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Latest News |
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DirectX Wrapper in progress |
DOS-based IDEs |
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There’s now DOS-based IDEs available for DJGPP and Watcom C/C++ 10.6. Check out the Miscellaneous files area for more information and where to get it. They look pretty much the same as the famuos Borland C++ environments, and the version for DJGPP includes debugging and profiling capabilities. |
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The latest weeks, I’ve been working on a DirectX wrapper for C++Builder, which is mainly based on the famuos CDX wrapper. This will allow you to create fast and powerful DirectX applications in no time. I think C++Builder users will find this wrapper very useful. However, it is currently on the embryo phase, but will be updated as the work goes on. It only supports basic Direct Draw functions, such as switching to exclusive and windowed mode, page flipping, pixel plotting, line drawing and a couple of primitive geometric shapes. An example program is also included. Please report any bugs. Complete source code and full OOP support makes it easy to expand and reuse. Class libraries for Direct 3D, Direct Sound and Direct Input are planned. Note: No documentation is available yet, but will be added soon. (Source Code) |
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SWAG |
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I know, I know. This is not a pascal programming site, but I think the algorithms might be useful even if you’re an orthodox C/C++ programmer. SWAG is a HUGE collection of source code and program examples for the PASCAL programming language. The material has been donated by various PASCAL programmers from around the world, and SWAG packets are available in 57 different categories covering EVERY aspect of the PASCAL language, and ALL ABSOLUTELY FREE!!! |
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ID Software releases DOOM source code |
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ID Software, the company behind games such as DOOM and Quake, now releases the complete source code for DOOM. However, this version will only work with Linux OS, but many interesting code snippets can be extracted and ported to other platforms. (Source Code) |
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This site is best experienced with |
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Last updated 30-10-1998 Copyright(c) Martin Lockström |
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