Offence Upgrades :
Name: |
Description: |
Specification: |
Improved Critical Upgrade |
This upgrade is actually an energy surge pressurizer, which will be installed next to a reploids power core. It can be activated once per day, as a reploid find him/herself in a critical situation it will provide him/her with an extra surge of power enabling to deal some substantially heavy damage to an opponent. A reploids combat output increases to 400% for a short period of time in this condition, and afterwards he/she will feel extreme fatigue. This state makes it possible to compensate for severe damage dealt to limbs by giving them more power so they can move normally and doubles the attack strength of the reploid. The Damage Resistance Chip neglects this upgrade though. |
Zenny : 2200
Placement : Body
Restrictions : Cannot work with the Damage Resistance Chip |
Auto Recharger |
This upgrade, installed in a reploids arm, will automatically recharge the energy meter for any special weapon used that doesn't have infinite ammo. A reploid needs to stand still without using any weapons for this upgrade to do its job, but still it's quite useful, even though it's a bit expensive. |
Zenny : 3000
Placement : MK-14 Buster or better
Requirements : For Chip Upgrades only
Restrictions : For sale only |
Digital DNA : DNA (deoxyribo-nucleic-acid) is the molecule that determines the germ plasma of all living organisms and even some viruses. DNA can be found in the core of cells in the form of curving molecular-thin threads. In a human being they are 1-2 meters in length.
Digital DNA is very similar in many ways. Although not chemical in nature, Digital DNA holds encoding specifics to whichever android it is developed for. It is used to define personality, weapon structure, abilities, memory patterns, and virtually every other aspect of extremely complex robots.
Chip Upgrades :
Name: |
Description: |
Specification: |
Digital DNA Weapon Chips |
There are several hundred of these chips for sale, some of them are singularly stated below. If you have knowledge of any chips that are not shown below, and which you would like to buy, simply state this as you purchase your chip. (You can choose any offence-chips you like from any of the known Megaman games, everything from Cutmans Cutters to Omega X's weapon. These chips are limited though, and will only last for as long as one mission (story). Their damaging ability will also be equal to your level, just so that you know.) All chips cost the same and last for equally long. A chip is actually installed into a reploids body or arm cannon, but the Digital DNA Casing is required to retract the DNA Soul from the chip and decode its ability. When a Chips is empty on ammunition it is consumed and cannot be used again,
unless a reploid can recharge it using the Auto Recharger upgrade. When a mission ends, all Chips that a reploid has will disappear. |
Zenny : 100
Placement : MK-14 Buster or better
Ammo : 5 shots
Requirements : Digital DNA Casing
Restrictions : For sale only |
Acid Burst Chip |
The Acid Burst is a chip upgrade for a reploids arm cannon, giving him/her the ability to shoot bubbles of green acid in an arc. The upgrade is connected to two small rechargable acid beholders, which when used are leaking out acid through protective hoses into the reploids arm-cannons plasma-charge system, thus through a chemical reaction recreating its normal plasma shots into acid bubbles. The range of the Acid Burst is very short, but on the other hand it makes more damage then the usual plasma shots. If the reploid have the ability to charge up his/her arm cannon then he/she can use that ability along with this upgrade chip to create larger acid bubbles, which will bounce around the room. |

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Aiming Laser Chip |
This is actually a shoulder-cannon with enhanced aiming abilities. The laser that is shot forth is a continuous light beam, which lasts for a few seconds before it dissolves in thin air. If charged up the laser becomes thicker, more powerful and lasts longer. If the laser hits a wall it also dissolves after doing its damage, but along with a Buster Output Enhancement Upgrade it will continue bouncing off walls until it reaches a non-reflecting target like a reploid. |

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Atomic Fire Chip |
The Atomic Fire is a chip upgrade for a reploids arm cannon, giving him/her the ability to shoot fireballs of red-hot magma energy. Through this upgrade a reploids plasma-charge system will be connected to a magma emitting energy source installed into the reploids arm cannon. It can be charged up to increase the size and power of the fireball, but this also increases the energy consumed. |

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Rolling Cutter Chip |
The Rolling Cutter is a powerful, plasma lined weapon, which does not only fly around like a boomerang and deal damage to opponents, but is also capable of snatching items and returning them to the user. It can also grab through walls, which can be quite useful. If a reploid catches a Rolling Cutter that he/she has fired then he/she regains the energy that has just been spent while firing the weapon. Charging up fires four large cutters at once. |

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Bubble Splash Chip |
A reploid gets a water tank installed into his/her arm cannon, which produces plasma bubbles. This weapon shoots forth a stream of bubbles, which surrounds a reploid and enables him/her to jump higher while under water. |

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Homing Torpedo Chip |
This chip is installed into a reploids arm cannon, enabling it to shoot homing missiles. A nifty feature of this weapon is it gives you a targeting cursor that shows you what the missile is seeking out. It is rare for the Homing Torpedo to miss its target once it is locked on. |

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Lightning Web Chip |
This little thing gives a reploid the ability to shoot forth an electrical web from his/her arm cannon, which will stop after a preset distance and hang in the air. The reploid is then able to leap into the web and with its help jump really high into the air, (like jumping on a springboard.) When charged, this creates a large network of webs that span almost the size of a screen. The web can also be charge to a second level, which can be shot upon an enemy, dealing out electrical damage. |

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Ice Blast Chip |
This Chip gives a reploid the ability to shoot ice through his arm cannon. A reploid will receive a liquid helium-system, which will be installed into his/her arm cannon. This system creates these extremely cold charges that are able to both freeze and numb an enemy's body parts. |

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Photon Cannon Chip |
This chip enables a reploids arm cannon to concentrate its energy charge to photon particles. These new and powerful photon-plasma bullets that will be shot from the upgraded arm cannon will travel through air and water at lightning speed, and even though they do not make the shots more powerful then they originally are, they are able to go right through walls and ceilings of any kind without being hindered until they hit a reploid or machine. |

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Flame Chip |
This gives a reploids arm cannon the property of fire when equipped, which causes things to burn. A reploid still shoots plasma bullets, as they are only fire charged. The weapon must be charge to at least the second level to get this effect. |

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Aqua Chip |
This gives a reploids arm cannon the property of water or ice when equipped. The ice can freeze some enemies in their tracks. A reploid still shoots plasma bullets, as they are only ice or water charged. The weapon must be charge to at least the second level to get this effect. |

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Thunder Chip |
This gives a reploids arm cannon the property of electricity when equipped, which will stun most enemies for a brief moment. A reploid still shoots plasma bullets, as they are only thunder charged. The weapon must be charge to at least the second level to get this effect. |

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