Hopper-Elk
Chess
a dynamic
variant with hopper moves
The hopper move functions as
follows. Any piece (not pawn) situated in front of any friendly piece (including
pawns) can use the latter as a springboard for hopping over an enemy pawn
standing on the same file, provided that there are no pieces in between. The
piece lands immediately behind the enemy pawn. Note that the King can also make
such jumps. This piece movement is logical as the pawn chain functions similarly
as a palisade. How to overcome such hindrances has always been a tactical
problem in wartime, and is a notorious problem in chess. This chess variant
introduces a new technique of solving this problem. The hop move will often be
used to create threats that must be warded off. It opens up new and interesting
tactical possibilities during all phases of the game. One such possibilty is to
temporarily hinder the opponent's castle. Pieces that fulfil the requirements
for making a hop are referred to as "hoppers", e.g., "a
knight-hopper at f3". In the endgame the King can often become very active
thanks to the new hop move. It's not easy to shut the enemy King out by closing
the position. Another curious detail is that the King can give check to the
enemy King by long distance. But this works fine.
Here
the white bishop can jump and capture
the black bishop behind the black
pawn.
In Hopper-Elk Chess "Elks" take the place of the
rooks. The Elk moves differently depending on the colour of the square. If
positioned on a black square it moves like a Rook. If positioned on a white
square it moves like a Knight. Castling is performed with an Elk instead of a
Rook. The Elk's value is 4, that is, Knight + pawn, or Bishop + pawn. In regular
chess the Rooks play a passive role in the first half of the game. The new Elk
piece has part of the Rook's power, which can now be utilized early in the game.
It is powerful enough to give mate to a lonely King.
The elk (amer. 'moose') has actually been trained for battle service,
in the cavalry of
The Elk is a very interesting piece for the tactician. Positionally,
too, it could be quite dangerous because one can often sacrifice an Elk for a
light piece (Knight or Bishop) to achieve positional ends. The Elk's image
changes when it moves to a square with a different colour (it rotates). This
makes it easier to understand the piece. To play this game on a regular board
one can use a Rook. If the Rook is placed on a white square it is turned
upside-down to show that the Elk is now moving as a Knight.
There is
also a variant where Scorpions take the place of the pawns. The Scorpion has the
additional moves of a Knight, but only in two forward directions:
east-north-east, and west-north-west. There are no additional capture moves.The
Scorpion's value is half the value of a Knight or Bishop, that is, 1.5. This
means that a light piece can be exchanged for two Scorpions, a possibility which
often occurs. In the endgame it could become very dangerous, and its value often
increases.)
The two
oblique moves in the image are the Scorpions two extra movement possibilities.
It can only capture like a regular pawn.
Hopper-Elk Chess was invented by undersigned, July 2006. The
Elk piece, and the Scorpion pawn, are also featured in
Elk Chess,
Scorpion Chess, and
elsewhere.
|
|
© M. Winther 2006