The Battle of Fraustadt Times Two
This is a short description of events during two different re-plays of the
Battle of Fraustadt. We used the Commander in Chief optional for both games, but
no other optionals. We decided against using line commanders, but that is
certainly something that could be discussed. A slight calculation error made the
Swedes somewhat short on cavalry, so that will have to be amended for our next
try.
The first battle was a scenario test before a game show, and the second was
the actual participation game during the show. Interestingly enough the two
games had a lot in common.
Swedish Left / Saxon Right
In the first game the Swedish cavalry wing on the far left got bogged down,
and only managed to get to the Saxons late in the game. When it finally did it
hit them rather hard and drove the Saxon cavalry before them. In our second
battle the Swedish player on that flank missed a few vital rolls and the cavalry
headed towards some Saxon dragoons in a village. After this he seemed happy to
let them mix it out with these dragoons and decided to focus on his other group,
heading for the Saxon Right Infantry wing. This ensured that the Saxon right
flank was safe since the cavalry were effectively tied up for the rest of the
battle. The other part of the Swedish left, despite getting the lions share of
the wing commanders attention, never manage to coordinate its attacks and was
more or less destroyed by the Saxon guards. In our first encounter this part of
the field became a stalemate.
The Russians and the Saxon left
In both games the Russian infantry put up a stoic fight. In the first they
got heavy help from the flanking batteries, but in the second they managed quite
well without this help. The main reason for their successful was the fact that
the Swedes, in both battles, never managed to attack with their flank infantry,
and pike armed infantry, behind obstacles, are rather hard to take on frontally
with cavalry.
The far right was another story. In game one the Saxons broke, but managed to
put up a delaying action which prevented encirclement, in game two, the right
wing suffered heavy losses, but somehow held its ground, while the Russian
infantry caused enough losses to cause a wing break roll for the Swedish player.
He rolled a 12 and his wing began to flee…
The Centre
The centre saw the heaviest fighting in both re-fights. In both cases the
Swedish infantry attacked more or less without stopping to wait for the cavalry.
(In the second game the Swedish player actually ordered a halt, within canister
range but outside musket range, to reorder his ranks that had been disrupted by
the terrain in front of the Saxon lines. This gave the infantry the time it
needed to make a coordinated, ordered, assault, which cut right through the
Saxon lines. In both games the infantry assault went well, at least at first.
Outnumbered as they were, they could not take much beating however and in the
second battle a failed TQ roll for receiving fire caused a battered unit to flee
tipped the scales. By that time both Swedish flanks were heading for safety and
one more fleeing unit meant that the army had reached its army break level. The
early, and heavy, assault in the first battle resulted in heavy casualties for
the Swedes, but they held out, and some really bad wing break rolls for the
Saxons, sent the centre running away at full speed, leaving the Russians and the
guards with wide open flanks.
Summary
All in all it was two interesting fights, and more importantly everyone
seemed to have fun. The pictures are all from the second encounter. Please not
that not all flags/uniforms are 100% correct; we had to rely on what we had when
it comes to painted miniatures. I hope to publish a full OB and map soon.
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Note that in our scenario the cavalry had already moved out
to the flanks when we started the battle. |