Here is a brief explanation of the game:
Blitzball takes place in the water, you have to pass the ball to your teammates through the water dome in order to get closer to the adversaries' goalkeeper and then be able to score a goal. Unlike many other sports games (and like Squaresoft games) instead of playing in "live action" you have to choose commands for each movement you will do. Each team has 6 players, the positions of the players are:
- Left forward
- Right Forward
- Middle Forward
- Left defense - Right defense
- Goalkeeper
Each one of
your teammates (which are NOT the main party members of FFX) has his own statistics,
and depending on them and in your strategy, you will be able to win tournaments
and/or leagues of the game. By doing this you'll receive rare items depending
in which place you ended.
To make a team, you have to "hire" other five players (the sixth
is Tidus), you have to be very careful to choose, considering the advantages
and disadvantages each player has.
Here
are the statistics:
LV - Level. Player's current level
SPD - Speed. It determines wether your player is fast or slow
HP - Hit Points. You use hit points for everything. From defending to shooting,
the HP are like the stamina of your player.
PHY - Physical. The damage you can take while attacking
ATK - Attack. The damage you can inflict while defending
PAS - Passing. The higher this statistic is, the longer you can pass the ball
CUT - Cut. You can intercept passes at a bigger rate when you increase this
statistic
SHT - Shooting. It determines the strenght of your shoot
CAT - Catching. Only used by goalkeepers. It is used to stop shoots. The more
Cathing, the more shots your goalkeeper will stop.
You can also gain abilities in blitzball (like poison or sleep). Below are some
charts with useful information about this minigame.
TEAM LEVEL
Your team level
is very important because when you rise it, you can learn different formations.
It is not necessary to have the same pleyers to increase your team level. Here
are the formations you can learn (the scout level shows more info whenever you
want to hire a new player for your team):
|
Team
Level
|
Number
of Battles
|
Ability
|
|
2
|
5
|
Center Attack Formation |
|
3
|
10
|
Scout Lv 2 |
|
4
|
15
|
All Defense formation |
|
5
|
25
|
Scout Lv 3 |
|
6
|
30
|
Flat Line Formation |
|
7
|
35
|
Scout Lv MAX |
|
8
|
40
|
Counter Formation |
|
9
|
45
|
Double Line Formation |
PLAYER LEVEL
You increase
your stats by rising each player's level. In the following chart you can see
exactly how many EXP points you need to get a different level:
|
LV
|
EXP
needed
|
LV
|
EXP
needed
|
LV
|
EXP
needed
|
|
1
|
---
|
11
|
119
|
21
|
379
|
|
2
|
5
|
12
|
139
|
22
|
413
|
|
3
|
12
|
13
|
160
|
23
|
448
|
|
4
|
21
|
14
|
183
|
24
|
485
|
|
5
|
31
|
15
|
207
|
25
|
523
|
|
6
|
42
|
16
|
232
|
26
|
562
|
|
7
|
55
|
17
|
259
|
27
|
603
|
|
8
|
69
|
18
|
287
|
28
|
645
|
|
9
|
84
|
19
|
316
|
29
|
688
|
|
10
|
101
|
20
|
347
|
30
|
?
|
PRIZES
You gain prizes
by entering a League or a Tournament in the Blitzball menu (note: Tournament
is not always available). A League consists in a 10 game season, a tournament
only has 3 games. You will win different prizes depending in which place you
end and also if you have the player that made more goals during the event. Here
are some of the prizes you can get:
|
LEAGUE
|
|||
|
First
Prize
|
|||
| Reversal Key | Luck Sphere | Dark Matter | ??? |
| Lv. 1 Key Sphere | Last Elixir | Status Reel | --- |
|
Second
Prize
|
|||
| Panacea | Mega Phoenix | Ether | X Potion |
| Elixir | Mega Potion | Ability Excavation | Phoenix Tail |
|
Third
Prize
|
|||
| Pile Venom | Magic Sphere | Power Sphere | Ability Sphere |
| Speed Sphere | Venom Bas - S | Regen | -- |
|
Goal
Champion
|
|||
| Return Sphere | ??? | Ether | Gamble |
| Pile Wizard | Rename Card | X Potion | Panacea |
|
TOURNAMENT
|
|||
|
First
Prize
|
|||
| Attack Reel | Ability Excavation | X Potion | Elixir |
| Panacea | ??? | Evade Attack S | --- |
|
Second
Prize
|
|||
| Neutralize Poison | Regen | Eye Drop | Anti Venom X |
| Echo Grass | Ability Excavation | Humility | Needle of Gold |
|
Third
Prize
|
|||
| "More" Battle mode(?) | "Scout" Mode | Phoenix Tail | Regen |
| Keep Power | Venom Bas S | Regen | Volley Shot |
|
Goal
Champion
|
|||
| Rename Card | ??? | Humility | Ether |
| Keep Power | Return Sphere | --- | --- |
ABILITIES
The abilities in a Blitzball game are very important. If you have the correct abilities you can win a game easily. On the other hand, you will sometimes play against other teams that may have stronger abilities and therefore will be very difficult to beat. You gain abilities from your enemies, by using the personal mark formation. When the enemy uses a new ability, you have the option to learn it. You will learn it or not depending in your level, enemy's level and good timing. Here is the ability list (divided by two pages with three columns each in the game):
|
ABILITIES (PAGE 1)
|
||
| Ject Shot | Wiser Shot | Wiser Pass S |
| ? | Wiser Shot S | Wiser Pass X |
| Sphere Shot | Wiser Shot X | Volley Shoot |
| Invisible | Venom Pass | Volley Shot S |
| Venom Shot | Venom Pass S | Volley Shot X |
| Venom Shot S | Venom Pass X | Venom Tackle |
| Venom Shot X | Nap Pass | Venom Tackle S |
| Nap Shot | Nap Pass S | Venom Tackle X |
| Nap Shot S | Nap Pass X | Nap Tackle |
| Nap Shot X | Wiser Pass | Nap Tackle S |
|
ABILITIES (PAGE 2)
|
||
| Nap Tackle X | Anti Venom X | More Battle Mode |
| Wiser Tackle | Anti Nap | Pile Venom |
| Wiser Tackle S | Anti Nap X | ? |
| Wiser Tackle X | Anti Wiser | Regen |
| Drain Tackle | Anti Wiser X | Mezamesukkiri |
| Drain Tackle S | Anti Drain | High Risk |
| Dain Tackle X | Anti Drain X | Humility |
| Tackle Evade | Spin Ball | Gamble |
| Tackle Evade S | Sticky Grab | Keep Power |
| Anti Venom | Scout Mode | ? |
|
ABILITIES
(PAGE 1)
|
|||
| Name | HP Consumed | Addition | Explanation |
| Ject Shot | 120 | 5 SHT | Your shot can go though some enemies |
| Sphere Shot | 90 | 3 SHT | Bonus SHT increase |
| Invsible | 220 | 3 SHT | Ball becomes invisible (?) |
| Venom Shot | 20 | 3 SHT | 40% of possibilities of "poison" status on enemy |
| Venom Shot S | 5 SHT | 70% of possibilities of "poison" status on enemy | |
| Venom Shot X | 7 SHT | 100% of possibilities of "poison" status on enemy | |
| Nap Shot | 45 | 3 SHT | 40% of possibilities of "sleep" status on enemy |
| Nap Shot S | 80 | 5 SHT | 70% of possibilities of "sleep" status on enemy |
| Nap Shot X | 7 SHT | 100% of possibilities of "sleep" status on enemy | |
| Wiser Shot | 30 | 3 SHT | 40% of possibilities of decreasing CAT of the keeper |
| Wiser Shot S | 5 SHT | 70% of possibilities of decreasing CAT of the keeper | |
| Wiser Shot X | 390 | 7 SHT | 100% of possibilities of decreasing CAT of the keeper |
| Venom Pass | 40 | 3 PAS | 30% of possibilities of "poison" status on intercepting enemy |
| Venom Pass S | 120 | 5 PAS | 60% of possibilities of "poison" status on interceptig enemy |
| Venom Pass X | 180 | 7 PAS | 100% of possibilities of "poison" status on intercepting enemy |
| Nap Pass | 40 | 3 PAS | 30% of possibilities of "sleep" status on intercepting enemy |
| Nap Pass S | 120 | 5 PAS | 60% of possibilities of "sleep" status on interceptig enemy |
| Nap Pass X | 180 | 7 PAS | 100% of possibilities of "sleep" status on intercepting enemy |
| Wiser Pass | 40 | 3 PAS | 30% of possibilities of decreasing PHY, ATK or CUT on intercepting enemy |
| Wiser Pass S | 120 | 5 PAS | 60% of possibilities of decreasing PHY, ATK or CUT on intercepting enemy |
| Wiser Pass X | 180 | 7 PAS | 100% of possibilities of decreasing PHY, ATK or CUT on intercepting enemy |
| Volley Shot | 10 | --- | 50% of possibilities of having an extra shot after a ball is blocked |
| Volley Shot S | ? | ||
| Volley Shot X | ? | ||
| Venom Tackle | 30 | 3 ATK | 40% of possibilities of "poison" status on tackled enemy |
| Venom Tackle S | 5 ATK | 70% of possibilities of "poison" status on tackled enemy | |
| Venom Tackle X | 7 ATK | 100% of possibilities of "poison" status on tackled enemy | |
| Nap Tackle | 40 | 3 ATK | 40% of possibilities of "sleep" status on tackled enemy, a condition for this to work is that enemy's PHY must be 0 |
| Nap Tackle S | 120 | 5 ATK | 70% of possibilities of "sleep" status on tackled enemy, a condition for this to work is that enemy's PHY must be 0 |
|
ABILITIES
(PAGE 2)
|
|||
| Name | HP Consumed | Addition | Explanation |
| Nap Tackle X | 180 | 7 ATK | 100% of possibilities of "sleep" status on tackled enemy, a condition for this to work is that enemy's PHY must be 0 |
| Wiser Tackle | 8 | 3 ATK | 40% of possibilities of decreasing PHY, PAS or SHT of tackled enemy |
| Wiser Tackle S | 80 | 5 ATK | 70% of possibilities of decreasing PHY, PAS or SHT of tackled enemy |
| Wiser Tackle X | 7 ATK | 100% of possibilities of decreasing PHY, PAS or SHT of tackled enemy | |
| Drain Tackle | 30 | --- | 40% of possibilities of absorbing 30 HP of tackled enemy. A condition for this to work is that player must have at least 30 HP max |
| Drain Tackle S | 150 | --- | 70% of possibilities of absorbing 150 HP of tackled enemy. A condition for this to work is that player must have at least 150 HP max |
| Drain Tackle X | 500 | --- | 100% of possibilities of absorbing 500 HP of tackled enemy. A condition for this to work is that player must have at least 500 HP max |
| Tackle Evade | 40 | --- | 40% of possibilities of evading tackles. You may lose balance after evading the tackle |
| Tackle Evade S | |||
| Anti Venom | 5 | --- | 50% of possibilities of preventing "poison" status on your player |
| Anti Venom X | --- | ||
| Anti Nap | 40 | --- | 50% of possibilities of preventing "sleep" status on your player |
| Anti Nap X | --- | ||
| Anti Wiser | 30 | --- | 50% of possibilities of preventing any stats decrease on your player |
| Anti Wiser X | --- | ||
| Anti Drain | 10 | --- | 50% of possibilities of preventing a drain attack from the enemy |
| Anti Drain X | --- | ? | |
| Spin Ball | 30 | --- | Increases the chance of the ball being deflected from the enemy keeper instead of being catched |
| Sticky Grab | 30 | --- | Increases the chance of the ball being catched by your keeper instead of being deflected |
| Scout Mode | Cost to equip 5 | --- | Your allies go for the ball even if it is in a distant area |
| More Battle Mode | 10 | --- | 60% of possibilities of your player being chased more by the enemy (you'll have more encounters) |
| Pile Venom | Cost to equip 30 | --- | You can inflict another "poison" attack to the enemy, making it longer |
| Regen | Cost to equip 50 | --- | Increases the HP recovery rate |
| Mezamesukkiri | 180 | --- | When you're recovered from "sleep" status, you have 50% of possibilities of increasing your parameters |
| High Risk | Cost to equip 300 | --- | Your stats are reduced to the half, but you double the EXP acquired |
| Humility | Cost to equip 30 | --- | The pass and shoot distance is reduced depending on the amount of HP you have |
| Gamble | 300 | --- | 50% of possibilities of increasing all your stats when player is recovered from "sleep" status |
| Keep Power | 30 + random HP | --- | 60% of possibilities of activating a random CAT bonus (for the keeper). |
BLITZBALL PLAYERS
Here is the location of the players you can hire for your team. Some have advantages and disadvantages, that's the reason I also put which position is the best for them. The "initial contract" part in the chart indicates how many games you have to wait until you can hire the player (that means that player is actually hired by another team). Here are the players and their stats:
|
Tidus
|
Lv.
|
Best
Position
|
PHY
|
PAS
|
SHT
|
Key
Ability
|
Initial
Contract |
|
2
|
Left
or right Forward
|
10
|
3
|
10
|
-
Venom Attack
- Drain Tackle S - Anti Venom X |
---
|
|
|
HP
|
SPD
|
ATK
|
CUT
|
CAT
|
Location
|
Contract
$
|
|
|
132
|
60
|
3
|
2
|
1
|
---
|
1000
|
|
Shuu
|
Lv.
|
Best
Position
|
PHY
|
PAS
|
SHT
|
Key
Ability
|
Initial
Contract |
|
1
|
Left
or right Forward
|
10
|
4
|
10
|
-
Venom Tackle S
- Anti Venom - Pile Venom |
Free
|
|
|
HP
|
SPD
|
ATK
|
CUT
|
CAT
|
Location
|
Contract
$
|
|
|
215
|
60
|
4
|
9
|
1
|
Luke
- Cafe
|
80
|
|
Jumaru
|
Lv.
|
Best
Position
|
PHY
|
PAS
|
SHT
|
Key
Ability
|
Initial
Contract |
|
1
|
Goalkeeper
|
8
|
5
|
1
|
-
Spin Ball
- Tackle Evade - Tackle Evade S |
Free
|
|
|
HP
|
SPD
|
ATK
|
CUT
|
CAT
|
Location
|
Contract
$
|
|
|
100
|
60
|
1
|
4
|
14
|
Luke
- Central Plaza
|
200
|
|
Shermie
|
Lv.
|
Best
Position
|
PHY
|
PAS
|
SHT
|
Key
Ability
|
Initial
Contract |
|
1
|
Left
or Right Forward
|
11
|
5
|
10
|
-
Wiser Shot
- Wiser Pass - Venom Pass X |
Free
|
|
|
HP
|
SPD
|
ATK
|
CUT
|
CAT
|
Location
|
Contract
$
|
|
|
100
|
58
|
4
|
2
|
2
|
Luke
- Connecting Bridge
|
190
|
|
Zarits
|
Lv.
|
Best
Position
|
PHY
|
PAS
|
SHT
|
Key
Ability
|
Initial
Contract |
|
1
|
Left
or right Defense
|
6
|
5
|
3
|
-
Anti Venom
- Venom Pass - Tackle Evade |
Free
|
|
|
HP
|
SPD
|
ATK
|
CUT
|
CAT
|
Location
|
Contract
$
|
|
|
100
|
59
|
15
|
11
|
1
|
Luke
- Theater
|
150
|
|
Biggs
|
Lv.
|
Best
Position
|
PHY
|
PAS
|
SHT
|
Key
Ability
|
Initial
Contract |
|
1
|
Left
or right Forward
|
10
|
3
|
11
|
-
Venom Shot
- Wiser Shot - Tackle Evade |
Free
|
|
|
HP
|
SPD
|
ATK
|
CUT
|
CAT
|
Location
|
Contract
$
|
|
|
80
|
57
|
5
|
2
|
1
|
Luke
- Main Gate
|
100
|
|
Wedge
|
Lv.
|
Best
Position
|
PHY
|
PAS
|
SHT
|
Key
Ability
|
Initial
Contract |
|
1
|
Left
or right Forward
|
9
|
3
|
17
|
-
Nap Tackle
- Wiser Tackle - Anti Venom X |
Free
|
|
|
HP
|
SPD
|
ATK
|
CUT
|
CAT
|
Location
|
Contract
$
|
|
|
80
|
65
|
6
|
5
|
2
|
Luke
- Main Gate
|
160
|
|
Josh
|
Lv.
|
Best
Position
|
PHY
|
PAS
|
SHT
|
Key
Ability
|
Initial
Contract |
|
1
|
Left
or right Defense
|
7
|
7
|
1
|
-
Wiser Tackle
- Wiser Tackle S - Nap Tackle S |
8
|
|
|
HP
|
SPD
|
ATK
|
CUT
|
CAT
|
Location
|
Contract
$
|
|
|
100
|
63
|
10
|
5
|
1
|
Luke
- Ooraka Waiting Room
|
10
|
|
Letty
|
Lv.
|
Best
Position
|
PHY
|
PAS
|
SHT
|
Key
Ability
|
Initial
Contract |
|
1
|
Middle
Forward
|
7
|
10
|
4
|
-
Wiser Tackle
- Nap Pass - Venom Pass X |
10
|
|
|
HP
|
SPD
|
ATK
|
CUT
|
CAT
|
Location
|
Contract
$
|
|
|
95
|
60
|
5
|
5
|
1
|
Luke
- Ooraka Waiting Room
|
40
|
|
Dat
|
Lv.
|
Best
Position
|
PHY
|
PAS
|
SHT
|
Key
Ability
|
Initial
Contract |
|
1
|
Left
or right Forward
|
12
|
4
|
8
|
-
Wiser Shot
- Anti Venom - Wiser Shot S |
15
|
|
|
HP
|
SPD
|
ATK
|
CUT
|
CAT
|
Location
|
Contract
$
|
|
|
90
|
60
|
2
|
2
|
1
|
Luke
- Ooraka Waiting Room
|
30
|
|
Botz
|
Lv.
|
Best
Position
|
PHY
|
PAS
|
SHT
|
Key
Ability
|
Initial
Contract |
|
1
|
Left
or right Defense
|
3
|
6
|
1
|
-
Venom Shot
- Venom Pass S - Nap Tackle |
7
|
|
|
HP
|
SPD
|
ATK
|
CUT
|
CAT
|
Location
|
Contract
$
|
|
|
105
|
60
|
10
|
5
|
1
|
Luke
- Ooraka Waiting Room
|
50
|
|
Zeb=Lonzo
|
Lv.
|
Best
Position
|
PHY
|
PAS
|
SHT
|
Key
Ability
|
Initial
Contract |
|
1
|
Left
or right Forward
|
12
|
7
|
11
|
-
Volley Shot
- Anti Wiser - Pile Venom |
Free
|
|
|
HP
|
SPD
|
ATK
|
CUT
|
CAT
|
Location
|
Contract
$
|
|
|
230
|
52
|
7
|
7
|
1
|
Luke
- 5th Port
|
150
|
|
Gazna=Lonzo
|
Lv.
|
Best
Position
|
PHY
|
PAS
|
SHT
|
Key
Ability
|
Initial
Contract |
|
3
|
Left
or right Forward
|
20
|
11
|
4
|
?
|
35
|
|
|
HP
|
SPD
|
ATK
|
CUT
|
CAT
|
Location
|
Contract
$
|
|
|
389
|
40
|
7
|
5
|
1
|
Luke
- 4th Port
|
150
|
|
Alge=Lonzo
|
Lv.
|
Best
Position
|
PHY
|
PAS
|
SHT
|
Key
Ability
|
Initial
Contract |
|
3
|
Left
or right Forward
|
16
|
5
|
10
|
?
|
32
|
|
|
HP
|
SPD
|
ATK
|
CUT
|
CAT
|
Location
|
Contract
$
|
|
|
329
|
40
|
5
|
4
|
1
|
Luke
- 4th Port
|
200
|
|
Bashik=Lonzo
|
Lv.
|
Best
Position
|
PHY
|
PAS
|
SHT
|
Key
Ability
|
Initial
Contract |
|
3
|
Left
or right Forward
|
17
|
3
|
9
|
?
|
30
|
|
|
HP
|
SPD
|
ATK
|
CUT
|
CAT
|
Location
|
Contract
$
|
|
|
274
|
40
|
5
|
2
|
1
|
Luke
- 4th Port
|
3500
|
|
Nubei=Lonzo
|
Lv.
|
Best
Position
|
PHY
|
PAS
|
SHT
|
Key
Ability
|
Initial
Contract |
|
1
|
Left
or right Defense
|
11
|
7
|
1
|
?
|
28
|
|
|
HP
|
SPD
|
ATK
|
CUT
|
CAT
|
Location
|
Contract
$
|
|
|
214
|
40
|
12
|
4
|
1
|
Luke
- 4th Port
|
650
|
|
Zamuji=Lonzo
|
Lv.
|
Best
Position
|
PHY
|
PAS
|
SHT
|
Key
Ability
|
Initial
Contract |
|
3
|
Goalkeeper
|
15
|
2
|
1
|
?
|
30
|
|
|
HP
|
SPD
|
ATK
|
CUT
|
CAT
|
Location
|
Contract
$
|
|
|
339
|
40
|
2
|
7
|
9
|
Luke
- 4th Port
|
300
|
|
Ilga=Lonzo
|
Lv.
|
Best
Position
|
PHY
|
PAS
|
SHT
|
Key
Ability
|
Initial
Contract |
|
1
|
Left
or right Defense
|
14
|
7
|
1
|
?
|
39
|
|
|
HP
|
SPD
|
ATK
|
CUT
|
CAT
|
Location
|
Contract
$
|
|
|
230
|
40
|
9
|
8
|
1
|
Luke
- 4th Port
|
450
|
|
Ambas
|
Lv.
|
Best
Position
|
PHY
|
PAS
|
SHT
|
Key
Ability
|
Initial
Contract |
|
1
|
Left
or right Forward
|
9
|
4
|
13
|
?
|
17
|
|
|
HP
|
SPD
|
ATK
|
CUT
|
CAT
|
Location
|
Contract
$
|
|
|
130
|
60
|
3
|
1
|
1
|
Luke
- 3rd Port
|
120
|
|
Biksum
|
Lv.
|
Best
Position
|
PHY
|
PAS
|
SHT
|
Key
Ability
|
Initial
Contract |
|
1
|
Left
or right Forward
|
12
|
5
|
14
|
?
|
10
|
|
|
HP
|
SPD
|
ATK
|
CUT
|
CAT
|
Location
|
Contract
$
|
|
|
140
|
60
|
3
|
2
|
1
|
Luke
- 3rd Port
|
70
|
|
Grabu
|
Lv.
|
Best
Position
|
PHY
|
PAS
|
SHT
|
Key
Ability
|
Initial
Contract |
|
3
|
Middle
Forward
|
9
|
13
|
8
|
?
|
20
|
|
|
HP
|
SPD
|
ATK
|
CUT
|
CAT
|
Location
|
Contract
$
|
|
|
207
|
60
|
8
|
8
|
2
|
Luke
- 3rd Port
|
200
|
|
Raudia
|
Lv.
|
Best
Position
|
PHY
|
PAS
|
SHT
|
Key
Ability
|
Initial
Contract |
|
1
|
Goalkeeper
|
4
|
2
|
1
|
?
|
22
|
|
|
HP
|
SPD
|
ATK
|
CUT
|
CAT
|
Location
|
Contract
$
|
|
|
142
|
60
|
2
|
4
|
8
|
Luke
- 3rd Port
|
10
|
|
Doolam
|
Lv.
|
Best
Position
|
PHY
|
PAS
|
SHT
|
Key
Ability
|
Initial
Contract |
|
1
|
Left
or right Defense
|
3
|
7
|
1
|
?
|
18
|
|
|
HP
|
SPD
|
ATK
|
CUT
|
CAT
|
Location
|
Contract
$
|
|
|
142
|
60
|
9
|
5
|
1
|
Luke
- 3rd Port
|
100
|
|
Valgelda
|
Lv.
|
Best
Position
|
PHY
|
PAS
|
SHT
|
Key
Ability
|
Initial
Contract |
|
2
|
Left
or right Defense
|
5
|
9
|
1
|
?
|
19
|
|
|
HP
|
SPD
|
ATK
|
CUT
|
CAT
|
Location
|
Contract
$
|
|
|
141
|
60
|
9
|
8
|
1
|
Luke
- 3rd Port
|
110
|
|
Nida
|
Lv.
|
Best
Position
|
PHY
|
PAS
|
SHT
|
Key
Ability
|
Initial
Contract |
|
1
|
Left
or right Forward
|
12
|
3
|
10
|
?
|
Free
|
|
|
HP
|
SPD
|
ATK
|
CUT
|
CAT
|
Location
|
Contract
$
|
|
|
100
|
30
|
2
|
2
|
3
|
Luke
- 1st. Port
|
60
|