Jeremy Good's
Royal Pawn Chess
introducing
the absolute pawn

The goal is to checkmate
the Royal Pawn, initially positioned at e2 and e7.
1. A Royal
Pawn can't move through check or into check, that is, it cannot pass or enter a
threatened square (including 'en passant' situations).
2. In the unlikely
event the Royal Pawn reaches the eighth rank, that shall count as a win.
3.
The non-royal King can castle, even if the squares are threatened.
4. The
Royal Pawn must move as any other pawn.
5. In all other respects the rules
are the same as in regular chess.
Needless to say, make no early advances with the Royal Pawn, but
keep it protected. Remember that the King is now a regular piece, having the
same value as a Bishop or Knight. It is very suitable as an escort to the Royal
Pawn. Try to activate the King early (don't hide it in the corner as is usual).
This is a very tactical game where you can ferociously sacrifice all pieces to
get to the enemy Royal Pawn. Games are often short. This variant was invented by
You can download my free Royal
Pawn Chess program
here, but you must own the software
Zillions of Games to be able to
run it.
Try playing
Royal Pawn Chess per e-mail, against a human opponent,
here. Don't miss my other
chess variants. |
© M.
Winther 2006