Hopper Chess
introducing the new hop move
In Hopper Chess the objective is
checkmate. Normal chess rules apply except for the following. Any piece (not
pawn) situated in front of any friendly piece (including pawns) can use the
latter as a springboard for hopping over an enemy pawn standing on the same
file, provided that there are no pieces in between. The piece lands immediately
behind the enemy pawn. Note that the King can also make such jumps.
This
piece movement is logical as the pawn chain functions similarly as a palisade.
How to overcome such hindrances has always been a tactical problem in wartime,
and is a notorious problem in chess. This chess variant introduces a new
technique of solving this problem. The hop move will often be used to create
threats that must be warded off. It opens up new and interesting tactical
possibilities during all phases of the game. One such possibilty is to
temporarily hinder the opponent's castle. Pieces that fulfil the requirements
for making a hop are referred to as hoppers, e.g., "a knight-hopper
at f3".
The war tactics of hopping over palisades, or climbing
over a defensive wall during siege, is reflected in this game. For instance,
pole vault is a branch of athletics that developed out of a technique for
hopping over palisades and other hindrances in war.
Remember that two
heavy pieces (Queen and Rooks) placed adjacent to each other on a file is now
become a deadly weapon, while a pawn chain cannot easily ward them off. The King
can no longer feel fully safe behind his pawns. In the endgame the King can
often become very active thanks to the new hop move. It's not easy to shut the
enemy King out by closing the position. Another curious detail is that the King
can give check to the enemy King by long distance. But this works fine. Despite
these differences, the laws of chess are much the same in Hopper Chess as in
regular chess.
Examples
In this position white played
5.d5 which is refuted tactically: 5...exd5 6.exd5 Nxd5! 7.Qxd5 Bxc3+
and if white now takes with the pawn 8.bxc3 then follows the devastating
hop move 8...Nxc2+
In this position white continued
the attack in this effective way 12.Qh5+ Kg7 13.Rxh8 (hop move) 13...Kxh8
(13...Qxh8? 14.Bh6+ and black will lose the queen by a hop move) 14.Bh6+
this is a "hop check" 14...Kg8 15.Qg4+ Kf7 16.Qg7+ etc.
Black
has just started an attack on the king's wing by 5...g5 and now white
can't play 6.Nxg5? because then follows the hop move 6...Nxf1
and black is winning.
There is also a
variant that features Scorpion pawns (see Scorpion
Chess). The Scorpion has the additional moves of a knight, but only in two
forward directions: east-north-east, and west-north-west. There are no
additional capture moves.The Scorpion's value is half the value of a knight or
bishop, that is, 1.5. This means that a light piece can be exchanged for two
Scorpions, a possibility which often occurs. In the endgame it could become very
dangerous, and its value often increases.
Hopper Chess was
invented by undersigned, June 2006.
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© M. Winther 2006