Harpy Chess
introducing the pestering Harpy

In Harpy Chess
the objective is to checkmate the opponent's king. Normal chess rules apply.
However, a Harpy pawn can "unfold his wings", turn into a Flying
Harpy, and travel directly to any empty square on the board, except the
first and last rank. A Flying Harpy can (and must) move directly to another
empty square after having been transformed. However, in order to "fold its
wings" and become a normal Harpy pawn again the player must use up a move
on the spot. In the flying state the piece cannot interact with other pieces,
that is, cannot make captures. The Flying Harpy is only mobile directly after
having "unfolded its wings". Hence it becomes immobile on the square
where it has landed. So the only option is, later, to transform it to a normal
Harpy again. A Harpy's value is 1.5, that is, half the value of a Bishop or
Knight. This means that a Bishop or Knight can be exchanged for two Harpies, and
equality is retained.
Harpies, in Greek mythology, were foul creatures with the heads of old
women and the bodies, wings, beaks, and claws of birds. They could fly with the
speed of the wind, and their feathers, which could not be pierced, served as
armor. They snatched up mortals and carried them to the underworld, leaving
behind a sickening odor. One of the many perils to be overcome by the Argonauts
in their quest for the Golden Fleece was an encounter with these dread,
half-human creatures, who were slowly starving a pathetic old man by befouling
his food before he could eat it. The Argonauts were on the point of killing the
creatures when Iris, goddess of the rainbow, intervened. At her request they
merely drove the Harpies away. The Trojan prince Aeneas also came upon the
Harpies, but he and his crew put out to sea to escape them.
Remember
that Harpies, although extremely mobile, are weak pieces while they
become temporarily immobile after they have landed. Note that when a check is
given a piece cannot transform to Harpy and go between (because this consists
really of two moves). Keep in mind that a Bishop or Knight can be exchanged for
two Harpies, and equality is retained. There is also an alternative variant of
Harpy Chess where the Harpies may move again, without "folding its
wings" in between, but this variant has not been implemented.
It's easy to play this game on a regular chessboard. One can use markers of some
type, and fasten them on the pawns. It costs a move to remove the marker.
Alternatively, one can place the pawn on a coin, for instance. Harpy Chess
was invented by undersigned, May 2006.
(Don't miss my other chess variants.)
You can download my free Harpy Chess program here, (updated 2006-05-20) but you must own the software Zillions of Games to be able to run it.
© M. Winther (May
2006).