Z-Pente
an advanced five-in-a-row game
Introduction
This is the same as Pente. To win you must get five of your
pieces in a row in any direction. If you place a piece so it sandwiches two
opponent pieces with another of your pieces, the two opponent pieces are
captured. If you capture five pairs of your opponent's stones, you also win.
In the tournament version, white begins with a stone in the center and black
moves next. White's next stone must not be placed on the two nearest
intersections from the center stone. This is the only difference from the
standard rules.
In 1899, Go-Moku players began experimenting with new restrictions
designed to lessen the first player's advantage and a new name Renju ("String
of Pearls") was given to the game by Chinese poetry expert,
Watch carefully for
possibilities (for all sides) to capture pairs of opposing stones. Try to
combine threats to capture your opponent's stones with normal Go-Moku threats
such as 4-in-a-rows.
| You can download my free Z-Pente program here, but you must own the software Zillions of Games to be able to run it. |
© M. Winther 2006