MORDHEIM CHAOS WASTES
PATRON GOD: SLAANESH
By Tommy Punk
Slaanesh is the youngest of the Chaos Gods and is known as the Prince of Chaos. Alone of all the Dark Gods, he is divinely beautiful. Slaanesh is seductive as only an immortal can be, disarming in his innocence, utterly beguiling in his manner. He is drawn to mortals possessed of physical beauty and charm. All sensual pleasures of art, music, and companionship fascinate Slaanesh. He is master of luxury and indulgence, of cruel passions and hidden vices, and of the terrible temptations that only a god can offer.
In bodily form, Slaanesh is perfection: long-limbed and elegant, with a haunting androgynous beauty. It is said that it is impossible for a mortal to look upon that divine face without losing his soul, for all who see Slaanesh become slaves to his slightest whim. Some say that Slaanesh can assume male, female, or hermaphrodite form at will, but to his followers he manifests himself as a young man, clean limbed and fresh with the vigour of youth.
Though Slaanesh is the least of the Dark Gods of Chaos, he is an important player in the divine game. His support is an essential part of any alliance between the Chaos Gods. The favour of Slaanesh can easily swing the balance of power between the gods, giving Slaanesh influence disproportionate to his power. None-the-less, the power of Slaanesh is growing all the time. Soon the Prince of Chaos will come to rival the other gods and maybe, who knows, he may rise over them.
Lesser Daemons of Slaanesh
If you receive a Daemonic Servant you may choose to roll on this table for a Lesser Daemon of Slaanesh.
| D6 | Result | ||||||||||||||||||
| 1-2 | Daemonette
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| 3-4 | Steed of Slaanesh
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| 5-6 | Fiend of Slaanesh
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| D66 | Result |
| 11 | Chaos Attribute Slaanesh decides that the Champion was not worthy a Reward after all, and inflict upon him an Attribute instead. Generate a Chaos Attribute instead of a Reward. |
| 12-13 | Daemonic Face The Champions alters to resemble that of a Daemon of Slaanesh, you may choose which Daemon that the face resembles a Keeper of Secret, Daemonette, Fiend or Mount. Add +3 Fear pts. |
| 14-25 | Leadership Gain The Champion has experienced so many sensations that he is bored with lesser thrills. Increase the Champions Leadership characteristic by +D3, if the Leadership is raised to 11 or 12 then the Champion automatically passes all Leadership tests that he is called to make. |
| 26-32 | Crab-like Claw One of the Champions hands, paws or tentacles becomes tipped with a chitinous crab-like claw. The hand may not be used to wield a weapon but confer an additonal attack at S5. Add +2 Fear Pts. |
| 33-34 | Hermaphrodite The Champion is favoured by Slaanesh and becomes a Hermaphrodite, with the single breast that marks all Daemonic followers of Slaanesh. Add +D3 Fear pts. |
| 35-36 | Ensnaring Tongue The Champion receives the tongue of a Mount of Slaanesh, Its face is otherwise unaltered. You may make a single ensnaring attack up to 3". If an opponent is hit it is dragged into basecontact with the model and suffers an automatic hit from one of the Champions weapons. If the opponent survives the attack it has struggles free. This attack may be used in the shooting phase and in hand-to-hand, though only once per turn. Add +D3 Fear pts. This tounge may be combined with the Lick of Fiend. |
| 41-42 | Lick of Fiend The Champions tounge is coated in a deadly poison that causes the victim to die from extatic pleasures. The Champion receives an additional attack that wound automatically. This attack may be combined with an ensnaring tounge in which case the opponent test for the poison as well as being dragged towards the Champion, only one to hit roll is needed for this combined attack. |
| 43-44 | Hypnotic Caress The large eyes, soft voice and tender touch of the Champion can cause even the mightiest warrior to become entranced, waiting for yet another caress and not daring to raise his weapon against the Champion. At the start of the Close Combat phase the Caress can be directed on one model in basecontact, that model must pass a Leadership test in order to attack the Champion. |
| 45-46 | Radiance of Charm A Sorcerer of Slaanesh radiates an aura of charm and empathy so strong that no foes will cast spells at him or shot at him with missile weapons if they are within 12". If a player want his wizard to cast spells at the Champion they must roll a 6 on a D6, otherwise they loose concentration and the spell is lost. |
| 51-52 | Musk The Champion exudes a musky perfume, which is highly attractive to all creatures. All enemy models in base contact looses one attack, dowm to a minimum of one attack left. |
| 53-54 | Mark of Slaanesh The Champion receives two pair of horns similiar to Slaanesh's own. The horns will often twist into the rune of Slaanesh, as a reminder of the Champions true master. Add +2 Fear Pts. |
| 55-56 | Chaos Armour The Champion receives a suit of Chaos Armour or a Chaos Weapon if it already have a Chaos Armour. |
| 61-65 | Chaos Weapon The Champion receives a Chaos Weapon or another Property if it already have a Chaos Weapon. |
| 66 | Daemonic Name The Champion is honoured as Slaanesh grant him a Daemonic True Name; the Champion will also receive a Daemonic Use-name. See Daemonic Names. The Champion is immune to Fear or Terror from Daemons, as he is "one of them". |