Introduction

A rainy night. A hotel in Paris. Chloths are scattered around. A young couple in bed. Giggling and harmony. Suddenly the door opens and a maskes man enters with a knife in his hands. The couple in the bed shrinks back in horror. Happiness is turned into blood and disaster. Silence, darkness.

Gameplay

This is not a one-way game. You can do things in differet order. Everything depends on which persons you meet and what you speak to them about. Often there are at least two ways to solve a problem. But there are things you must do to get a correct solution of the case. You can save as often as you want. Since the dialogs are vital it is a good habit to save fefore each conversation. This way you can redo a conversation if ends suddenly or if you would like to try another path.

It is also important to read all documents thouroughly. They are kept in the notebook in inventory. Rightclick to get to the inventory. Click at the notebook and you get a menu.
Documents contains all that is readable in the game.
Contacts and Suspects shows which persons you have met or heard about, all with Gus' commentaries.
Conversation contains all conversation you have had during the game. Here you can review a conversation if you need to freshen up your memory.
Save and Load let you save games and load old games.
Options lets you change your options about sound, video, subtitles and screen setting. If you think your screen is too dark move the gamma-control to the right and it will lighten up.
From the notebook you can reach the Main Menu where you can look at videosections, load, save and quit the game.

The other object in inventory is the map of Paris. Whenever you you talk to a person and he mentions a new address this location is available at the map. Click at it and you'll be taken there. You can also reach the map by exiting to the street.

All items you pick up or are given throughout the game are placed between the arrows in inwentory. Only a few are shown at the same time. Cycle through them all by clicking at the arrows.

Alternative ways

There are principally two different beginnings to the game. The essential differene is the way you reach the second floor of the hotel and how you get into two locked rooms. These two beginnings are described in Part 1a and part 1b.
The middle part of the game is identical. Of course you can do the sequences in different order, but you get the same result, i might take longer time because you might have to visit some places many times to get all the evedences you need. In my guide Part 2 and Part 3, I only describe the simplest way.
In the last part, Part 4, you can get some alternative endings depending on if you have found all evidences and how yoy present them. All these endings are described in Part 4.

To the menu

The story is written by MegaZina and based on the game Post Mortem ,
from The Adventure Company. The pictures are taken from the game.
This homesite is private and has no connection with the named company.