Orphic Chess
an
entrancing chess
Introduction
Orphic Chess is ideal for endgame experts because endgames, of
great variation, often occur early in the game. The objective is checkmate.
Pieces and pawns move as in orthodox chess, except that castling doesn't exist.
Promotion rules are the same as in orthodox chess. All the pawns are positioned
on the third rank, while the rest of the pieces are in the reserve. In the first
phase the players take turns to drop pieces anywhere on the board, or on
a friendly pawn. In the latter case the removed friendly pawn must immediately
be relocated to an empty position, but not beyond the fourth rank, and not on
the first rank. The two bishops must be dropped on different colours.
Before
the friendly King has been dropped, pieces and pawns may only make capture
moves. Hence, in this stage, the pieces cannot move to empty squares. The King
can be dropped at any time, however, as long as other pieces remain in the
friendly reserve, the King may only be placed on the first rank. If the
King is the last piece to be dropped, it can be placed anywhere on the board.
As long as the King has not entered the board, the pieces are very
vulnerable. On the other hand, it is very risky to drop the King on the first
rank, and it disposes of the final powerful drop move, with which the King can
be placed anywhere. Since the pawns are placed on the board from the start, the
dropping phase is shorter than in other drop variants. Thanks to the pawn
relocation procedure, there is great freedom in the placement of the pawns,
anyway. This also implies that the pieces in the reserve have recourse to the
positions where the pawns are located. You are not allowed to make a
pawn-relocation if in check. Since pawns can be relocated to the second rank,
the double step and en passant rules are retained.
The
prohibition of non-capture moves, as long as the King is not dropped, causes
perplexing problems. Although one would want to drop the heavy pieces
immediately, because they have so many capture moves, this could be a risky
strategy. Sooner or later the heavy piece might be attacked by light pieces, or
relocated pawns, with a resultant loss of material. This could happen if the
heavy piece has no good capture moves available. On the other hand, it is often
possible to sacrifice a Queen, or Rook, for a light piece because the remaining
pieces in the reserve have so many move freedoms. As a result there are many
attacking possibilities. It's often a good idea to let a Knight remain in the
reserve as it is ideal for attacking heavy pieces. The Knights are more
dangerous in this variant than in regular chess.
Orphic Chess was invented and implemented by undersigned, June 2006.
According to the dictionary, 'orphic' means mystic, oracular, or
fascinating, entrancing. This is an apt description of this game. It is hard
to come to grips with. This game is very tactical, and fast. It is also
attractive to endgame lovers, because interesting endgame positions, of great
variation, are likely to occur already after 15-20 moves. A game example where I
play white against the computer is
here.
Variants
with
Elks (see
ElkChess) instead of Rooks have also been
implemented, and variants where the King is not restricted to the first rank.
The Elk is suitable for this game because, as a drop-piece, it is lethal.
In Orphic Chess with
Elks the King is not restricted to the first rank when dropped early. This
variant is interesting because the Elks are in this context very useful.
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© M. Winther 2006