of changing the name of the tracker, because Extreme Tracker sounded pretty boring.
After weeks of brainstorming we finally decided to call the tracker Velvet Studio and the company Velvet development. We also decided to change the groupname to the shorter Velvet to avoid misunderstandings. The company is run by Patrik Oscarsson (Baldric) and David Broman (Zyric).
After that we released a demoversion (more or less final) of the tracker at the Party V in Denmark, and a little lousy intro for the fastintro competition, called Pontus Všnner, just for fun and to announce the change of names from Extreme to Velvet.
At the Finnish party Juhla Pi in January '96 we released the first demo from Velvet, called Reality Bytes, which ended up on third place in the democompetition. It contained some phong (envmap) vectors with splined, hierarchial movements, flat/round textured tunnels, big picture bumping stretch, cool spaceman animation and alot more.
In Summer '96 the final version of Velvet Studio was released. It was heavily promoted for at the Assembly '96 and we sold a lot of registrations and full versions of it there. All in all it was a successful meeting and hopefully we'll get back there in '97. It was a pity that we had to leave in a hurry before the compos due to Vicious having to register himself at the university after the weekend.
Autumn '96, and the two main coders of the tracker got really busy with other stuff. Zyric started his University studies, and Baldric got a new job at a computer company. There was simply no time for any spare time coding on Velvet Studio anymore. The project was temporarily laid on ice for unknown time.
Then, in Spring '97, Vicious decided that this project was too great to be spoiled. He offered to take over the further development of Velvet Studio and at the same time, Baldric and Zyric agreed that Velvet Studio from now on should be fully featured shareware, meaning that everyone could try the full version of the tracker for free! (No, it ain't christmas just yet!)
Well, what happens in the future no one knows, but Velvet will surely stay productive for yet some time, providing you with high quality utilities, demos and intros. If you keep visiting this website you will not miss anything as we will update the news section with everything you need to know.
We hope that our work has been appreciated and that we will be remembered for at least some of the productions released during those years that the group has existed. We thank you for spending some time reading about the history of our group, and hope that the future will give you more great releases from us to delight your screen.
Greetings, Velvet staff.
Last updated: 98-03-30