Tablut
the game of the Viking
sagas

In Tablut (Hnefatafl) the Black side is
laying siege to the kingdom of the White side. The object for the White side is
to move his King ("Hnefi") to one of the corner squares, in which case
he has successfully escaped. The object for the Black side is to capture the
White King. Black makes the first move.
All pieces move like a Rook in
chess, that is, any number of squares horizontally or vertically. No pieces,
except the King, may land on the corner squares or the centre square. The centre
square is the King's throne or "Konakis".
Tablut employs
orthogonal interception-capture. When an enemy piece is surrounded on two
opposite sides, the piece is captured. The corner and centre squares also act
like friendly pieces, so if an enemy piece is sandwiched between a friendly
piece and these special squares, this also results in capture. Capture is not
mandatory.
The same capture rules applies also to the King, except when
it is positioned on the centre square, when it must be surrounded on all four
sides. If the King is positioned on any of the four squares adjacent to the
centre, it must be surrounded on three sides, plus the centre square, which then
functions as a capture-square.
Tablut boards and pieces are often
found in Viking graves. Pieces are typically made of bone, glass, or amber. The
game had a rich history in Viking tales. In one such story
The Swedish botanist
Watch out whenever a piece is positioned orthogonally adjacent to an
opponent's, as it's liable to get captured. Exchanging pieces early in the game
would generally benefit White rather than Black, because White needs open space
to escape with his King. Black should try to keep the position crowded. Both
sides should look out for King moves that allow the King two different paths to
the rim, since it will be impossible to block both directions at the same time.
Four
variants have been implemented: Tablut (9x9), Brandubh (7x7),
Large Hnefatafl (13x13), and Alea Evangelii (19x19).
Tablut (above image) seems to be a well-balanced game. It's a tough nut
to crack, although Black should probably win in the end. In Brandubh
(below) White can sometimes achieve a rapid win, but Black's chances seem
slightly better. White could build a fortress, making the king invulnerable,
with the intent of repeating moves within the fortress. But this only means
that White has lost, while there is no way out and there are only two results:
win or lose. If White repeats moves, he loses, too.
Tablut and Large
Hnefatafl derive from Scandinavia and are perhaps more original than Brandubh
and Alea Evangelii (The Evangelic Game), which were played on the British
islands. The rules of Alea Evangelii only differ in that White starts the game.
This implementation follows the rules researched by the Historical Museum,
Stockholm, and it shows what a sophisticated game Tablut is. It was immensely
popular during the Viking era. It is clearly the king of hunt-games.
There
are two other versions of the game, with similar rules, namely the British gwyddbwyll
and the Irish
fidhchell, that figure in many stories in the Celtic tradition. The
corner squares were regarded as the four Otherwordly cities to which the Tuatha
de Danaan arrive. It was a godlike idealized people around which many heroic
stories revolve. On the gaming board, which was also the land, the center is
regarded as sacred and called Tara, the seat of High Kings. As the mystical
fifth dimension it represented the Otherworld itself, which was always
proximate, and overlying reality (Cf.
Brandubh
("black raven") is Irish
and is a quite sophisticated game.
It
is much more complicated
than one would expect.
Large
Hnefatafl derives from Scandinavia. A game of this size would probably call
for training from early age. It appears that Viking boys trained "swimming
and playing tafl". Tafl is the oldest name for Hnefatafl.
Alea Evangelii ("The
Evangelical game") derives from 10th century England. Christian
interpreters viewed it as an allegory of the Evangelists. The primarius vir
(the king) symbolized the unity of the Trinity. In reality it was played on the
intersections of an 18x18 board, which makes 19x19 positions (actually, a Go
board). The rules for this variant are different. If the white King reaches the
rim the game is won. The whole periphery functions as capture square. White
makes the first move.
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You can download my free Tablut program here (updated 2010-01-05), but you must own the software Zillions of Games to be able to run it. |
© Mats Winther 2006