Cannonrider Chess
introducing the Cannonrider
In Cannonrider Chess "Cannonriders"
take the place of the Rooks. The Cannonrider moves differently depending on the
colour of the square. On black squares it moves like a Cannon: it slides like a
Rook, but can capture an enemy only if there is another piece (of either side)
in between, and any interim squares are empty. Thus to capture it leaps over
the intervening piece and lands on the enemy piece, like a cannonball. If
positioned on a white square it jumps like a Nightrider, that is, can make
continuous knight jumps in the same direction, provided that the interim squares
are empty.
The Cannonrider's value is 5, that is, the same as a Rook.
Castling is performed with a Cannonrider instead of a Rook. The Cannonrider's
image also changes when it moves to a square with a different colour (it
rotates). This makes it easier to understand the piece.
The Cannonrider
is a very interesting piece for the tactician. Positionally, too, it could be
quite dangerous because one can sometimes sacrifice a Cannonrider for a light
piece (Knight or Bishop) to achieve positional ends. In the middlegame the
Cannonrider is more valuable than a Rook, due to its dangerous tactical
capabilities. But in the endgame it is less valuable than a Rook. An obvious
case is the endgame King + Cannonrider vs. King, while it cannot give mate to
the enemy King. In the opening, white cannot obtain any advantage by immediately
moving the Cannonrider to g3, because black can guard himself indirectly by
moving the c pawn (queen-bishop pawn).
The Cannonrider, standing on a white square, can
jump like a knight, but also has the continuous knight jumps.
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The Cannonrider, standing on a black square, can
slide like a rook. But it can only capture by jumping over any intervening piece
and landing on an enemy piece.
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Examples
White has just moved the Cannonrider to c1. If now
1...Bxd5 then 2.Bc4+ (cannon check) and white takes the bishop
back with a winning game. Instead, if black plays 1...Qe1 then white can
play 2.Nb6+! Bxb6 3.Qc6+ (next diagram)
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Black cannot capture the queen because of the
Cannonrider on c1. After moving the king, black will lose the bishop on b6, and
the pawn on a6, and the game is lost.
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There is also a variant where Scorpions take the
place of the pawns. The Scorpion has the additional moves of a Knight, but only
in two forward directions: east-north-east, and west-north-west. There are no
additional capture moves.The Scorpion's value is half the value of a Knight or
Bishop, that is, 1.5. This means that a light piece can be exchanged for two
Scorpions, a possibility which often occurs. In the endgame it could become very
dangerous, and its value often increases.)
The two oblique moves in the image are the
Scorpions two extra movement possibilities. It can only capture likea regular
pawn. |
Cannonrider Chess, and the Cannonrider
piece, were invented by undersigned, July 2006. The Cannon movement derives from
the Cannon in Chinese Chess (Xiangqi). The Scorpion pawn derives from my
Scorpion Chess. Cannonrider Chess can be played on a real board by using a Rook
on the black squares, and turning it upside down on the white squares.
You
can download my free Cannonrider Chess program
here, but you must own the software
Zillions of Games to be able to
run it (I recommend the download version). You can play Cannonrider Chess
by e-mail
here. Don't miss my other
chess variants. |
© M.
Winther 2006