
Introduction
In Bario the objective is to checkmate the opponent's King.
You start with a King, eight pawns, and seven Quantum pieces. These are
undefined ( potential) pieces that, when they are put into use, must be defined
as either Queen, Rook, Bishop or Knight. On your turn you can either move a
regular piece with the usual chess rules or move one of your Quantum-pieces,
which is at that moment transformed to a normal piece of your choice, provided
that a piece of that type exists in the reserve.
When the pieces of
one player have all been employed and there are only regular pieces of his
colour on the board, then it's time to do a recycle. All pieces on the board
(except kings and pawns) are then substituted with Quantum pieces (on a real
board checkers could be used). The pieces on the board will be transferred to
the reserve. The cycle now begins anew, and it's now possible to drop the pieces
again. When, for one player, only pieces of one type (not counting kings and
pawns) remain on the board, recycles will cease. The reason for this rule is
that the player with only one type of piece should not be at disadvantage, as
his Quantums would be foreseeable.
If one party has made the mistake of
initializing recycle (removing the last Quantum) when his king will be exposed
to capture after recycle, this counts as moving the king into check. These moves
are prohibited, if not used as a means to resign. Bario uses a special rule for
Quantum capture. The player whose Quantum is captured must choose which piece
in the reserve he wants to remove. Castling is possible with a Quantum on the
corner square instead of a rook. It turns into a rook while castling. A
prerequisite is naturally that there exists a rook in the reserve. Note that a
Quantum can give check, too, provided that there exist pieces in the reserve
that can threaten the enemy king. This means that the king must take measures
immediately, just like it was a threat from a regular piece. This will feel
unusual to the regular chessplayer.
Discussion
Bario was invented by Panos Louridas. It is described in
German chess magazine Rochade 3/1998 ("Eine Skala der Intelligenz").
The name is derived from a Greek word which means 'difficult' or 'heavy' because
the intention of the author was to create a quite difficult game. There is an
affinity between Bario and modern quantum physics. A quantum particle can exist
in an "undefined" state, until it is observed, when it obtains its
properties. Hence the name "Quantum" for the undefined piece in Bario.
Opening theory is different in Bario. 1...b6 and 1...g6 are both
strong moves as a Bishop or Queen are potentially on the diagonal. Even 1...f6
is a good move. You can play much more with the pawns in Bario as pieces are "potentially"
placed very good where they are on the first rank. Contrary to regular chess,
piece development is not an acute problem.
Although this Bario implementation does not play strongly (code could
possibly be effectivized), it provides an excellent means of studying the game.
An awkward aspect of Bario is that a rook and a bishop can become much stronger
than a queen, due to the movement choice he has when the pieces are in potential
state. It wrecks the relation between the pieces. If you play well and gain
material, it might turn out that the opponent is stronger anyway. That's why I
think this variant is for entertainment, not serious chess. This program
implements this rule somewhat differently, to try to maintain the relation
between the pieces. This program can also be used for playing Bario on the net,
that is, against other human players.
You can download my free Bario program here, but you must own the software Zillions of Games to be able to run it.
© M. Winther 2006