Commodore Chess
featuring the Commodore piece

The Commodore moves like a Queen
but can capture an enemy only if there is another piece (of either side) in
between, and any interim squares are empty. Thus to capture it leaps over the
intervening piece and lands on the enemy piece, like a cannonball. Note that the
Cannon movement is also performed on the diagonals. Otherwise, rules are the
same as in standard chess, except for the possibility of pawn promotion to
Commodore. The Commodore's value is 5, that is, the same as a Rook.
The
Commodore piece was invented in 1936 by
The
Commodore is a very interesting piece for the tactician. Positionally, too, it
could be quite dangerous because one can sometimes sacrifice a Commodore for a
light piece (Knight or Bishop) to achieve positional ends. In the middlegame the
Commodore is more valuable than a Rook, due to its dangerous tactical
capabilities. But in the endgame it is less valuable than a Rook. An obvious
case is the endgame King + Commodore vs. King, while it cannot give mate to the
enemy King.
The Commodore moves like a queen
but cannot capture the pawn on
e5.
Instead it can capture the bishop on e8.
There is also a variant where
Scorpions take the place of the pawns. The
Scorpion has the additional moves of a Knight, but only in two forward
directions: east-north-east, and west-north-west. There are no additional
capture moves. The Scorpion's value is half the value of a Knight or Bishop,
that is, 1.5. This means that a light piece can be exchanged for two Scorpions,
a possibility which often occurs. In the endgame it could become very dangerous,
and its value often increases.
You
can download my free Commodore Chess program
here (updated
2006-09-12), but you must own the software
Zillions of Games to be able to
run it. You
can play Commodore Chess by e-mail, against a human opponent,
here. Don't miss my other
chess variants. |
© M. Winther (August 2006).