Chess Assistant 2.0
a well-integrated chess database
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Chess Assistant 2.0 is a database with an internal analysis
engine (Dragon). It is a 16-bit DOS design. Chess Assistant was designed and
programmed in 1989-1994 by the programmers of Moscow State University with the
active participation of |

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Fig 1. The main screen where one can look at games, comment games, add, or traverse, variants, etc. The bottom window displays the analysis of the chess engine. |

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Fig 2. The tree screen. It can be browsed with arrow keys and mouse. Trees can be created very swiftly from a game file and can be stored in different databases. However, a drawback is that you cannot easily add keys by your own wish. The tree is formed by concatenating all the games in the database. Chess Assistant uses a practical technology of 'datasets' whereby a database can be divided into subsets which can be investigated separately. |

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Fig 3. This is the game list screen, which can be entered from any other screen. Games can be viewed at this screen (using the little board), or brought down to the major (analysis engine) screen. A fine thing is that CA gives the extended ECO code of all games (e.g. C50/5). |

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Fig 4. In variant view, game variants can be traversed. The analysis engine can add variants automatically to the game. Chess Assistant 2.0 is very practical when studying games that include comments and variants. |
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© M. Winther, Jan 2007