Asalto - the assault
game

Asalto
Asalto is a development of Fox and Geese
that is popular in Europe; in Germany, France, England, and Sweden. It bears
some resemblance to Halma. In England this game is also called Officers and
Sepoys after the Indian revolt in 1857-58 when Indian troops (Sepoys)
revolted against their British officers. The Soldiers should be prepared to
sacrifice themselves in order to divert the Officers from the defence of the
fortress. It is a challenging task for the Soldiers player. The Officers make
the first move.
In the classic version the pieces are obliged to
follow the pattern on the board. This pattern restricts piece movement and
occurs on Asalto boards from the 18th century. The object of the attacking
Soldiers is to occupy the Fortress (the lower nine holes) or to surround the two
defending Officers so they can't move. Unlike the Officers the Soldiers cannot
move backwards. The object of the Officers is to capture enough Soldiers so they
can't occupy all nine positions in the fortress.
The Officer moves to
any empty, adjacent hole. If an adjacent hole is occupied by a Soldier and the
hole directly behind is vacant, then the Officer must jump over it and capture
it, as in checkers. Several Soldiers may be captured like this in a single
turn. The Soldier steps diagonally and orthogonally down, left, or right. It
can't capture. Remember that you can add or remove Soldiers from the initial
position so that it reflects your playing strength. Other names for this game
are Belägringsspel, Fästningsspel, Bären und Hunde, Rävar
och Får.
I have also invented a modern version (if it's not
already invented) which does not utilize the Alquerque board pattern and where
diagonal movement for the Officers is thus unrestricted. In this version the
Soldier side has even more pieces. Soldiers move only orthogonally and not
backwards. It is played on a solitaire board, as below.

Asalto
(modern)
You can download my free Asalto program here (updated 2007-08-09), but you must own the software Zillions of Games to be able to run it.
© M. Winther 2005