Magneticpawns Chess
introducing the magnetic pawn

Any pawn move (including
capture, 'en passant', and double-step) causes an enemy piece (including pawns),
located on the same file, to be dislocated one square toward the moving pawn (if
empty space exists). This is reminiscent of a magnetic effect. Other rules are
similar to regular chess.
In the opening phase one would want to avoid
developing the opponent's pawns, by way of magnetic pawn moves. However, one
must keep in mind that the opponent is often forced to return the favour. It's
often a good idea to put the bishops on the long diagonal because the defending
pawn on the knight file is easily dislocated. This is a curious game, but it
works fine. Magneticpawns Chess was invented and implemented by undersigned,
October 2006.
You
can download my free Magneticpawns Chess program
here (updated
2006-10-12), but you must own the software
Zillions of Games to be able to
run it. Don't
miss my other
chess variants. |
© M. Winther (October 2006).