Here is a brief explanation of the game:

Blitzball takes place in the water, you have to pass the ball to your teammates through the water dome in order to get closer to the adversaries' goalkeeper and then be able to score a goal. Unlike many other sports games (and like Squaresoft games) instead of playing in "live action" you have to choose commands for each movement you will do. Each team has 6 players, the positions of the players are:

- Left forward - Right Forward
- Middle Forward
- Left defense - Right defense
- Goalkeeper

Each one of your teammates (which are NOT the main party members of FFX) has his own statistics, and depending on them and in your strategy, you will be able to win tournaments and/or leagues of the game. By doing this you'll receive rare items depending in which place you ended.

To make a team, you have to "hire" other five players (the sixth is Tidus), you have to be very careful to choose, considering the advantages and disadvantages each player has.

Here are the statistics:

LV - Level. Player's current level
SPD - Speed. It determines wether your player is fast or slow
HP - Hit Points. You use hit points for everything. From defending to shooting, the HP are like the stamina of your player.
PHY - Physical. The damage you can take while attacking
ATK - Attack. The damage you can inflict while defending
PAS - Passing. The higher this statistic is, the longer you can pass the ball
CUT - Cut. You can intercept passes at a bigger rate when you increase this statistic
SHT - Shooting. It determines the strenght of your shoot
CAT - Catching. Only used by goalkeepers. It is used to stop shoots. The more Cathing, the more shots your goalkeeper will stop.

You can also gain abilities in blitzball (like poison or sleep). Below are some charts with useful information about this minigame.



TEAM LEVEL

Your team level is very important because when you rise it, you can learn different formations. It is not necessary to have the same pleyers to increase your team level. Here are the formations you can learn (the scout level shows more info whenever you want to hire a new player for your team):

Team Level
Number of Battles
Ability
2
5
Center Attack Formation
3
10
Scout Lv 2
4
15
All Defense formation
5
25
Scout Lv 3
6
30
Flat Line Formation
7
35
Scout Lv MAX
8
40
Counter Formation
9
45
Double Line Formation

PLAYER LEVEL

You increase your stats by rising each player's level. In the following chart you can see exactly how many EXP points you need to get a different level:

LV
EXP needed
LV
EXP needed
LV
EXP needed
1
---
11
119
21
379
2
5
12
139
22
413
3
12
13
160
23
448
4
21
14
183
24
485
5
31
15
207
25
523
6
42
16
232
26
562
7
55
17
259
27
603
8
69
18
287
28
645
9
84
19
316
29
688
10
101
20
347
30
?

PRIZES

You gain prizes by entering a League or a Tournament in the Blitzball menu (note: Tournament is not always available). A League consists in a 10 game season, a tournament only has 3 games. You will win different prizes depending in which place you end and also if you have the player that made more goals during the event. Here are some of the prizes you can get:

LEAGUE
First Prize
Reversal Key Luck Sphere Dark Matter ???
Lv. 1 Key Sphere Last Elixir Status Reel ---
Second Prize
Panacea Mega Phoenix Ether X Potion
Elixir Mega Potion Ability Excavation Phoenix Tail
Third Prize
Pile Venom Magic Sphere Power Sphere Ability Sphere
Speed Sphere Venom Bas - S Regen --
Goal Champion
Return Sphere ??? Ether Gamble
Pile Wizard Rename Card X Potion Panacea
TOURNAMENT
First Prize
Attack Reel Ability Excavation X Potion Elixir
Panacea ??? Evade Attack S ---
Second Prize
Neutralize Poison Regen Eye Drop Anti Venom X
Echo Grass Ability Excavation Humility Needle of Gold
Third Prize
"More" Battle mode(?) "Scout" Mode Phoenix Tail Regen
Keep Power Venom Bas S Regen Volley Shot
Goal Champion
Rename Card ??? Humility Ether
Keep Power Return Sphere --- ---


ABILITIES

The abilities in a Blitzball game are very important. If you have the correct abilities you can win a game easily. On the other hand, you will sometimes play against other teams that may have stronger abilities and therefore will be very difficult to beat. You gain abilities from your enemies, by using the personal mark formation. When the enemy uses a new ability, you have the option to learn it. You will learn it or not depending in your level, enemy's level and good timing. Here is the ability list (divided by two pages with three columns each in the game):


ABILITIES (PAGE 1)
Ject Shot Wiser Shot Wiser Pass S
? Wiser Shot S Wiser Pass X
Sphere Shot Wiser Shot X Volley Shoot
Invisible Venom Pass Volley Shot S
Venom Shot Venom Pass S Volley Shot X
Venom Shot S Venom Pass X Venom Tackle
Venom Shot X Nap Pass Venom Tackle S
Nap Shot Nap Pass S Venom Tackle X
Nap Shot S Nap Pass X Nap Tackle
Nap Shot X Wiser Pass Nap Tackle S

ABILITIES (PAGE 2)
Nap Tackle X Anti Venom X More Battle Mode
Wiser Tackle Anti Nap Pile Venom
Wiser Tackle S Anti Nap X ?
Wiser Tackle X Anti Wiser Regen
Drain Tackle Anti Wiser X Mezamesukkiri
Drain Tackle S Anti Drain High Risk
Dain Tackle X Anti Drain X Humility
Tackle Evade Spin Ball Gamble
Tackle Evade S Sticky Grab Keep Power
Anti Venom Scout Mode ?


ABILITIES (PAGE 1)
Name HP Consumed Addition Explanation
Ject Shot 120 5 SHT Your shot can go though some enemies
Sphere Shot 90 3 SHT Bonus SHT increase
Invsible 220 3 SHT Ball becomes invisible (?)
Venom Shot 20 3 SHT 40% of possibilities of "poison" status on enemy
Venom Shot S 5 SHT 70% of possibilities of "poison" status on enemy
Venom Shot X 7 SHT 100% of possibilities of "poison" status on enemy
Nap Shot 45 3 SHT 40% of possibilities of "sleep" status on enemy
Nap Shot S 80 5 SHT 70% of possibilities of "sleep" status on enemy
Nap Shot X 7 SHT 100% of possibilities of "sleep" status on enemy
Wiser Shot 30 3 SHT 40% of possibilities of decreasing CAT of the keeper
Wiser Shot S 5 SHT 70% of possibilities of decreasing CAT of the keeper
Wiser Shot X 390 7 SHT 100% of possibilities of decreasing CAT of the keeper
Venom Pass 40 3 PAS 30% of possibilities of "poison" status on intercepting enemy
Venom Pass S 120 5 PAS 60% of possibilities of "poison" status on interceptig enemy
Venom Pass X 180 7 PAS 100% of possibilities of "poison" status on intercepting enemy
Nap Pass 40 3 PAS 30% of possibilities of "sleep" status on intercepting enemy
Nap Pass S 120 5 PAS 60% of possibilities of "sleep" status on interceptig enemy
Nap Pass X 180 7 PAS 100% of possibilities of "sleep" status on intercepting enemy
Wiser Pass 40 3 PAS 30% of possibilities of decreasing PHY, ATK or CUT on intercepting enemy
Wiser Pass S 120 5 PAS 60% of possibilities of decreasing PHY, ATK or CUT on intercepting enemy
Wiser Pass X 180 7 PAS 100% of possibilities of decreasing PHY, ATK or CUT on intercepting enemy
Volley Shot 10 --- 50% of possibilities of having an extra shot after a ball is blocked
Volley Shot S ?
Volley Shot X ?
Venom Tackle 30 3 ATK 40% of possibilities of "poison" status on tackled enemy
Venom Tackle S 5 ATK 70% of possibilities of "poison" status on tackled enemy
Venom Tackle X 7 ATK 100% of possibilities of "poison" status on tackled enemy
Nap Tackle 40 3 ATK 40% of possibilities of "sleep" status on tackled enemy, a condition for this to work is that enemy's PHY must be 0
Nap Tackle S 120 5 ATK 70% of possibilities of "sleep" status on tackled enemy, a condition for this to work is that enemy's PHY must be 0


ABILITIES (PAGE 2)
Name HP Consumed Addition Explanation
Nap Tackle X 180 7 ATK 100% of possibilities of "sleep" status on tackled enemy, a condition for this to work is that enemy's PHY must be 0
Wiser Tackle 8 3 ATK 40% of possibilities of decreasing PHY, PAS or SHT of tackled enemy
Wiser Tackle S 80 5 ATK 70% of possibilities of decreasing PHY, PAS or SHT of tackled enemy
Wiser Tackle X 7 ATK 100% of possibilities of decreasing PHY, PAS or SHT of tackled enemy
Drain Tackle 30 --- 40% of possibilities of absorbing 30 HP of tackled enemy. A condition for this to work is that player must have at least 30 HP max
Drain Tackle S 150 --- 70% of possibilities of absorbing 150 HP of tackled enemy. A condition for this to work is that player must have at least 150 HP max
Drain Tackle X 500 --- 100% of possibilities of absorbing 500 HP of tackled enemy. A condition for this to work is that player must have at least 500 HP max
Tackle Evade 40 --- 40% of possibilities of evading tackles. You may lose balance after evading the tackle
Tackle Evade S
Anti Venom 5 --- 50% of possibilities of preventing "poison" status on your player
Anti Venom X ---
Anti Nap 40 --- 50% of possibilities of preventing "sleep" status on your player
Anti Nap X ---
Anti Wiser 30 --- 50% of possibilities of preventing any stats decrease on your player
Anti Wiser X ---
Anti Drain 10 --- 50% of possibilities of preventing a drain attack from the enemy
Anti Drain X --- ?
Spin Ball 30 --- Increases the chance of the ball being deflected from the enemy keeper instead of being catched
Sticky Grab 30 --- Increases the chance of the ball being catched by your keeper instead of being deflected
Scout Mode Cost to equip 5 --- Your allies go for the ball even if it is in a distant area
More Battle Mode 10 --- 60% of possibilities of your player being chased more by the enemy (you'll have more encounters)
Pile Venom Cost to equip 30 --- You can inflict another "poison" attack to the enemy, making it longer
Regen Cost to equip 50 --- Increases the HP recovery rate
Mezamesukkiri 180 --- When you're recovered from "sleep" status, you have 50% of possibilities of increasing your parameters
High Risk Cost to equip 300 --- Your stats are reduced to the half, but you double the EXP acquired
Humility Cost to equip 30 --- The pass and shoot distance is reduced depending on the amount of HP you have
Gamble 300 --- 50% of possibilities of increasing all your stats when player is recovered from "sleep" status
Keep Power 30 + random HP --- 60% of possibilities of activating a random CAT bonus (for the keeper).


BLITZBALL PLAYERS

Here is the location of the players you can hire for your team. Some have advantages and disadvantages, that's the reason I also put which position is the best for them. The "initial contract" part in the chart indicates how many games you have to wait until you can hire the player (that means that player is actually hired by another team). Here are the players and their stats:

Tidus
Lv.
Best Position
PHY
PAS
SHT
Key Ability
Initial
Contract
2
Left or right Forward
10
3
10
- Venom Attack
- Drain Tackle S
- Anti Venom X
---
HP
SPD
ATK
CUT
CAT
Location
Contract $
132
60
3
2
1
---
1000


Shuu
Lv.
Best Position
PHY
PAS
SHT
Key Ability
Initial
Contract
1
Left or right Forward
10
4
10
- Venom Tackle S
- Anti Venom
- Pile Venom
Free
HP
SPD
ATK
CUT
CAT
Location
Contract $
215
60
4
9
1
Luke - Cafe
80


Jumaru
Lv.
Best Position
PHY
PAS
SHT
Key Ability
Initial
Contract
1
Goalkeeper
8
5
1
- Spin Ball
- Tackle Evade
- Tackle Evade S
Free
HP
SPD
ATK
CUT
CAT
Location
Contract $
100
60
1
4
14
Luke - Central Plaza
200


Shermie
Lv.
Best Position
PHY
PAS
SHT
Key Ability
Initial
Contract
1
Left or Right Forward
11
5
10
- Wiser Shot
- Wiser Pass
- Venom Pass X
Free
HP
SPD
ATK
CUT
CAT
Location
Contract $
100
58
4
2
2
Luke - Connecting Bridge
190


Zarits
Lv.
Best Position
PHY
PAS
SHT
Key Ability
Initial
Contract
1
Left or right Defense
6
5
3
- Anti Venom
- Venom Pass
- Tackle Evade
Free
HP
SPD
ATK
CUT
CAT
Location
Contract $
100
59
15
11
1
Luke - Theater
150


Biggs
Lv.
Best Position
PHY
PAS
SHT
Key Ability
Initial
Contract
1
Left or right Forward
10
3
11
- Venom Shot
- Wiser Shot
- Tackle Evade
Free
HP
SPD
ATK
CUT
CAT
Location
Contract $
80
57
5
2
1
Luke - Main Gate
100


Wedge
Lv.
Best Position
PHY
PAS
SHT
Key Ability
Initial
Contract
1
Left or right Forward
9
3
17
- Nap Tackle
- Wiser Tackle
- Anti Venom X
Free
HP
SPD
ATK
CUT
CAT
Location
Contract $
80
65
6
5
2
Luke - Main Gate
160


Josh
Lv.
Best Position
PHY
PAS
SHT
Key Ability
Initial
Contract
1
Left or right Defense
7
7
1
- Wiser Tackle
- Wiser Tackle S
- Nap Tackle S
8
HP
SPD
ATK
CUT
CAT
Location
Contract $
100
63
10
5
1
Luke - Ooraka Waiting Room
10


Letty
Lv.
Best Position
PHY
PAS
SHT
Key Ability
Initial
Contract
1
Middle Forward
7
10
4
- Wiser Tackle
- Nap Pass
- Venom Pass X
10
HP
SPD
ATK
CUT
CAT
Location
Contract $
95
60
5
5
1
Luke - Ooraka Waiting Room
40


Dat
Lv.
Best Position
PHY
PAS
SHT
Key Ability
Initial
Contract
1
Left or right Forward
12
4
8
- Wiser Shot
- Anti Venom
- Wiser Shot S
15
HP
SPD
ATK
CUT
CAT
Location
Contract $
90
60
2
2
1
Luke - Ooraka Waiting Room
30


Botz
Lv.
Best Position
PHY
PAS
SHT
Key Ability
Initial
Contract
1
Left or right Defense
3
6
1
- Venom Shot
- Venom Pass S
- Nap Tackle
7
HP
SPD
ATK
CUT
CAT
Location
Contract $
105
60
10
5
1
Luke - Ooraka Waiting Room
50


Zeb=Lonzo
Lv.
Best Position
PHY
PAS
SHT
Key Ability
Initial
Contract
1
Left or right Forward
12
7
11
- Volley Shot
- Anti Wiser
- Pile Venom
Free
HP
SPD
ATK
CUT
CAT
Location
Contract $
230
52
7
7
1
Luke - 5th Port
150


Gazna=Lonzo
Lv.
Best Position
PHY
PAS
SHT
Key Ability
Initial
Contract
3
Left or right Forward
20
11
4
?
35
HP
SPD
ATK
CUT
CAT
Location
Contract $
389
40
7
5
1
Luke - 4th Port
150


Alge=Lonzo
Lv.
Best Position
PHY
PAS
SHT
Key Ability
Initial
Contract
3
Left or right Forward
16
5
10
?
32
HP
SPD
ATK
CUT
CAT
Location
Contract $
329
40
5
4
1
Luke - 4th Port
200


Bashik=Lonzo
Lv.
Best Position
PHY
PAS
SHT
Key Ability
Initial
Contract
3
Left or right Forward
17
3
9
?
30
HP
SPD
ATK
CUT
CAT
Location
Contract $
274
40
5
2
1
Luke - 4th Port
3500


Nubei=Lonzo
Lv.
Best Position
PHY
PAS
SHT
Key Ability
Initial
Contract
1
Left or right Defense
11
7
1
?
28
HP
SPD
ATK
CUT
CAT
Location
Contract $
214
40
12
4
1
Luke - 4th Port
650


Zamuji=Lonzo
Lv.
Best Position
PHY
PAS
SHT
Key Ability
Initial
Contract
3
Goalkeeper
15
2
1
?
30
HP
SPD
ATK
CUT
CAT
Location
Contract $
339
40
2
7
9
Luke - 4th Port
300


Ilga=Lonzo
Lv.
Best Position
PHY
PAS
SHT
Key Ability
Initial
Contract
1
Left or right Defense
14
7
1
?
39
HP
SPD
ATK
CUT
CAT
Location
Contract $
230
40
9
8
1
Luke - 4th Port
450


Ambas
Lv.
Best Position
PHY
PAS
SHT
Key Ability
Initial
Contract
1
Left or right Forward
9
4
13
?
17
HP
SPD
ATK
CUT
CAT
Location
Contract $
130
60
3
1
1
Luke - 3rd Port
120


Biksum
Lv.
Best Position
PHY
PAS
SHT
Key Ability
Initial
Contract
1
Left or right Forward
12
5
14
?
10
HP
SPD
ATK
CUT
CAT
Location
Contract $
140
60
3
2
1
Luke - 3rd Port
70


Grabu
Lv.
Best Position
PHY
PAS
SHT
Key Ability
Initial
Contract
3
Middle Forward
9
13
8
?
20
HP
SPD
ATK
CUT
CAT
Location
Contract $
207
60
8
8
2
Luke - 3rd Port
200


Raudia
Lv.
Best Position
PHY
PAS
SHT
Key Ability
Initial
Contract
1
Goalkeeper
4
2
1
?
22
HP
SPD
ATK
CUT
CAT
Location
Contract $
142
60
2
4
8
Luke - 3rd Port
10


Doolam
Lv.
Best Position
PHY
PAS
SHT
Key Ability
Initial
Contract
1
Left or right Defense
3
7
1
?
18
HP
SPD
ATK
CUT
CAT
Location
Contract $
142
60
9
5
1
Luke - 3rd Port
100


Valgelda
Lv.
Best Position
PHY
PAS
SHT
Key Ability
Initial
Contract
2
Left or right Defense
5
9
1
?
19
HP
SPD
ATK
CUT
CAT
Location
Contract $
141
60
9
8
1
Luke - 3rd Port
110


Nida
Lv.
Best Position
PHY
PAS
SHT
Key Ability
Initial
Contract
1
Left or right Forward
12
3
10
?
Free
HP
SPD
ATK
CUT
CAT
Location
Contract $
100
30
2
2
3
Luke - 1st. Port
60