Name: |
Description: |
Specification: |
Electronic Counter Measures |
This upgrade creates a null-radar field around a reploid. This prohibits any ranged weapon to have a target lock on him/her. |
Zenny : 1000
Placement : Body
Restrictions : None |
Electronic Counter-Counter Measures |
Having ECCM nullifies any use of ECM, allowing ranged tracking weapons to have target locks. This ability works on a radius of 300' and all those equipped with ECM see themselves vulnerable again. |
Zenny : 1000
Placement : Body
Restrictions : None |
Teleport Device v1 |
This device reconfigures a reploid into a particle stream. It is communicated to a relay of satellites above the planet Era, (though no one really know who or what put them there,) and then can be sent back a certain distance away, depending on which system the reploid is using. A reploid is able to teleport as many times per day as he/she wants, but the exact coordinates are needed to be able to reappear at a specific place. A reploid is able to teleport to a place within sight without knowing the exact coordinates, as long as he/she specifies the distance to that exact spot which he/she chooses to translocate him/herself. Teleportation devices come in three variants on the open market: this one has a 15 miles range. The other two have 30 and 50 miles range. |
Zenny : 2500
Placement : Body
Restrictions : None |
Teleport Device v2 |
This device is an improved version of its predecessor. It works in the exact same way, and the only difference is that its range has been increased from 15 to 30 miles. |
Zenny : 4500
Placement : Body
Restrictions : None |
Teleport Device v3 |
The teleportation device has been improved yet again, increasing its range from 30 to 50 miles. |
Zenny : 6000
Placement : Body
Restrictions : For sale only |
Teleportation Amplifier |
Having this upgrade added to a reploids teleportation device allows him/her to teleport with additional 300 lbs. Normally a reploid is only able to teleport with nothing else but the things he has always equipped on his body, since the teleportation device it programmed to translocate his weight only. As said before, this upgrade adds an extra 300 lbs to that amount, (which can be another reploid or something very heavy that he's/she's carrying). A reploid is able to equip more then one of this upgrade as it effect is stackable. |
Zenny : 750
Placement : Body
Requirements : Teleport Device
Restrictions : None |
Sanctuary Teleport |
This is actually a unique teleport system, and does not require a teleportation device. The Sanctuary Teleport is programmable for only one destination, usually a reploid's home. Valoria programmes its destination for you upon purchasing the device. However limited it may be, its use is considerable. While it can only be done once per day, the teleport passes through the satellite network, regardless of range, to reach the "home" point. |
Zenny : 750
Placement : Body
Restrictions : None |
Digital DNA Casing |
This container is made to hold DNA souls. It has storage to contain a full copy of a reploids digital DNA for backup, four different digital DNAs for weapons, one full DNA armor set and ten different Weapon Chips. The Digital DNA Casings has also storage room for three Cyber-elves. If a reploid needs more storage room then this, then he/she can buy more of these containers. |
Zenny : 1000
Placement : Body
Restrictions : None |
Armor Adapter |
Armor can be stored as data and summoned forth on a reploid. It can be discarded away then, melting away and dissipating. Any damage to the armor is irrelevant since each time armor is summoned forth it is based on the stored data. The subject suffers any penalties for wearing armor once it appears. |
Zenny : 2000
Placement : Body
Requirements : Digital DNA Casing
Restrictions : None |
Weapon Adapter |
Weapons can also be stored as data and summoned forth on the character when needed. The weapon can be discarded away then, melting away and dissipating. The subject suffers any penalties for carrying the weapon once it appears. The armor can materialize and be discarded at whim. This adapter is not made for Weapon Chips, as they only need a Digital Casing (not Weapon Adapter) to be stored. |
Zenny : 2000
Placement : Body
Requirements : Digital DNA Casing
Restrictions : None |
Sub-Tank |
Refillable energy tank, capable of recovering a reploids energy up to a 100%, and can be used twice before it is empty. Connecting it to a power supply of any sort refills the tanks energy storage. Upon usage, this does not heal a reploids damages, it only refills his/her energy making him/her strong and quick once more, as if fully rested. |
Zenny : 4000
Placement : Body
Restrictions : None |
Virus Guard |
This is a powerful virus guard software program installed into the reploids booting system. As long as this system is functional the reploid gains additional resistance to viruses. This upgrade increases a reploids virus resistance by two steps, (for example: from very low to medium.) |
Zenny : 4500
Placement : Body
Restrictions : For sale only |
Invisibility Cloak |
This is a cloak-like garment, which gives a reploid the ability to blend in with the surrounding environment. The cloak is created out of several thousand customized sensors, which register the colours of the nearby surroundings, and effectively duplicate and projects these upon the cloak itself. A reploid wrapped in this cloak can thus "disappear" into the background and become almost invisible. Subject becomes effectively unseen and can act at will. Occurrences have been noted that reploids have faced non-sentient droids and destroyed them without them even registering the reploids presence. Abrupt motion seems to slightly spoil this "invisibility", making the subject look like a translucent figure. Heat sensors can also detect a cloaked reploid, as well as intense light since the cloak cannot efficiently duplicate extremely bright colours. |
Zenny : 7000
Placement : Body
Restrictions : For sale only |
Anti-Gravity Unit |
This upgrade enables a reploid to jump extremely high as it defies gravity itself by one-tenth. A reploid is now capable of jumping ten times as high, and about seven times as far then normal. |
Zenny : 4900
Placement : Body
Requirements : Jump Amelioration System
Restrictions : For sale only |
Teleport Blocker |
This little device is installed upon a reploids forearm. When aimed towards another reploid and triggered, it sends forth an extremely fast electrical burst, which instantly hits its target, and disables its teleportation devices for a short period of time (4-6 minutes). The electrical jolt may paralyse the targeted reploid for a split second, but otherwise does not deal out any damage. |
Zenny : 1000
Placement : Forearm
Restrictions : None |
Soul Body |
This is a little device that enables a reploid to produce a hologram of him/herself, which mirrors his/her motions a short distance in front of him/her (up to ten meters). Touching the hologram will make it dissolve and disappear, although the hologram's weapons are capable of inflicting damage to reploids. The hologram can also be projected on the other side of a solid wall. |
Zenny : 1500
Placement : Body
Restrictions : For sale only |
Name: |
Description: |
Specification: |
Digital DNA System Chips |
There are several hundred of these chips for sale, some of them are singularly stated below. If you have knowledge of any chips that are not shown below, and which you would like to buy, simply state this as you purchase your chip. (You can choose any system-chips you like from any of the known Megaman games. These chips are limited though, and will only last for as long as one mission (story). Their damaging ability will also be equal to your level, just so that you know.) All chips cost the same and last for equally long. A chip is actually installed into a reploids body or arm cannon, but the Digital DNA Casing is required to retract the DNA Soul from the chip and decode its ability. The chips on this page does not have their ammo stated since they can be used over and over again during the whole mission, although they are a little more expensive.
When a mission ends, all Chips that a reploid has will disappear. |
Zenny : 200
Placement : Body or Arm cannon
Requirements : Digital DNA Casing
Restrictions : For sale only |
Enemy Analyzer Chip |
This Chip is installed into a reploids body and enables the reploid to determine its enemy's strength as well as weakness. A reploid can with the help of this chip learn if the enemy he's facing is too strong for him/her or how to defeat him as long as he's not too powerful. It also takes the system on the chip some while to process it's data, and thus the answer may not come to the reploid right away. If the enemy is too complex (like another character reploid) then the chip is unable to determine those things that were mentioned before. |

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Balloon Adapter Chip |
A reploid will receive a nano-electronically self-constructing balloon system installed into his/her arm cannon, which when used will have balloons underneath it's ledges that will lift it upward. When shot forth in front of the reploid a small disc will appear, which will "grow" into a large balloon-hovering platform. Its upward movement is stalled when the reploid jump onto it though. This is a great way to create balloon-like air platforms, which a reploid may use like stairs to reach high places. Their lasting time is five seconds, and you may only have three of them active at the same time. |

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Wire Adapter Chip |
This clever little arm cannon upgrade fires a cord straight up. The grappling hook will attach itself into any ceiling it strikes, at which point you can pull yourself up on the cord. Enables you to reach high places that you cannot reach with the help of Wall Kicking or by the use of the Balloon Adapter. |

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