Neo-Checkers
checkers on an enlarged board
The only differences between Neo-Checkers and
Anglo-Saxon draughts/checkers are the four extra pieces per side and the
enlarged board, which is an 8x10 Capablanca/Gothic
chess board stood on end. The object is to capture all your opponent's
pieces ("Checkers" or "Kings") by jumping over them, or
stalemate the opponent so he has no moves. Checkers can only move diagonally
forward, either by sliding to an adjacent empty square or by jumping over an
enemy piece to a vacant square on the other side. Jumping over a piece
captures it. Capturing is mandatory, and you must keep jumping and
capturing as long as it is possible. When your Checker reaches the other end of
the board, it becomes a King and can then also move diagonally backwards.
Checkers or Draughts has been played since medieval times, but was
derived from a much older Arab game, Alquerque.
Strategy: plan ahead and try not to leave your opponent with multiple jumps. As
long as possible, keep two guards at positions c1, g1, and b10, f10,
respectively. Try to conquer space, especially in the centre, but avoid
advancing too rashly because the advanced pieces may be attacked.
Traditional
checkers is a superb game while it is suitable for both amateur and expert.
Neo-Checkers retains all the fine qualities of checkers whilst introducing
greater complexity. This could be interesting to the experts.
For more
on checkers see:
The Checker
Maven
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© M. Winther 2008