Megaman Era

The Valoria Stores


http:// www.megaland.tk

Long Ranged Weapon Shop

Lysekoid@hotmail.com

Ranged Weapons :

Name:

Description:

Specification:

Chaingun

The chaingun in a simple weapon featuring a rotation barrel assembly and an extremely fast rate of fire. The tricky part with this weapon is to learn how to aim well enough to do moderate damage. On the other hand, if you find yourself in front of a crowd of enemies, then this is the perfect weapon to use. The ammunition used is armor piercing to a certain point, when used on heavily armored opponents the bullets simply bounce right off though, dealing minimal damage to just the surface area. The rate of fire is 80 shots per minute.

Zenny : 750
Range : Medium
Attack type : Bullets
Damage : Light
Ammo : Limited (320 bullets)
Ammo Cost: 320 bullets / 160 zenny
Weight : Medium
Placement : Forearm / Shoulder (less accurate)
Available : Any lvl.
Used by : Any reploid

Spinrazor Z-01

The spinrazor fires laser-sharp blades (projectiles) which are able to ricochet off solid surfaces and arc around corners. Very useful when you need to target an opponent who just disappeared around the corner of a building.

Zenny : 1000
Range : Medium
Attack type : Slashing, Armor piercing
Damage : Light
Ammo : Limited (50 projectiles)
Ammo Cost: 10 projectiles / 50 zenny
Weight : Light
Placement : Forearm
Available : Any lvl.
Used by : Any reploid

Spinrazor Z-02

An updated version of it's predecessor. The new spinrazor is identical in both look and weapon capabilities. The difference is that this version offers more damage at a increased range. While the first version could only fire from 100 yards, this one can fire over 300 yards, minor yet notable improvements.

Zenny : 2750
Range : Long
Attack type : Slashing, Armor piercing
Damage : Moderate
Ammo : Limited (50 projectiles)
Ammo Cost: 10 projectiles / 80 zenny
Weight : Light
Placement : Forearm
Available : Any lvl.
Used by : Any reploid

Minigun

This is actually a much enhanced version of the chaingun, and now one of the most powerful weapons ever. Since it's a little heavy, you need to attach it onto your arm for balance support. A human would have to hold it with both hands. Reploid are much stronger though. The minigun has the same simple design as the chaingun, but it uses different ammunition, which makes it such a strong close to medium range weapon. Instead of armor piercing bullets the minigun uses small, thin, nail like darts, which are surrounded by a field of plasma. These darts have also explosives at their tip, which makes the minigun even more impressive. It can literally leave craters in most surfaces. What happens is that after the ammunition penetrates the armor of your opponent it then explodes which causes internal and surface damage. Yet it suffers the same inaccuracy as its predecessor plus at long range the weapon is useless. There are upgrades available though to increase its range. The miniguns fire rate is 80 darts per minute.

Zenny : 5000
Range : Short
Attack type : Armor piercing, Explosive
Damage : Moderate to Heavy
Ammo : Limited (160 bullets)
Ammo Cost: 160 bullets / 160 zenny
Weight : Medium
Placement : Forearm
Available : Any lvl.
Used by : Any reploid

Sonic Disruptor

Noise pollution at it's finest. The device is a small dish like signal amplifier no bigger then a zenny coin. The device is connected to your power supply, and it captures surrounding sound-disturbances transforming them into one signal which through it's transistor-matrix is amplified and channeled into a horribly powerful, tightly focused, slow moving sound wave. The wave is capable of fracturing weak alloys, rupture internal conduits, deafen and even drive its victims insane with sensor overloads. When it hits an object and reflects, it grows weaker in potency, and the sound wave creates a small sphere of sonic splash damage. If two sonic disruptors are used against each other, their sound waves will render each other harmless since they hold the same frequency. Often these tiny and sophisticated fingernail sized devices are placed inside a reploids mouths.

Zenny : 3500
Range : Medium
Attack type : High Frequency Sound Wave, Internal damage to electronics
Damage : Light to Moderate
Ammo : Unlimited
Weight : None
Placement : Usually Mouth
Available : Any lvl.
Used by : Any reploid

Shock Cannon

The shock cannon unleashes a powerful jolt of electricity at its target. It's capable of burning circuitry including memory capsules and other integrated chips, causing a reploid to suffer data losses beside any damages. The best way to defend yourself against such attacks is to keep memory backups and have memory backup systems. The downside about this weapon is that its very hard to target your opponent with it, since the shot emitted is in a random spread of anywhere within 180 degrees. There is a safety feature for when used underwater so it does not fire accidentally and totally destroy its user. The weapon has unlimited ammo, having a electric charging device connected to your power supply, but it can only be used one per hour and afterwards it has to recharge it's capacitors.

Zenny : 6500
Range : Short
Attack type : Electric (random hit)
Damage : Light to Heavy
Ammo : Unlimited
Weight : Medium
Placement : Forearm
Available : From lvl. 10
Used by : Any reploid

Electro Magnetic Pulse Cannon

Commonly referred to as an EMP Cannon. The weapon shoots out a concentrated energy ball, which is very effective against neutralizing droids, probes and other mechanical devices. If a reploid has no resistances against electricity, he/she will fall down unconscious and remain so for a longer period of time.

Zenny : 4750
Range : Long
Attack type : Paralysing
Damage : None
Ammo : Unlimited
Weight : Medium
Placement : Shoulder
Available : From lvl. 5
Used by : Any reploid

Rail Gun

The most powerful ranged weapon there is. The rail gun is capable of punching through all but the most heavily reinforced metals as if the weren't even there. The powerful punch is offset by a low rate of fire, with and slight firing delay. It fires most commonly depleted uranium slugs wrapped in a ferromagnetic shell, by using powerful electromagnets to accelerate them to super sonic speeds. But a rail gun can fire virtually any type of projectile, provided that a least some portion of it conducts electricity and makes contact with the rails. The rail gun projectiles have a speed of 4 km/second.

Zenny : 10000
Range : Long
Attack type : High impact projectile, Armor piercing
Damage : Massive
Ammo : Limited
Ammo Cost: 10 projectiles / 500 zenny
Weight : Heavy
Placement : Forearm / Shoulder
Available : From lvl. 15
Used by : Medium and Large reploid

Offence Upgrades :

Name:

Description:

Specification:

Chaingun Secondary Fire

If a reploid feels that his/her Chainguns primary fire isn't fast enough, then this (less accurate) secondary fire might just spice things up a bit. It's fire rate doubles as the ammunition gets consumed in half the time. Damage also increases to Moderate.

Zenny : 750
Placement : Chaingun
Restrictions : None

Spinrazor Z-01 Secondary Fire

The secondary fire causes the blades to explode on impact, generating a considerable splash radius of damage.

Zenny : 750
Placement : Spinrazor Z-01
Restrictions : None

Spinrazor Z-02 Secondary Fire

The secondary fire causes the blades to explode upon impact, generating an even larger splash radius than the previous upgrade.

Zenny : 1500
Placement : Spinrazor Z-02
Restrictions : None

Minigun Range Enhancer

This upgrade will increase the range of your Minigun by one step, (short to medium). You can equip up to two of these on each Minigun you own. This upgrade makes the already powerful Minigun even better then before.

Zenny : 2275
Placement : Minigun
Restrictions : For sale only

Twin Minigun Recoil Suspenders

With this enhancement you can equip two Miniguns, one on each wrist, and use them both simultaneously.

Zenny : 2750
Placement : Body
Requirements : Two miniguns, one on each wrist
Restrictions : For sale only

Sonic Disruptor Feedback Amplifier

With this enhancement chip installed into a reploids Sonic Disruptor, enables it to capture it's own sound waves if they reflect back toward the reploid and re-amplify them into a more powerful sound wave. The damage dealt will be moderate to heavy, making dodging for the opponent almost as dangerous as getting hit.

Zenny : 2200
Placement : Sonic Disruptor
Restrictions : None

Shock Cannon Secondary Fire v1

This upgrade increases a Shock Cannons damage to go from Moderate to Heavy, and enables it to fire at multiple targets at once. This upgrade adds one additional attack to your cannon, and since it is stackable you an buy more then one.

Zenny : 1700
Placement : Shock Cannon
Restrictions : None

Shock Cannon Secondary Fire v2

The Shock Cannon can be further upgraded with this enhancement, which increases its blast strength to go from Heavy to Massive.

Zenny : 3700
Placement : Shock Cannon
Requirements : Shock Cannon Secondary Fire v1
Restrictions : For sale only

EMP Cannon Secondary Fire

Your EMP cannon is now able to produce charge attacks that cause a five meter radius moderate electrical damage to droids, reploids and other machines that does not have electricity resistance.

Zenny : 3500
Placement : EMP Cannon
Restrictions : For sale only