Secutor Chess
introducing the Secutor piece

The Secutor is a
bifurcation piece. It slides on the orthogonals
like a rook. It captures by colliding against any piece and then deviating to
any of the two adjacent diagonals (in the prolonged movement direction). Thus to
capture, the Secutor jumps directly to an enemy piece and lands on it, provided
that any intermediate squares are empty. The Secutor's value is 3, that is, the
same as bishop or knight (estimate).
Other rules are the same as in
standard chess, except for the possible promotion to Secutor, and the extended
castle. When castling the king may jump three squares, but it can also jump
two as usual. The rook ends up on its usual square. The extended castle rule
makes play on the wings easier to achieve. The king can rapidly take control
over the corner square.
As it can capture by coordinating with another
piece, the Secutor is a highly cooperative piece, something which makes it
interesting for the positional player. The structure on the board decides its
possibilities. The Secutor loses less power in the endgame than one would
expect. Although screens for colliding become fewer, its scope and mobility also
increases. Note! If positioned on the second or seventh rank, the
Secutor can collide with the rim in order to capture a piece on any of the extra
corner squares. Secutor Chess, and the new Secutor piece, were invented by
undersigned, September 2006.
The secutor ("pursuer")
was, together with the retiarius ("net man"), the best-known type of
gladiator in ancient Rome. The secutor wore a rounded helmet with two round eye
holes, a short sword (gladius), an arm guard (manica), leg guards (ocrea), and a
large oval shield.
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You
can download my free Secutor Chess program
here (updated
2009-06-17), but you must own the software
Zillions of Games to be able to
run it (I recommend the download version). You can play Secutor Chess
online, or per email,
here. Don't miss my other
chess variants. |
© M. Winther (September 2006).