Zamma
an archaic game from Africa

Zamma (Damma, Srand, Dhamet) is played on a quadruple
Alquerque pattern (Arabic Alquerque is the forefather of checkers). The Zamma
board is quite old. It is believed to be the precursor of the Alquerque board
pattern. A Zamma board survives among the roof-slab scribings at Kurna (c. 1400
BCE). However, the present version of Zamma is believed to rely heavily on
developments in draughts since the 17th century (a supposition that could be
challenged). It is still played in North Africa, where the black pieces are
called men, and the white pieces are called women. When played
in the Sahara, the men are represented by short sticks, whilst the women are
pieces of camel dung. Black makes the first move.
This game is called
Srand (or Dhamet) in Mauritania, where it is the national game.
In the particular variant played the captured counters are removed instantly
from the board. In other variants the removal of captured pieces is deferred.
Pieces are obliged to follow the pattern on the board. They can only
move in the forward directions, however, they can make multiple captures, by the
short leap, in any direction. Goal is to capture all the opponent's pieces. Note
that one must always choose the line with the most captures. Pieces are
promoted to
Mullahs (also called Sultans) at the last rank. If the counter,
during a capturing sequence, makes an intermediate landing on a promotion
square, it does not promote to Mullah. The Mullah moves and captures in all
directions. It can move any number of squares, like the King in international
draughts, and land anywhere behind the captured piece. In one variant it cannot
jump repeatedly over an enemy piece, in another variant it can (that is, the
captured piece has already been removed). Capture is compulsory.
A piece moves to an empty adjacent point. If an adjacent point is
occupied by an enemy piece and the point directly behind is vacant, then one
must jump over it and capture it, as in checkers. Several pieces may be
captured like this in a single turn.
By way of combinations one must
try to attain material advantage, by exchanging one piece for two, or two for
three, etc. In the endgame, material advantage generally leads to a win. Mullahs
are very powerful, and one can sacrifice pieces to achieve promotion. Remember
that men standing on the diagonal matrix have greater scope.
This is an intriguing checkers variant. The counters have different
scope depending on which squares they are positioned. On half of the squares
they can capture in eight directions, in the other half they can capture in four
directions and move in only one. The board pattern allows this freedom of
capture directions while half of the diagonals are removed, compared with a
checkers board. Possibly this game carries some advantages compared with
international draughts, which has become very drawish in grandmaster quarters.
Khreïbga and Felli
Two smaller Zamma
variants have also been implemented, namely Khreïbga (5x5), played
on a traditional Alquerque pattern, where
pieces can both move and capture in all directions, and the minimalistic Felli
(Fich) from Morocco. In Khreïbga counters can also move
backwards and sideways. Counters are obliged to follow the pattern on the board.
The pieces can move and capture, by the short leap, in any direction. Goal is to
capture all the opponent's counters. Counters are promoted to Mullahs (Sultans)
at the last rank. If the counter, during a capturing sequence, makes an
intermediate landing on a promotion square, it does not promote to Mullah. The
Mullah moves and captures in all directions. It can move any number of squares,
like the king in international draughts, and land anywhere behind a captured
piece. Capture is obligatory.
In Felli (Fich) counters can also
move backwards and sideways. The pieces can move and capture, by the short leap,
in any direction. Goal is to capture all the opponent's counters. Counters are
promoted to Mullahs (Sultans) at the enemy corner squares. If the counter,
during a capturing sequence, makes an intermediate landing on a promotion
square, it does not promote to Mullah. The Mullah moves and captures in all
directions. It can move any number of squares, like the king in international
draughts, and land anywhere behind a captured piece. Capture is obligatory.
Felli
References:
Alemanni, Jean-Bernard
Les Jeux de Dames dans le Monde. Techniques, Chiron, Paris (2005)
Mokhtar,
Ould Hamidoun
Précis sur la Mauritanie. IFAN Saint-Louis (Mauretania) 1952.
Ol
Bah, Abdallahi Les Dames du Desert, Jeux et Stratégie no.27,
June-July 1984.
Pennick, Nigel Games of the Gods,
(1988).
A thanks to
You can download my free Zamma program here, (updated 2008-08-07) but you must own the software Zillions of Games to be able to run it.
© M. Winther 2006