Interloper Chess
introducing the
invulnerable Interloper

Introduction
In Interloper Chess the pieces move as in orthodox chess, with the
exception of the additional piece, the "Interloper". The Interloper
slides one or two steps in any direction. If it is guarded then it is
invulnerable and cannot be captured (except in case it has not yet moved from
the initial square). Note! It is sufficient if the piece is visually
guarded. This implies that it is viewed as guarded even if capturing back would
expose the king. The Interloper seems stronger than a rook but weaker than a
queen.
The pawns move as in orthodox chess, inclusive of the initial
double-step and 'en passant'. The pawn can also make an initial triplicate step,
which means that 'en passant' can also be performed when the enemy pawn stops on
the rank behind the friendly pawn. Pawns promote as usual on the last rank. When
castling, the king jumps three steps.
The Interloper should be rapidly developed. It's not only a dangerous
attacking piece, it is also good at stymieing the attack of an enemy Interloper
by simply standing in the way. Despite the fact that the armies are so far apart
in this 10x10 variant, it is an aggressive variant and games tend to reach a
decision soon. There are plenty of opportunities for counter-attacks, so don't
despair if you lose material. In an additional variant Donkeys
take the place of the knights. Interloper Chess and the new Interloper piece
were invented by undersigned in August 2007.
The Interloper is invulnerable
because
it is visually guarded.
You can download my free
Interloper Chess program
here (updated
2007-08-14), but you must own the software
Zillions of Games to be able to
run it (I recommend the download version). Don't miss my other
chess variants. |
© M. Winther
(August 2007).