HEINKEL 111 THE SPADE

PLAY TEST

QUESTONS AND ANSWERS



New Questions and Answers July 25, 2008

- The tables (G-4) for bomber location in the formation are a bit confusing.  There are four tables, but only three bomber formations shown.  Something was lost in translation.  Not sure if it's easier to fix the picture or delete a table die roll, though we thought either would work.  Everyone thought it was a nice touch to have the pictures and know where they were in the bigger formation.

I think I understand why this is confusing. The first three are position in the flight (Kettenkeile), flight in squadron (Kettenkeile in Staffel) and the squadron in the group (Staffel in Gruppe). The images show these three (flight, squadron and group - Kettenkeile, Staffel and Gruppe - as a group column), but not the Geshwader formation, which is the fourth die roll. I think the best way to correct this confusion might be to delete the fourth die roll (G-4: Gruppe in Geschwader). I have not been able to find any information about the actual size of the Luftwaffe formations, how many bombers assigned on a mission and whether or not all groups in a Geschwader would fly to the same target. Die roll #4 (G-4) assumes that all Gruppen fly to the same target. I am also glad to hear that the images were "a nice touch." I wasn't sure if I should include them or not.

- There was talk of having a potential weather change in the odd-numbered zones.  Not sure it added anything to the mission experience though, just an extra thing to remember and make a die roll for.  The caveat would be historical weather, but we went back to a single die roll for the entire mission.


Are you referring to He 111 Table G-2 Weather? Could you point me to the section in The Spade or the table so that I can check if I have forgotten anything and check the wording. Roll once on G-2 for weather over target, and once for the weather at take off, and once for the weather at landing, but not weather in every zone.  If the Weather over the target is Fair, Poor or Bad, there is an option of rolling a D6 to find out if the target is cloud covered or not. if you use the Optional D6 in the Target Zone, do not use the -1 mod for Poor, or -2  for Bad weather on the Bomb Run. I have tried to reflect the historical weather in Table G-2, but for more correct weather, a Combat Calendar, like the one used in Patton's Best, where each mission will be flown on a certain date and the weather will already be decided by the Combat Calendar. That could be an interesting addition to The Spade, don't you think?

- We also experimented with changing German fighter escort coverage for every zone, we had more fun with that than the ever-changing weather for each zone.  A simplification was recommended to use the new B-29 mechanism for escort (escort is present or not present).  It would provide a much smoother flow of events.
- Table G-5 should specify if the German escort is to be ME109 or ME110s, given that their ranges are different.


B-29 mechanics - excellent suggestion. I wanted to keep fighter escort close to the original B-17 table, with some modifications, but I will change it. Fighter cover will be decided by 2D6. Here's a suggestion: 2-5: Unavailable. 6: Bf 110 only. 7-9: Bf 109. 10-11: Bf 110. 12: Bf 109. I'll work on it.


- The number of British fighters actually getting to attack a HE-111, seemed a little low.  We would actually use the entire line, ala B-17, instead of just the first aircraft.  As we never had anyone out of formation, the rules as written weren't exercised, hence part of the reason for our change.  Your implementation may be historically accurate and if so, don't change.

I am not 100% sure how accurate my implementation is. The only book I have now is a Douglas Bader biography, and when I read the accounts in it it seems that it was often only one fighter attacking a bomber. I have also seen diagrams of methods of attacking bombers where only one fighter vs a small group of bombers is pictured. In the biography there are also some accounts of more than one fighter attacking, but those are rare.

I also had survivability in mind. With less fighters attacking the chances of surviving a mission would increase, but one lucky hit can force you out of formation and make you face more fighters. It also seemed to be more realistic with less fighters attacking a bomber while in formation. There are several bombers which the fighter pilots can attack, and if they attack the same bomber the sky could get a little congested. The downside with less fighters attacking is often much less action, but if the dice you use are on the enemy's side - which mine are on almost every mission - then you'll face many fighters, even with only one attacking in each wave.

It has seemed to be unrealistic to have as many as 4, 5, or 6 fighters attacking one bomber as often as Table B-3 orders. In a B-17 formation the number of fighters attacking would depend on your position. You have the Lead and Tail-End Charlie rule which adds a fighter, and 16, 26, 36, 46, 56 and 66 which is "No Attackers" the fighters driven off by formation or does not appear at all. (I am working on another variant with completely new B-3 tables, based on Luftwaffe tactics and in a Multi-Player and Group Support variant there will be a stronger sense of flying in formation and having support from your squadron, and group, mates.)

To find a balance between realism and playability and action and fun has been difficult and I have never been sure of how to create a good B-3. After your tests, it seems that I will need to change He 111 Table B-3 somewhat to put more action into it without adding too many rules.

- We weren't sure on the application of the mods on Table B-2 and the ones from the Gazetteer, were they cumulative?  It proved to be more interesting from a combat view, so we did add them together.

Yes, the modifiers are cumulative. An example:
The GAZ Mod for a Target is +1.
Weather is BAD in the target zone: -2 (Basic Game Play)
Final result is -1 DR on B-2.

- The log sheet needs some realigning.


I cannot find this in my files, except for the Composite Chart. Is this what you are referring to? The PDF is OK on my computer here, though not 100%. On the Excel document of the same chart it needs to be re-alligned, but that changes the allignment on the PDF file. I don't know how to correct it.

- The British fighter's "To Hit" numbers seemed a bit low, part of the reason we made some of the other changes - too little fighter action.

I deliberately changed the To Hit values for the fighters because the He 111 is smaller than the B-17. I considered a "Fighters Fire with -1 To Hit vs the He 111" simplification only instead of a new Offensive Fire Table for the RAF Fighters, but I decided that it would be better with a new table with some modifications due to the smaller He 111 and some deflection shots. On the other hand, the He 111 is also slower and fighters could probably move in closer to fire, which would increase their To Hit value. That would also mean that the He 111 gunners would have a greater chance of hitting the fighters. I'll do some more work on M-1 and M-2 as it seems that the To Hit values are too low.

- For Table M-1 (?), where the HE-111 fire against fighters is determined, if the gun position has no shot, the gun position should still be listed, with the notation "No shot possible".  We thought some information hadn't been presented until we realized the situation.

I understand your confusion. I wasn't sure about putting something like that in that table or not. I decided not to put it in that table because of space. I wanted to make the table as small as possible with only the most important information, and to keep the amount of printed sheets to a minimum. Do you think a note at the bottom of the table would work? "If the Fighter's Position is not listed, it is out of the field of fire for the gunners and no shot is possible."

- There was the perception that British flak and fighter damage amounts were reversed, too little damage caused by fighters, maybe too much from flak.  And if the flak was correct, definitely too little fighter damage, from our 3 mission sample experience.  Maybe in the long run it all works out correctly.

Do you think that it would it be more balanced if I decreased some hits from flak and increased some from fighters? I think I will need to keep the "0" though, as the .303 round was less effective. The Hurricane has the MGs close together so it has at least one hit. The Spitfire has "0" damage on some results due to the spread out MGs.


- The players also thought the damage tracking scheme I wrote was very useful!

I agree. I have used it now on two missions and find that it is very helpful.It replaces the Damage Notes on the Mission Chart. It saves some time and keeps the flow and energy of the mission up when you don't have to write so many notes.

- Finally, quick view sequence of way for intra zone action is required. I wrote one down to use, but don't have it with me right now.

Yes, that was one of my priorities, but I never got to finish it. I have started on one though, a long time ago!



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New Questions and Answers June 5, 2008

Q:
There is a reference on He 111 Table P-2 Bomb Bay to He 111 Fuel Leaks in the notes, Note c and Die Roll 11, but where can I read about fuel leaks?
A: Ignore that reference for now. I might delete it. It may complicate matters if the auxiliary bomb bay tank is used in the game.


Questions and Answers May 26, 2008 (See also the Revisions. May 11)

Q: Spray fire in ALL directions? (He 111 Table M-1)
A: No, there is a new note on that table. A clarification: You may fire Spray Fire only within the He 111 Field of Fire.

Q: On chart B-3, the first entry is 0: No Enemy Fighters Appearing. I am curious as I can roll a zero with 2d6, unless there is a weird modifier. Is this an extra line?
A: The first entry on B-3 is my mistake. It is from my B-26 variant and have forgotten to remove it. In B-26 it is possible to have a result which is less than 11 if the German Air Force defenses are light, and it is also possible to have result which is greater than 66. I have noticed that I have not changed "B-26" to He 111 in some places. I think I have found all and they will be changed in the next revision.


Questions and Answers May 9, 2008

Q: Regarding RAF night fighter contacts.....roll if you are still over the Continent ?
A: Roll for night fighters in all zones with a modifier in the Gazetteer. 

Q: If RAF communications is "good/heavy", do you add +1 for night fighter contact ?
A: Yes, that is added to the die roll on Table B-2 on both day and night missions.

Q: Would there be flak on a mine laying mission ?  ( except if you are rolling for flak if flying over a populated area on your way to the Bristol Channel ?) 
A: There will only be Low-Level Flak on a mining mission, and only if there is no Balloon Coverage in the target area on route to it. There will be Low-Level Flak in the Target Zone when you return to base. Also, there will be Search Lights both to and from the target. I noticed now that I had forgotten to add “To Target: He 111 Table B-2 is +1 if caught in a Search Light” on page 11 in The Sapde.

Q: Several RAF / RN fighter aircraft on the "Surprise Attack" phase are not noted to be night fighters.
A: That is true. The Hurricane and Gladiator were no night fighters, but they were used on night fighter patrols with out radar, relying on ground control and search lights. All fighters on Table NM-2 Attacking Night Fighter will be referred to as a night fighter even though the Gladiator and Hurricane were day fighters. Nos. 73, 85 and 87 used the Hurricane on night patrols and No. 247 Squadron used the Gladiator on night patrols in the Plymouth area after it was removed from the day fighter role. It was outdated and no match for the German fighters. The Defiant was used as a day fighter at first, but when it met the Luftwaffe for the first time in the Battle of Britain it was a failure and was removed from day fighting to be used in the night fighter role. Radar was installed in the Defiant in 1941 I think. The “true” night fighters were the Blenheim and Beaufighter. The Blenheims were with out radar, but some had them installed in the summer of 1940 before the Battle of Britain. When the Beaufighter appeared in September it was first without radar, but from October all had it in the nose. 

To simplify Table NM-2 (page 17) make all night fighters in July to September a Blenheim and in October make all "non-Beaufighters" a Blenheim. A Beaufighter will be a Beaufighter.

Q: Why is there a choice in using table B-1, B-2 or Night Fighter Contact table ?
A: I see now that Table B-1 and B-2 are confusing and will try to correct that. Use B-1 and B-2 “WAVES” (on the left in the table) on day missions and “NIGHT FIGHTER” on night missions.

Q: How do we determine if an RAF Blenheim has radar ?
A: On Table NM-2 Attacking Night Fighter a “Blenheim” and “Beufighter” is without radar and a “Blenheim IF” (IF added) and a “Beaufighter MK IF” (MK IF added) will have radar. I am thinking about chaning “IF” and “MK IF” to “(w. Radar)”  to make it less confusing.

 Q: Should there be a specific list for mining missions ?  ie: Roll one d6:  1= Isle of Wright Zone, 2= Dover Channel,  3= Harbor Zones  ( roll for which harbor zone ....list of the many harbor zone targets),  4= Bristol Channel,  5= Thames Estuary,  6 = Liverpool Bay.....etc.A: I like your idea and I am also thinking about making mining missions an option, because I don’t know anything about how a mission was conducted and the tactics used.


Questions and Answers May 8, 2008

Q: The G-1 mod for the pilot +1 (Pilots who have flown 0-5 only or under missions) Is this mod added to the dice roll? Suggestion: List under B-1 table mods where they come from & what affects B-1 dice roll.

A: Yes, Table G-1/1 (Kettenkeil) note a) is +1 to the die roll if pilot has 0-5 missions, and –1 if he has flown 6 or more missions. Excellent suggestion. I will add something about this in The Spade.

Q: Is the +1 for Defiants on Table B-4 (for the four .303's) is this added to the dice roll or to the number of hits? Defiants in a Vertical Climb attacks on B-4 say as an example, rolls a 6 giving +1 for it's .303's=7 This on the chart in the Vertical Climb column result is a 1*  Is the '1'  changed to '2' due to the Defiants +1 mod or is the dice roll increased by '1'?

A: Defiants add one hit to the total number from Table B-4. In your example this would result in 2 hits. If I remember correctly now, the Hurricane and Blenheim will also add one hit. The Gladiator and the Spitfire MK Ib (with cannons and only four .303 MG) will have the result decreased by one hit.

Q: I'm confused with the rule under B-4 Table  * If Fighter has a +1 or higher damage modifier this is '0' and ...etc"

A: This is something I would like to change into something that is easier to understand. I wasn’t sure if my idea would come across. If a fighter has a damage modifier of +1 (Defiant, Blenheim or Hurricane) a result of No effect will be 1 hit. It seems that I have put too many asterixes on that table. Only “No Effects” should have and asterix. I think I’ll change “no effect” to “0.” Do you think that would be easier to understand? BUT, in that case a fighter with a damage modifier of x1.5 (non included in this variant at the moment) will have “0” hits, when my idea was to have it score at least 1 hit.

Q: Does the Defiant get a +1 mod when it gets a chance to fire it's rear gun after the  Germans Passing Shots are over?

A: Yes, but I am not sure how realistic this is. It fires first with its turret, and while the Defiant passes the He 111 the rear gunner traverses the turret and fires a second time. If it hits it will add 1 to the total number of hits, because of the four .303 close together in the turret.

Q: Missing Levels? Or are these not possible due to line Of Sight restrictions due to the HE111 P-1 gun positions?

6 Level on the M-1 Table?
9 Low on the M-1 Table?
9 Low on the Passing Shots Table?

A: 6 level is not missing. It is not within the filed of fire. On some photos it seems that the rear ventral MG could fire at 6 level, but I am not sure. There were versions of the He 111 with a MG in the tail cone, remotely fired I think and I don’t think that it was factory installed. I decided to not put that detail in this variant as I wasn’t sure of which models had this gun and when exactly it was used. 

3 and 9 low on Table M-1 is also out side the field of fire, but I am not certain. It seems that the waist window guns may be able to fire in this direction, but it may also be too narrow inside the He 111 for the gunner to be able to aim properly. I chose to make 3 and 9 low outside the field of fire to try to reflect the fact that the He 111 had weak defenses.  I may add these to the field of fire though.

9 low on the passing Shots Table is missing. That should be 9 to 5 (Reminds me of song…)
 
Suggestion: Passing Shots called instead Passing Shots Exchange as some RAF fire back in this phase?

I like this idea. It will make it easier to understand this phase.



Questions and Answers May 3, 2008

Q: Mechanical Failures page 8: Do I roll on Table G-11 in EACH zone?
A: DO NOT roll on He 111 Table G-11 in each zone. You roll 2D6 in each zone before moving in to the next, or turning around in the target zone. If the result of this dice roll is 12, roll on He 111 Table G-11.

Q: On the Mission Map why are there two modifiers in some zones; ie Zone 3 has -2/-1 what do they both cover?

A: The GAZ Modifiers on the map are a simplification for the play-tests. When there are two modifiers use the left hand side on the route to target and right hand on the return trip. (I am working on two Gazetteers at the moment. One is for KG 55 and the other for KG 1 and 53.

Q: I am assuming that if there are fighters at the 3 Low and 9 Low position the HE111 cannot engage these with any of its gun systems as I don't see the position listed in the defensive fire charts.
A: That is correct, although I am not certain about 3 and 9 low. I may add that too to the field of fire. My sources are limited. I have seen some drawings and photos and it seems that it may not be possible to fire at 3 and 9 low.

Q: I am afraid the whole passing shots rule escapes me at the moment. I assume that if the fighters miss the HE111 then using the passing shot position table the HE111 may fire upon the passing fighter.
A: I see now that this section is still incomplete and may be confusing. I’ll correct it. In the original B-17 rules the tail gunner can fire at fighters attacking from 12, 10 and 1. They will be at 6 o’clock and he hits on “6.” In HE 111 not only the fighters from the front can be subject to passing shots, but also those attacking from other directions. (I am thinking about making this an optional rule and restrict the “basic” passing shot rule to the original B-17 rule.)

There are a couple of things I am unsure of here:

i) I assume you can only fire a passing shot if you have not already used that gun system during the initial combat round against the fighter ie if I use the dorsal gun to fire at a target in a combat round I cannot then also use it in the same combat round to fire a passing shot?
R: A gun which has not fired may fire a passing shot if the fighter attacking is within the gunner’s field of fire. Move a fighter from its attacking position to the passing shot position.

ii) When using the passing shot position table, say I have an enemy fighter attacking me from 12 High; he misses the HE111 and I get to have a passing shot at him as he flys to position 6 o'clock. As the table does not specify at what height he is ie low, level or high at 6 o'clock; which gun systems would be allowed to fire at him... the dorsal, the ventral or both?
R: An attacking fighter will not move from his original altitude for the passing shot position. If it attacks from 12 high, it will be at 6 high for the passing shot. If it attacks from 12 level it may seem that he will collide with the bomber to get to his passing shot position at 6 level, but he will only pass very, very close to the bomber. (I have a guideline for this in another variant I am working on. If a fighter is KIA or FBOA there is a chance that it will collide with the B-17.) There is one exception: A fighter at 6 low will not move to 12 low. It will move to vertical dive and no He 111 passing shots will be possible.

Q: I could not find anything which talks about allowable aborts. For example my HE111 took a hit in the fuel tank and only has 3 zones of fuel left. Does this mean that I would drop out of formation and attempt to return home alone or do I have the choice as in B17 to fly on regardless, hopefully bomb the target and ditch somewhere on the homebound journey?
A: You can choose to go on or abort. Use the original B-17 rules for aborts. In this example I would abort. I’ll add a section on allowable aborts or refer to the original rule with some exceptions.

Q: I also think a note got missed on Table B3 where under wave type 65 note e is referenced but their is no note e in the text block below. I assume only the ventral gun system could fire at this target?
A: That is correct. I noticed this mistake on my last mission. The note should be (d).

Q: Fighter cover... some of the targets are deep within England and effectively outside normal Fighter cover duration. ME109's we limited to the south and didn't get that much further inland. Is this limitation of fighter cover featured in the game or have I just missed the rules? It seems that a single fighter cover role might distort the actual position if you say, roll good cover for a mission that is deep within the UK! In this instance would the cover be just Bf110's or no cover at all for example as seen in Luft V missions against the North East?
A: The fighter cover range is something I forgot to include in He 111: The Spade. I sent out an email with the range, but have forgotten to send it to you. Me 109s will escort your bomber to Zone 5. (This may be a little too far for Me 109s, so I am considering to change it to Zone 4.) Me 110s will escort you to Zone 6.

Questions and Answers May 2, 2008
Q: On Table O-4: Effect Flak Hits, I rolled a "3", with result being three hits, footnote "e".  HOWEVER, there is no footnote "e" at the bottom of chart O-4.
A: 
That is my mistake. It should be (d), but I think I'll delete that foot note and leave the ones at 9, 11 and 12. A fourth may be one too many.
 
Q: Regarding RAF Communications being "Good/Heavy", it calls for modifications on chart B-2 "Waves in Designated Target Zone" as being ( +1 ).  Does this mean plus 1 to die roll to determine number of RAF fighter waves ?  Or " +1 " to the number of RAF fighter waves ?   [ I played it as a +1 to the die roll to determine the number of RAF fighter waves. ]
A: 
You played it as I had intended, +1 on the die roll. The modifier is +1 on the die roll to determine the number of waves in a zone.
 
Comment: On the mission I flew, to Swansea, I found myself flipping around alot to the rules pages with RAF fighter data.  My He 111 encountered Fulmars, Spits and Hurricanes and there were several "to hit" modifiers for several of these RAF fighters. I wonder if a small chart could be added to the charts, maybe chart "B-4" to provide data such as Fulmers are only found in "10 Group, C area" and FC against Fulmers was a +2 modifier....He-111 "To hit" against Fulmer is a +1 modifier....etc.  IMO, the addition of such a chart would be easier to use and keep the player from having to flip back to the rules data about the RAF fighters.
Reply:
I agree with you. It is too much flipping around in the rules to find the data for the fighters.I had forgotten about that when I wrote the AARs. That was one detail I wanted to point out. I made notes on the fighter counters about the different types' particulars. That helped alot. Do you think that could be an alternative to your suggestion?


Questions and Answers April 28, 2008
Q: Is a single die roll for the mission sufficient to determine fighter coverage, or should there be a die roll to determine fighter coverage for each zone, at least zones 3 +  ?
A: A single die roll is sufficient. I roll once for each leg of the mission. I think the original B-17 rules state that a roll is made in each zone though.
 
Q: ...the weather determination rolls. Historically, was the weather "so poor/bad" during the Battle of Britain ?  It seems a bit skewed towards "poor" or "bad" weather.  Would there be great differences in weather between Northern France ( Luftwaffe home base) and their targets in Southern England ?
A: I actually don't know how the weather differs between Northern France and England. I have done only minor research about that, but that was some time ago when I worked on the weather tables for B-26. The weather tables in He 111 is more or less an educated guess and taken from my imagination. Often in books or movies with stories taking place during the war they often talk about the poor weather in England and that has always stayed with me. I have also read in USAAF mission reports that the weather was often fair or worse. And now for the first time I checked http://www.raf.mod.uk/Bob1940/july10.html to see if there was anything about weather and here is what I found for the first week:
 
July 10: Showery in south-east England and Channel. Continuous rain elsewhere.
July 11: Channel overcast. Cloud base 5,000ft, Visibility fair. Thunderstorms and bright intervals in the midlands and north.
July 12: Mainly cloudy with early-morning fog in the Channel. Thunderstorms in many districts.
July 13: Early morning fog in southern England clearing by mid-morning.
July 14:  Fair all day.
July 15: Low cloud.
July 16: Fog in France, the Straits and south-east England.
July 17: Dull with occasional rain.
 
There was some rain and a thunderstorm over the next couple of days and it continued in the same fashion for the rest of July, but it seems that the Luftwaffe could continue their operations inspite of the weather most of the days, it also seems that if they aborted a mission it was not due to the weather but due to RAF fighters approaching.
 
I'll do some more research on the weather conditions during this time period and see if I can adjust the weather.
 
Q: What is the purpose of the route boxes on the mission chart ?  Is "route" the place to put the "Gaz" data ?
A: Yes, that is correct. By "Route" put the zone #, the modifiers and terrain. I flew my second He 111 mission last night and decided to change this: I'll put "Zone" and number each box so that it will look more like the original mission chart.
 
Put the Fighter Wave dice roll # in "Out" and "Back" and Fighter cover in "FC."
 
Q: Optional Mechanical Failure... like in B-17, it happens on 2D roll of "66" ?
A: Yes and no. When you roll "66" on Table B-3 Fighter Waves, you will roll for Random Events. At the end of each zone (or turn), before moving into the next zone after all other actions are finished, roll 2D6. On a roll of "12" check for Mechanical Failures.
   
Q: Did the RAF make more than one successive attack ?  IIRC, in B-17, if a bomber is out of formation it may be attacked up to three times in a zone by Luftwaffe.....
A: This is a question that I cannot give an answer to. I have tried to find some information about RAF tactics, but my sources are very limited. (Your question reminded me now of that I have a biography by Douglas Bader that I will check today to see if I can find any clues.) I went with the original B-17 rules here. A RAF fighter will make one initial and a maximum of two successive attacks if it hits the bomber. A fighter attacking a bomber out of formation will automatically make three attack, one initial and two successive.
 
Q: Is the Successive Attacks B-6 used to determine where RAF is coming from on their first attack or on "second" (first successive" attack ?  And what about the column for "Second  Attack" ?  I was a bit confused here.
A: I have been thinking about making this an optional table. The idea behind it is to have some more variation in the attack positions for a successive attack. After the initial attack, if the fighter has hit your bomber, it will make its first successive attack. Find its new position by rolling under the 1st Attack column. If it hits it will attack again: Roll on 2nd Attack for its second successive attack position.
   
Q: On determining which RAF fighters are gunning for you; Example, on a dice roll of "34", does this mean your He111 attacked by just two Spitfires, unless you are in Zone 10c, then you are attacked by two Spitfires and a Fulmar ?  If in say, Zone 11 c, He111 attacked by two Spits and some other available RAF aircraft ?
A: In this example, if you are in a 10c zone only a Fulmar will attack. Replace the Spits or Hurricane with the model to the right for the correct zone and time period.
   
I have a question: Do you think that it would be better to include the Fulmar, Defiant or Gladiator in the wave # rolled instead of replacing the Spits and Hurricanes? In the example above, the bomber would then be attacked by two Spitfires AND a Fulmar. I think that would make it less confusing.
   
I also personally don't like the different areas I put on the map (A- B- and C-), but that was the only idea I had to decide where the Defiants, Gladiators and Fulmars would appear. I will try to change it somehow. If you get an idea when you test it, please share it with me.
   
Q: Rural area: WHAT VALUE IS THERE IN SUCH A MISSION ?  Does this need to be explained ?  Airfield ?  Industry ?  Docks ?  Naval base ?  Or just to blast a town/area ????
A: During the research I tried to find out why a city was bombed and what the target was, but it is in most cases only the name of a town and no target specified. I understood that to be a rural area or town bombed with no specific target. It could have been a "nuisance raid" made by only one or a few bombers, or perhaps a night raid.
   
Q: Are you developing a step-by-step chart of what to do for each game segment ?
A: Yes, I am working on one, and I will also post a detailed Mission Description (similar to this B-26 mission: http://games.groups.yahoo.com/group/thewinglesswonder/message/210) in which I will describe each step of the mission.

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