Bouncers (Bounce-checkers)
a different checkers variant

Introduction
Bouncers (or Bounce-checkers) introduces a new form of movement:
"multiple bounce-movement". The capture method is unusual, too: "capture
by approach in the movement direction."
The goal of the game is to
capture all the opponent's pieces. Pieces move horizontally, vertically
forwards, or diagonally forwards, by bouncing on an adjacent counter, while
following the alignment direction. In other words, other counters (of any
colour) must be used as springboards. Hence a counter that "hangs in the
air" cannot move. However, a counter can also bounce on the rim of the
board. If positioned on the side of the board it can bounce in a direction
diagonally forwards. On the first rank, it can bounce in the three forward
directions. A bouncing counter may continue to bounce until there are no more
possible moves or the player decides to stop.
'Bouncers' employs
approach-capture, but only in the alignment direction. A piece moves to an empty
square. If an enemy piece occupies the adjacent square in the same direction as
the movement-direction, then the enemy piece is captured. Capture is not
mandatory.
Note: in 'Bouncers' it is not allowable to move backwards.
The exception to this is the "king", which can move in all directions.
Unlike the counters, the king can move all by itself, but only one square in all
directions. However, he will get a bonus move as long as he captures enemy
pieces. Kings capture in the same way as the counters, by approach in the
movement-direction. Capture is not mandatory. Counters promote to kings at the
last rank. During multiple moves a counter may not go back to the square it just
came from. For the king this is allowable, however (kings have privileges).
Stalemate is a loss.
There is also a faster variant of Bouncers.
It is played with terminal rule: to win you must simply reach the last
rank and place a piece there. So promotion does not take place in this faster
variant.
Strategy: Try to use enemy pieces, apart from your own pieces, as
springboards for movement. As the pieces cannot propel themselves, how to reach
the last rank and promote to king becomes a central problem. As in all checkers
variants, watch out for ways of winning material, typically capturing two pieces
for one. Make use of the side of the board when moving pieces forward. Remember
that stalemate is an important motif.
Discussion
Movement across the board can sometimes be quite fast due to
the "multiple bounce" movement. Note that pieces can only move and
capture by using other pieces as springboards. It is reminiscent of a pinball
game, or of acrobats that are climbing on each other. There is no
differentiation between normal movement and capture-moves. These attractive
features are reminiscent of the ancient intervention-capture. Movement and
capture methods are quite original, which makes it an intriguing game. The king
endgames are interesting. A three to one majority of kings is winning. Stalemate
is an important motif, too. But loss by stalemate typically occurs when the one
party is lost anyway, due to material losses. Somewhat surprisingly, the 10x10
version works very well.
The following variants have been implemented
on the 8x8 board: Bouncers 16 pieces; Bouncers 16 pieces, terminal; Bouncers 12
pieces; Bouncers 12 pieces, terminal. The following variants have been
implemented on the 10x10 board: Bouncers 20 pieces; Bouncers 20 pieces,
terminal. Bouncers was invented by undersigned January 2006.
You can download my
free Bouncers program
here, (updated 2006-04-11)
but you must own the software
Zillions of Games to be able to
run it.
Challenge
somebody to an e-mail game of Bouncers here.
© M. Winther (January 2006).