New
Questions and Answers July 25, 2008
- The tables (G-4) for bomber location in the formation are a bit
confusing. There are four tables, but only three bomber formations
shown. Something was lost in translation. Not sure if it's easier to
fix the picture or delete a table die roll, though we thought either
would work. Everyone thought it was a nice touch to have the pictures
and know where they were in the bigger formation.
I think I understand why
this is confusing. The first three are position in the flight
(Kettenkeile), flight in squadron (Kettenkeile in Staffel) and the
squadron in the group (Staffel in Gruppe). The images show these three
(flight, squadron and group - Kettenkeile, Staffel and Gruppe - as a
group column), but not the Geshwader formation, which is the fourth die
roll. I think the best way to correct this confusion might be to delete
the fourth die roll (G-4: Gruppe in Geschwader). I have not been able
to find any information about the actual size of the Luftwaffe
formations, how many bombers assigned on a mission and whether or not
all groups in a Geschwader would fly to the same target. Die roll #4
(G-4) assumes that all Gruppen fly to the same target. I am also glad
to hear that the images were "a nice touch." I wasn't sure if I should
include them or not.
- There was talk of having a potential weather change in the
odd-numbered zones. Not sure it added anything to the mission
experience though, just an extra thing to remember and make a die roll
for. The caveat would be historical weather, but we went back to a
single die roll for the entire mission.
Are you referring to He 111
Table G-2 Weather? Could you point me to the section in The Spade or
the table so that I can check if I have forgotten anything and check
the wording. Roll once on G-2 for weather over target, and once for the
weather at take off, and once for the weather at landing, but not
weather in every zone. If the Weather over the target is Fair, Poor or
Bad, there is an option of rolling a D6 to find out if the target is
cloud covered or not. if you use the Optional D6 in the Target Zone, do
not use the -1 mod for Poor, or -2 for Bad weather on the Bomb Run. I
have tried to reflect the historical weather in Table G-2, but for more
correct weather, a Combat Calendar, like the one used in Patton's Best,
where each mission will be flown on a certain date and the weather will
already be decided by the Combat Calendar. That could be an interesting
addition to The Spade, don't you think?
- We also experimented with changing German fighter escort coverage for
every zone, we had more fun with that than the ever-changing weather
for each zone. A simplification was recommended to use the new B-29
mechanism for escort (escort is present or not present). It would
provide a much smoother flow of events.
- Table G-5 should specify if the German escort is to be ME109 or ME110s, given that their ranges are different.
B-29 mechanics - excellent
suggestion. I wanted to keep fighter escort close to the original B-17
table, with some modifications, but I will change it. Fighter cover
will be decided by 2D6. Here's a suggestion: 2-5: Unavailable. 6: Bf
110 only. 7-9: Bf 109. 10-11: Bf 110. 12: Bf 109. I'll work on it.
- The number of British fighters actually getting to attack a HE-111,
seemed a little low. We would actually use the entire line, ala B-17,
instead of just the first aircraft. As we never had anyone out of
formation, the rules as written weren't exercised, hence part of the
reason for our change. Your implementation may be historically
accurate and if so, don't change.
I
am not 100% sure how accurate my implementation is. The only book I
have now is a Douglas Bader biography, and when I read the accounts in
it it seems that it was often only one fighter attacking a bomber. I
have also seen diagrams of methods of attacking bombers where only one
fighter vs a small group of bombers is pictured. In the biography there
are also some accounts of more than one fighter attacking, but those
are rare.
I
also had survivability in mind. With less fighters attacking the
chances of surviving a mission would increase, but one lucky hit can
force you out of formation and make you face more fighters. It also
seemed to be more realistic with less fighters attacking a bomber while
in formation. There are several bombers which the fighter pilots can
attack, and if they attack the same bomber the sky could get a little
congested. The downside with less fighters attacking is often much less
action, but if the dice you use are on the enemy's side - which mine
are on almost every mission - then you'll face many fighters, even with
only one attacking in each wave.
It
has seemed to be unrealistic to have as many as 4, 5, or 6 fighters
attacking one bomber as often as Table B-3 orders. In a B-17 formation
the number of fighters attacking would depend on your position. You
have the Lead and Tail-End Charlie rule which adds a fighter, and 16,
26, 36, 46, 56 and 66 which is "No Attackers" the fighters driven off
by formation or does not appear at all. (I am working on another
variant with completely new B-3 tables, based on Luftwaffe tactics and
in a Multi-Player and Group Support variant there will be a stronger
sense of flying in formation and having support from your squadron, and
group, mates.)
To
find a balance between realism and playability and action and fun has
been difficult and I have never been sure of how to create a good B-3.
After your tests, it seems that I will need to change He 111 Table B-3
somewhat to put more action into it without adding too many rules.
- We weren't sure on the application of the mods on Table B-2 and the
ones from the Gazetteer, were they cumulative? It proved to be more
interesting from a combat view, so we did add them together.
Yes, the modifiers are cumulative. An example:
The GAZ Mod for a Target is +1.
Weather is BAD in the target zone: -2 (Basic Game Play)
Final result is -1 DR on B-2.
- The log sheet needs some realigning.
I
cannot find this in my files, except for the Composite Chart. Is this
what you are referring to? The PDF is OK on my computer here, though
not 100%. On the Excel document of the same chart it needs to be
re-alligned, but that changes the allignment on the PDF file. I don't
know how to correct it.
- The British fighter's "To Hit" numbers seemed a bit low, part of the
reason we made some of the other changes - too little fighter action.
I
deliberately changed the To Hit values for the fighters because the He
111 is smaller than the B-17. I considered a "Fighters Fire with -1 To
Hit vs the He 111" simplification only instead of a new Offensive Fire
Table for the RAF Fighters, but I decided that it would be better with
a new table with some modifications due to the smaller He 111 and some
deflection shots. On the other hand, the He 111 is also slower and
fighters could probably move in closer to fire, which would increase
their To Hit value. That would also mean that the He 111 gunners would
have a greater chance of hitting the fighters. I'll do some more work
on M-1 and M-2 as it seems that the To Hit values are too low.
- For Table M-1 (?), where the HE-111 fire against fighters is
determined, if the gun position has no shot, the gun position should
still be listed, with the notation "No shot possible". We thought some
information hadn't been presented until we realized the situation.
I understand your
confusion. I wasn't sure about putting something like that in that
table or not. I decided not to put it in that table because of space. I
wanted to make the table as small as possible with only the most
important information, and to keep the amount of printed sheets to a
minimum. Do you think a note at the bottom of the table would work? "If
the Fighter's Position is not listed, it is out of the field of fire
for the gunners and no shot is possible."
- There was the perception that British flak and fighter damage amounts
were reversed, too little damage caused by fighters, maybe too much
from flak. And if the flak was correct, definitely too little fighter
damage, from our 3 mission sample experience. Maybe in the long run it
all works out correctly.
Do you think that it
would it be more balanced if I decreased some hits from flak and
increased some from fighters? I think I will need to keep the "0"
though, as the .303 round was less effective. The Hurricane has the MGs
close together so it has at least one hit. The Spitfire has "0" damage
on some results due to the spread out MGs.
- The players also thought the damage tracking scheme I wrote was very useful!
I
agree. I have used it now on two missions and find that it is very
helpful.It replaces the Damage Notes on the Mission Chart. It saves
some time and keeps the flow and energy of the mission up when you
don't have to write so many notes.
- Finally, quick view sequence of way for intra zone action is
required. I wrote one down to use, but don't have it with me right now.
Yes, that was one of my priorities, but I never got to finish it. I have started on one though, a long time ago!
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New
Questions and Answers June 5, 2008
Q: There is a reference on He 111 Table P-2 Bomb Bay to He 111 Fuel
Leaks in the notes, Note c and Die Roll 11, but where can I read about
fuel leaks?
A: Ignore that reference for now. I might delete it.
It may complicate matters if the auxiliary bomb bay tank is used in the
game.
Questions and Answers May 26, 2008 (See also the Revisions. May 11)
Q: Spray fire in ALL directions?
(He 111 Table M-1)
A: No, there is a new note on
that table. A clarification: You may fire Spray Fire only within the He 111
Field of Fire.
Q: On chart B-3, the first entry is 0: No Enemy Fighters
Appearing. I am curious as I can roll a zero with 2d6, unless there is a weird
modifier. Is this an extra line?
A: The first entry on B-3 is my mistake. It is from my B-26 variant and
have forgotten to remove it. In B-26 it is possible to have a result which is
less than 11 if the German Air Force defenses are light, and it is also
possible to have result which is greater than 66. I have noticed that I have
not changed "B-26" to He 111 in some places. I think I have found all
and they will be changed in the next revision.
Questions and Answers May 9, 2008
Q: Regarding RAF night fighter
contacts.....roll if you are still over the Continent ?
A: Roll for night fighters in all zones with
a modifier in the Gazetteer.
Q: If RAF communications is
"good/heavy", do you add +1 for night fighter contact ?
A: Yes, that is added to the die roll on
Table B-2 on both day and night missions.
Q: Would there be flak on a mine laying
mission ? ( except if you are rolling for flak if flying over a populated
area on your way to the Bristol Channel ?)
A: There will only be Low-Level Flak on a
mining mission, and only if there is no Balloon Coverage in the target area on
route to it. There will be Low-Level Flak in the Target Zone when you return to
base. Also, there will be Search Lights both to and from the target. I noticed
now that I had forgotten to add “To Target:
He 111 Table B-2 is +1 if caught in a Search Light” on page 11 in The Sapde.
Q: Several RAF / RN fighter aircraft on the
"Surprise Attack" phase are not noted to be night fighters.
A: That is true. The Hurricane and Gladiator
were no night fighters, but they were used on night fighter patrols with out
radar, relying on ground control and search lights. All fighters on Table NM-2
Attacking Night Fighter will be referred to as a night fighter even though the
Gladiator and Hurricane were day fighters. Nos. 73, 85 and 87 used the
Hurricane on night patrols and No. 247 Squadron used the Gladiator on night
patrols in the Plymouth area after it was removed from the day fighter role. It
was outdated and no match for the German fighters. The Defiant was used as a
day fighter at first, but when it met the Luftwaffe for the first time in the
Battle of Britain it was a failure and was removed from day fighting to be used
in the night fighter role. Radar was installed in the Defiant in 1941 I think.
The “true” night fighters were the Blenheim and Beaufighter. The Blenheims were
with out radar, but some had them installed in the summer of 1940 before the
Battle of Britain. When the Beaufighter appeared in September it was first
without radar, but from October all had it in the nose.
To
simplify Table NM-2 (page 17) make all night fighters in July to
September a Blenheim and in October make all "non-Beaufighters" a
Blenheim. A Beaufighter will be a Beaufighter.
Q: Why is there a choice in using table B-1,
B-2 or Night Fighter Contact table ?
A: I see now that Table B-1 and B-2 are
confusing and will try to correct that. Use B-1 and B-2 “WAVES” (on the left in
the table) on day missions and “NIGHT FIGHTER” on night missions.
Q: How do we determine if an RAF Blenheim
has radar ?
A: On Table NM-2 Attacking Night Fighter a
“Blenheim” and “Beufighter” is without radar and a “Blenheim IF” (IF added) and
a “Beaufighter MK IF” (MK IF added) will have radar. I am thinking about
chaning “IF” and “MK IF” to “(w. Radar)”
to make it less confusing.
Q: Should there be a specific list for
mining missions ? ie: Roll one d6: 1= Isle of Wright Zone, 2= Dover
Channel, 3= Harbor Zones ( roll for which harbor zone ....list of
the many harbor zone targets), 4= Bristol Channel, 5= Thames
Estuary, 6 = Liverpool Bay.....etc.A: I like your idea and I am
also thinking about making mining missions an option, because I don’t know
anything about how a mission was conducted and the tactics used.
Questions and Answers May 8, 2008
Q:
The G-1 mod for the pilot +1 (Pilots who have flown
0-5 only or under missions) Is this mod added to the dice roll? Suggestion:
List under B-1 table mods where they come from & what affects
B-1 dice
roll.
A:
Yes, Table G-1/1 (Kettenkeil) note a) is +1 to the
die roll if pilot has 0-5 missions, and –1 if he has flown 6
or more missions.
Excellent suggestion. I will add something about this in The Spade.
Q: Is the +1 for Defiants on Table B-4 (for the four
.303's) is this added
to the dice roll or to the number of hits? Defiants in a Vertical Climb
attacks
on B-4 say as an example, rolls a 6 giving +1 for it's .303's=7 This on
the
chart in the Vertical Climb column result is a 1* Is the '1'
changed to '2' due to the Defiants +1 mod or is the dice roll
increased
by '1'?
A:
Defiants add one hit to the total number from Table
B-4. In your example this would result in 2 hits. If I remember
correctly now,
the Hurricane and Blenheim will also add one hit. The Gladiator and the
Spitfire
MK Ib (with cannons and only four .303 MG) will have the result
decreased by
one hit.
Q: I'm confused with the rule under B-4 Table
* If Fighter has a
+1 or higher damage modifier this is '0' and ...etc"
A:
This
is something I would like to change into
something that is easier to understand. I wasn’t sure if my
idea would come
across. If a fighter has a damage modifier of +1 (Defiant, Blenheim or
Hurricane) a result of No effect will be 1 hit. It seems that I have
put too
many asterixes on that table. Only “No Effects”
should have and asterix. I
think I’ll change “no effect” to
“0.” Do you think that would be easier to
understand? BUT, in that case a fighter with a damage modifier of x1.5
(non
included in this variant at the moment) will have
“0” hits, when my idea was to
have it score at least 1 hit.
Q: Does the Defiant get a +1 mod when it gets a
chance to fire it's rear
gun after the Germans Passing Shots are over?
A:
Yes, but I am not sure how realistic this is. It
fires first with its turret, and while the Defiant passes the He 111
the rear
gunner traverses the turret and fires a second time. If it hits it will
add 1
to the total number of hits, because of the four .303 close together in
the
turret.
Q: Missing Levels? Or are these not possible due to
line Of Sight
restrictions due to the HE111 P-1 gun positions?
6 Level on the M-1 Table?
9 Low on the M-1 Table?
9 Low on the Passing Shots Table?
A:
6 level is not missing. It is not within the filed of
fire. On some photos it seems that the rear ventral MG could fire at 6
level,
but I am not sure. There were versions of the He 111 with a MG in the
tail
cone, remotely fired I think and I don’t think that it was
factory installed. I
decided to not put that detail in this variant as I wasn’t
sure of which models
had this gun and when exactly it was used.
3 and
9 low on Table M-1 is also out side
the field of fire, but I am not certain. It seems that the waist window
guns
may be able to fire in this direction, but it may also be too narrow
inside the
He 111 for the gunner to be able to aim properly. I chose to make 3 and
9 low
outside the field of fire to try to reflect the fact that the He 111
had weak
defenses. I may add
these to the field
of fire though.
9 low on the passing Shots
Table is missing. That should be 9 to 5 (Reminds me of song…)
Suggestion: Passing Shots called instead Passing
Shots Exchange as some
RAF fire back in this phase?
I like this idea. It will make it easier to understand this phase.
Questions
and Answers May 3, 2008
Q:
Mechanical
Failures page 8: Do I roll on Table G-11 in
EACH zone?
A: DO NOT
roll on He 111 Table G-11 in each zone. You roll 2D6 in each zone
before moving
in to the next, or turning around in the target zone. If the result of
this
dice roll is 12, roll on He 111 Table G-11.
Q:
On
the Mission Map why are there two modifiers in some
zones; ie Zone 3 has -2/-1 what do they both cover?
A:
The GAZ Modifiers on the map are a simplification for
the play-tests. When there are two modifiers use the left hand side on
the
route to target and right hand on the return trip. (I am working on two
Gazetteers at the moment. One is for KG 55 and the other for KG 1 and
53.
Q:
I
am assuming that if there are fighters at the 3 Low
and 9 Low position the HE111 cannot engage these with any of its gun
systems as
I don't see the position listed in the defensive fire charts.
A: That
is correct, although I am not certain about 3 and
9 low. I may add that too to the field of fire. My sources are limited.
I have
seen some drawings and photos and it seems that it may not be possible
to fire
at 3 and 9 low.
Q:
I
am afraid the whole passing shots rule escapes me at
the moment. I assume that if the fighters miss the HE111 then using the
passing
shot position table the HE111 may fire upon the passing fighter.
A: I
see now that this section is still incomplete and
may be confusing. I’ll correct it. In the
original B-17 rules the tail
gunner can fire at fighters attacking from 12, 10 and 1. They will be
at 6
o’clock and he hits on “6.” In HE 111 not
only the fighters from the front can
be subject to passing shots, but also those attacking from other
directions. (I
am thinking about making this an optional rule and restrict the
“basic” passing
shot rule to the original B-17 rule.)
There
are a couple of things
I am unsure of here:
i)
I
assume you can only fire a passing shot if you have
not already used that gun system during the initial combat round
against the
fighter ie if I use the dorsal gun to fire at a target in a combat
round I
cannot then also use it in the same combat round to fire a passing shot?
R:
A gun which has not fired may
fire a
passing shot if the fighter attacking is within the gunner’s
field of fire.
Move a fighter from its attacking position to the passing shot position.
ii)
When using the passing shot
position table, say I have an enemy fighter attacking me from 12 High;
he
misses the HE111 and I get to have a passing shot at him as he flys to
position
6 o'clock. As the table does not specify at what height he is ie low,
level or
high at 6 o'clock; which gun systems would be allowed to fire at him...
the
dorsal, the ventral or both?
R:
An attacking fighter will not move from his original
altitude for the passing shot position. If it attacks from 12 high, it
will be
at 6 high for the passing shot. If it attacks from 12 level it may seem
that he
will collide with the bomber to get to his passing shot position at 6
level,
but he will only pass very, very close to the bomber. (I have a
guideline for
this in another variant I am working on. If a fighter is KIA or FBOA
there is a
chance that it will collide with the B-17.) There is one exception: A
fighter
at 6 low will not move to 12 low. It will move to vertical dive and no
He 111
passing shots will be possible.
Q:
I could not find anything which talks about allowable
aborts. For example my HE111 took a hit in the fuel tank and only has 3
zones
of fuel left. Does this mean that I would drop out of formation and
attempt to
return home alone or do I have the choice as in B17 to fly on
regardless, hopefully bomb the target and ditch somewhere on
the homebound
journey?
A:
You can choose to go on or abort. Use the original
B-17 rules for aborts. In this example I would abort. I’ll
add a section on
allowable aborts or refer to the original rule with some exceptions.
Q:
I also think a note got missed on Table B3 where
under wave type 65 note e is referenced but their is no note e in the
text
block below. I assume only the ventral gun system could fire at this
target?
A: That
is correct. I noticed this mistake on my last
mission. The note should be (d).
Q:
Fighter cover... some of the targets are deep within
England and effectively outside normal Fighter cover duration. ME109's
we
limited to the south and didn't get that much further inland. Is this
limitation of fighter cover featured in the game or have I just missed
the
rules? It seems that a single fighter cover role might distort the
actual
position if you say, roll good cover for a mission that is deep within
the UK!
In this instance would the cover be just Bf110's or no cover at all for
example
as seen in Luft V missions against the North East?
A: The
fighter cover range is something I forgot to
include in He 111: The Spade. I sent out an email with the range, but
have
forgotten to send it to you. Me 109s will escort your bomber to Zone 5.
(This
may be a little too far for Me 109s, so I am considering to change it
to Zone
4.) Me 110s will escort you to Zone 6.
Questions and Answers May 2, 2008
Q: On Table O-4:
Effect Flak Hits, I rolled a "3", with result being three hits,
footnote "e". HOWEVER, there is no footnote "e" at
the bottom of chart O-4.
A:
That is my mistake. It should be (d), but I
think I'll delete that foot note and leave the ones at 9, 11 and 12. A
fourth may be one too many.
Q: Regarding RAF
Communications being "Good/Heavy", it calls for modifications on chart
B-2 "Waves in Designated Target Zone" as being ( +1 ). Does
this mean plus 1 to die roll to determine number of RAF fighter waves
? Or " +1 " to the number of RAF fighter waves
? [ I played it as a +1 to the die roll to
determine the number of RAF fighter waves. ]
A: You
played it as
I had intended, +1 on the die roll. The modifier is +1 on the die roll
to determine the number of waves in a zone.
Comment: On the
mission I flew, to Swansea, I found myself flipping around alot to the
rules pages with RAF fighter data. My He 111 encountered
Fulmars, Spits and Hurricanes and there were several "to hit" modifiers
for several of these RAF fighters. I wonder if a small chart could be
added to the charts, maybe chart "B-4" to provide data such as Fulmers
are only found in "10 Group, C area" and FC against Fulmers
was a +2 modifier....He-111 "To hit" against
Fulmer is a +1 modifier....etc. IMO, the addition of
such a chart would be easier to use and keep the player from having to
flip back to the rules data about the RAF fighters.
Reply: I
agree with you. It is too much flipping around in the rules to find
the data for the fighters.I had forgotten about that when I wrote the
AARs. That was one detail I wanted to point out. I made notes on the
fighter counters about the different types' particulars. That helped
alot. Do you think that could be an alternative to your suggestion?
Questions
and Answers April 28, 2008
Q: Is a single die roll for the mission sufficient
to
determine fighter coverage, or should there be a die roll to determine
fighter
coverage for each zone, at least zones 3 + ?
A: A single die roll is sufficient. I roll once
for each leg of the mission. I think
the original B-17 rules state that a roll is made in each zone though.
Q: ...the weather determination rolls.
Historically, was the weather "so
poor/bad" during the Battle of Britain ? It seems a bit
skewed
towards "poor" or "bad" weather. Would there be
great differences in weather between Northern France (
Luftwaffe home
base) and their targets in Southern England ?
A: I actually don't know how the weather
differs between Northern France and
England. I have done only minor research about that, but that was some
time ago
when I worked on the weather tables for B-26. The weather tables in He
111 is
more or less an educated guess and taken from my imagination. Often in
books or
movies with stories taking place during the war they often talk about
the poor
weather in England and that has always stayed with me. I have also read
in
USAAF mission reports that the weather was often fair or worse. And now
for the
first time I checked http://www.raf.mod.uk/Bob1940/july10.html
to see
if there
was anything about weather and here is what I found for the first week:
July 10: Showery in south-east England
and Channel.
Continuous rain elsewhere.
July 11: Channel overcast. Cloud base 5,000ft,
Visibility fair. Thunderstorms
and
bright
intervals in the
midlands and north.
July 12: Mainly cloudy with early-morning fog
in the Channel. Thunderstorms in
many districts.
July 13: Early
morning fog in
southern England clearing by mid-morning.
July
14: Fair
all day.
July 15: Low cloud.
July
16: Fog in France, the Straits and south-east England.
July 17: Dull with occasional rain.
There was some rain and a thunderstorm over the
next couple of days and it
continued in the same fashion for the rest of July, but it seems that
the
Luftwaffe could continue their operations inspite of the weather most
of the
days, it also seems that if they aborted a mission it was not due to
the
weather but due to RAF fighters approaching.
I'll do some more research on the weather
conditions during this time period
and see if I can adjust the weather.
Q: What is the purpose of the route boxes on
the mission chart ? Is
"route" the place to put the "Gaz" data ?
A: Yes, that is correct. By "Route" put the
zone #, the modifiers and
terrain. I flew my second He 111 mission last night and decided to
change this:
I'll put "Zone" and number each box so that it will look more like
the original mission chart.
Put the Fighter Wave dice roll # in "Out" and
"Back" and
Fighter cover in "FC."
Q: Optional Mechanical Failure... like in B-17,
it happens on 2D roll of
"66" ?
A: Yes and no. When you roll "66" on Table B-3
Fighter Waves, you
will roll for Random Events. At the end of each zone (or turn), before
moving
into the next zone after all other actions are finished, roll 2D6. On a
roll of
"12" check for Mechanical Failures.
Q: Did the RAF make more than one successive
attack ? IIRC, in B-17, if a
bomber is out of formation it may be attacked up to three times in a
zone by
Luftwaffe.....
A: This is a question that I cannot give an
answer to. I have tried to find
some information about RAF tactics, but my sources are very limited.
(Your
question reminded me now of that I have a biography by Douglas Bader
that I
will check today to see if I can find any clues.) I went with the
original B-17
rules here. A RAF fighter will make one initial and a maximum of two
successive
attacks if it hits the bomber. A fighter attacking a bomber out of
formation
will automatically make three attack, one initial and two successive.
Q: Is the Successive Attacks B-6 used to
determine where RAF is coming from on
their first attack or on "second" (first successive" attack
? And what about the column for "Second
Attack"
? I was a bit confused here.
A: I have been thinking about making this an
optional table. The idea behind it
is to have some more variation in the attack positions for a successive
attack.
After the initial attack, if the fighter has hit your bomber, it will
make its
first successive attack. Find its new position by rolling under the 1st
Attack
column. If it hits it will attack again: Roll on 2nd Attack for its
second
successive attack position.
Q: On determining which RAF fighters are
gunning for you; Example, on a dice
roll of "34", does this mean your He111 attacked by just two
Spitfires, unless you are in Zone 10c, then you are attacked by two
Spitfires
and a Fulmar ? If in say, Zone 11 c, He111 attacked by two
Spits and some
other available RAF aircraft ?
A: In this example, if you are in a 10c zone
only a Fulmar will attack. Replace
the Spits or Hurricane with the model to the right for the correct zone
and
time period.
I have a question: Do you think that it would
be better to include the Fulmar,
Defiant or Gladiator in the wave # rolled instead of replacing the
Spits and
Hurricanes? In the example above, the bomber would then be attacked by
two
Spitfires AND a Fulmar. I think that would make it less confusing.
I also personally don't like the different
areas I put on the map (A- B- and
C-), but that was the only idea I had to decide where the Defiants,
Gladiators
and Fulmars would appear. I will try to change it somehow. If you get
an idea
when you test it, please share it with me.
Q: Rural area: WHAT VALUE IS THERE IN SUCH A
MISSION ? Does this need to
be explained ? Airfield ? Industry ?
Docks ? Naval base
? Or just to blast a town/area ????
A:
During the research I tried to find out why a city was bombed and what
the
target was, but it is in most cases only the name of a town and no
target
specified. I understood that to be a rural area or town bombed with no
specific
target. It could have been a "nuisance raid" made by only one or a
few bombers, or perhaps a night raid.
Q: Are you developing a step-by-step
chart of
what to do for each game segment ?
A: Yes, I am working on one, and I will also
post a detailed Mission
Description (similar to this B-26 mission:
http://games.groups.yahoo.com/group/thewinglesswonder/message/210)
in
which I
will describe each step of the mission.