Gunnery Chess
introducing
the cannon pawn

Normal chess rules apply
except for the following. By the term 'piece' I mean all pieces, including
pawns. Any pawn situated on the same file as a friendly piece, with zero or more
empty squares in between, can leap forwards over the latter and land on an enemy
piece standing on the same file, provided that there is just one friendly piece
in between. The pawn can land on all enemy pieces on the file, but not on empty
squares. However, enemy pieces positioned behind an enemy pawn (or yet another
friendly piece) cannot be reached, although the enemy pawn, in itself, can be
captured. When the pawn lands it behaves like a cannon shell and "explodes",
that is, it is removed together with the enemy piece.
This piece
movement functions similarly as a cannon. It opens up interesting tactical and
strategical possibilities during all phases of the game. One such possibilty is
to exchange a pawn on the same file in order to open the file for continued
attack. Pawns that fulfil the requirements for making a jump are referred to as
"cannons".
Weakening the e-file in the opening by moving the pawn two steps
could be dangerous, while it compromises the King's position. Despite the
obvious tactical dangers, the positional qualities of the game are retained. But
the risk of draw is probably lessened since opening of files for attack is
facilitated.
One could argue that the value of the pawn is higher in Gunnery Chess
than in regular chess. However, the cannon capability belongs equally much to
the other pieces, because it is a cooperative move. In the images below, which
piece generates the cannon move? Is it the knight or the pawn behind it? As the
cannon move increases the power of all pieces, I believe that the relative value
of the pieces is retained.
The cannon move is less brutal than one
would expect. This is because the leaping pawn also annihilates itself. In
practical endgames one could put the king in front of a pawn, and let the pawn
leap over the board to capture an enemy pawn. But the result is only that both
pawns are removed. Such maneuvers cost time, and the gain could be nil. This
fact, and the fact that pawns can protect friendly pieces from cannon attacks,
assures that the positional soundness of the game is retained. The introduction
of the cannon move does not degrade the game to a tactical turmoil, but it
clearly enhances the tactical nature of the game.
There is also a
variant that features Scorpion pawns (see Scorpion
Chess). The Scorpion has the additional moves of a knight, but only in two
forward directions: east-north-east, and west-north-west. There are no
additional capture moves.The Scorpion's value is half the value of a knight or
bishop, that is, 1.5. This means that a light piece can be exchanged for two
Scorpions, a possibility which often occurs. In the endgame it could become very
dangerous, and its value often increases.
According to the dictionary
the term gunnery refers to the use of guns; esp: the science of the
flight of projectiles and of the effective use of guns. Gunnery Chess was
invented by undersigned, June 2006.
Examples
In this position
white's pawn can reach the black knight and the black pawn, but not the bishop
(and not the empty square before the black knight).
| |
Here white's pawn
can reach and "explode" any of the three black pieces.
| |
Here white's pawn cannot reach any
of the black pieces.
|
You can download my free
Gunnery Chess program
here, (updated
2006-07-07) but you must own the software
Zillions of Games to be able to
run it.
Try playing
Gunnery Chess per e-mail, against a human opponent,
here.
...or try the variant with
Scorpion pawns
here.
Don't miss my other
chess variants. |
© M.
Winther 2006
