Mortar Chess
introducing the Mortar

The Mortar moves like a knight,
but cannot capture this way. In order to capture it makes an orthogonal cannon
capture-jump. It jumps over any piece and lands, like a cannonball, on the enemy
piece farther back, provided that any intermediate squares are empty. The
Mortar's value is 3, that is, the same as a bishop (preliminary estimate). This
piece is probably new. Other rules are the same as in standard chess, except for
the possible promotion to Mortar. The unusual H-shaped board makes it possible
to introduce this piece without giving it undue advantage in the opening, thus
avoiding monotonous opening strategies.
Discussion
A cannon, like in Asian chess games, has always been
missing in the Western piece set, while it clearly adds flavour to the game. The
Mortar is a form of cannon which is highly suited for this context. Compared
with the Chinese Cannon, it is more maneuverable in congested situations, and
thus it is more valuable. In Western chess, the development of the rook already
causes problems. Introducing a rook-moving cannon could make matters worse. The
Mortar, on the other hand, immediately cooperates finely with the other pieces.
In wartime, due to its mobility, the mortar is an highly effective weapon. The
small mortars were often carried by horses. This piece emulates this, while the
Mortar cannon is carried by horse moves, which cannot be used for capture. To my
mind, this movement solution is less flamboyant, seems easy to grasp, and makes
the Mortar blend in finely with the other pieces. As the Mortar loses 'screens'
for jumping when the pieces become fewer, it often becomes less valuable in the
endgame. In opening and middlegame it appears stronger than a light piece, but
in the endgame its value is, probably, less than a light piece (knight or
bishop).
The H-shaped board gives the Mortar several strategical
alternatives. It can take up a position on the bishop file, or the knight file
(after the pawn has moved), or it can remain in its position until castle,
whereupon it can shoot down along the rook file. The extra corner squares (the
trenches) are exactly what the majesty has always asked for. The notorious
problem of the weak first rank, and the sudden rook mate, is thereby solved. The
trenches affect the strategy greatly. Mortar Chess, and the new Mortar piece,
were invented by undersigned, August 2006. The Scorpion (in the extra variant)
derives from my Scorpion Chess.
Mortars. The mortar, perhaps
the first form of gunpowder weapon, is a smoothbore piece with a short barrel;
it fires its shells in a high arc. Instead of relying primarily on the velocity
of the projectile to penetrate obstacles, the shells pass over and fall behind
them. At first, mortars caused damage by the weight of their shells alone; often
heavy rocks were their sole ammunition. Before long, hollow shells filled with
powder were used. These had fuses that were either lit before firing or that lit
when the charge went off. The projectiles could be set to explode just before
reaching the ground, giving a shrapnel effect. Charges set to go off after the
shells embedded themselves in the ground could destroy protected arsenals,
undermine walls, or collapse trenches. Modern mortars, still muzzle-loaded,
consist of a light tube into which shells with propellant charges attached are
dropped. Mortars are particularly suited to guerrilla warfare. Their high-angle
fire is effective against small targets concealed in difficult terrain; they are
easily transported and simple to operate (from Funk & Wagnall's
Encyclopedia).
Mortars move like knights, but cannot
capture
this way. Instead they capture
like cannons.
You
can download my free Mortar Chess program
here (updated
2007-06-12), but you must own the software
Zillions of Games to be able to
run it (I recommend the download version). Don't miss my other
chess variants. |
© M. Winther (August 2006).