George Dekle Sr's
Coordinator Chess
featuring the Coordinator

Extra pieces are the Coordinators which
move like queens but capture in cooperation with the king. After a Coordinator
move, any enemy piece positioned on the same rank as the friendly king, and on
the same file as the Coordinator, or vice versa, is captured. The intersection
points of the orthogonals are where capture occurs. The Coordinator can capture
two pieces at once.
The Coordinator is stronger than a light piece, but
weaker than a rook. In the endgame it could be as useful as a rook while it's
easier for the king to be active. The Coordinator is strongest when the friendly
king is close to the centre, while it loses much of its power when the king is
in the corner. It is probably a good idea to let the king remain in the centre
as long as possible.
The Coordinator seems to have just the right value
to make the game strategically interesting. To realize a pawn majority in the
endgame could be very difficult if the opponent still has recourse to a
Coordinator. The Coordinator can effectively stop a pawn's advance from afar.
This could be a drawback of this variant. On the other hand, the matter is often
settled in the middlegame due to the many tactical possibilities.
Coordinator
Chess was invented by
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Reference
The
Classified Encyclopedia of Chess Variants, 2007.
You
can download my free Coordinator Chess program
here (updated
2008-08-24), but you must own the software
Zillions of Games to be able to
run it (I recommend the download version). Don't miss my other
chess variants. |
© M. Winther (May 2007).