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These are the Rules to the monthly competions.
These rules can change in the future, if you want me to.
Perhaps I have not though about everything when setting this rules,
and I would like you to
send me a mail
if you have some ideas about better rules.
1. The competition starts when I have updated my homepage.
2. The competition ends after about 7 days.
3. You can send in games as "bpl-files" to me by mail,
4. If one game that you have create is in the competition - your solvingtime is increased whith 15 minutes.
5. When you have solved all the games, or some of them, just mail me, and send me the solved .bpl-files.
You will find them in the folder "Program/Hasbro Interactive/Rubik's Games/save/playg".
6. If I get "not-playable-files" (for instans a bmp or gif-file) I will ignore them from the competition and you get 0 points, even if you have solved some
games or not.
7. You always get 1 point for every game you solve and send to me as "bpl-file" (see rule number 5) before the competition ends.
8. You always get 1 bonus-point for every game that you solve with fewer supplies and/or balls.
9. If one player solves a game with fewer supplies/balls than anybody else, the solver gets 2 bonus-points (for every "fewest-solved" game).
10.
Bonuspoints for fastsolving/multipel-games-solved will be given.
Bonus points:
11.You can only send me each game once, in other words, you can't send some "quick solutions" to me, to get bonus points (according to to rule number 10), and then try to
solve them with fewer parts, and hope to get extra bonuspoints (according to rule number 8 and 9) as well.
© Pellepennan 2002-2003
You can also mail me if you have any questions about this rules.
Perhaps that won't be exactly on time, but I will try to make it so.
I will announce if the competition time is other.
and I will perhaps use them in a competition in the future - which I won't let you know before it's there.
(So it's better for you if you make a games that takes more than 15 minutes to solve.)
If you have solved a lot ot Playgroundsgames (including the once on Rubiks Challenge, and "Free Play" you will probably have a lot of games in that
folder.
The name of the files you have to send to me are "M^103P^[your playername]L^[the name of the solved games in the competition].bpl".
An example
Your playername = "Pellepennan",
The name of the game in competition that you have solved = "PP01-Bouncers-new"
then you have to look up the file called "M^103P^PellepennanL^PP01-Bouncers-new.bpl"
(I only can receive 5 mb in my mailbox - and if many players sends big files to me this way, the
competition will be meaningless.)
The best performance is to solve as many games as possible.
If two or more players solve the same number of games, the fastest player of them have made a better performance.
It's the time when I receive the mail from you, that is important for the bonus-points.
The best performance gets 10 bonus points.
The second best performance gets 7 bonus points.
The third best performance gets 5 bonus points.
The forth best performance gets 4 bonus points.
The fifth best performance gets 3 bonus points.
The sitxh best performance gets 2 bonus points.
The seventh solver gets 1 bonus point.
So perhaps it's better to try to "fewer-solve" the games before you send them to me, than just solve the games as fast as possible. Which is the best strategy? It's up to you...