Megaman Era

The Valoria Stores


http:// www.megaland.tk

Energy Establishment

Lysekoid@hotmail.com

Melee Weapons :

Name:

Description:

Specification:

Sprite:

Shock Mallet

Originally named the miners mallet and used as a miner's working tool for demolishing rocks. The Shock Mallet is a pneumatic crushing tool containing a hermetic system inside, which also gives away an electrical surge when colliding with something. You can either hit an opponent with it causing him/her not only bludgeon damage but also light electrical damage, or you can charge the weapon for a short period of time and then while hitting someone you cause greater electrical damage along with short paralysing effects. The disadvantage of this weapon is that it is obviously a close range weapon where slash type weaponry would be more useful.

Zenny : 500
Range : Short Melee
Attack type : Bludgeoning
Damage : Light to Moderate, Electrical
Weight : Medium
Placement : Handheld
Available : Any lvl.
Used by : Any reploid

Warhammer

This weapon is a two-handed sledge or maul with a large and heavy head. It's huge, heavy and difficult to handle properly without proper skills, thus only strong reploids are able to wield it. But once you've learned how to effectively handle this massive weapon, you will discover it's non-comparable might. The Warhammer's handle can be extended from one foot to seven feet of length. It's heavy head is lined with a plasma-enhanced cover, which increases the already massive damage dealt to who or whatever it collides with.

Zenny : 4975
Range : Long Melee
Attack type : Bludgeoning
Damage : Heavy to Massive
Weight : Heavy
Placement : Handheld, Two-Handed
Available : From lvl. 10
Used by : Medium and Large reploid

Thermal Warhammer

Another two-handed sledge or maul with a large and heavy head just as its predecessor. It's huge, heavy and difficult to handle properly without proper skills, thus only strong reploids are able to wield it. This warhammer's head is also lined with a plasma-enhanced cover but it's also emitting some amount of magma energy, which increases the already massive damage it's capable of dealing. It's handle can be extended from one foot to seven feet of length. The Thermal Warhammer is an extremely potent weapon, capable of levelling massive walls.

Zenny : 7975
Range : Long Melee
Attack type : Bludgeoning, Fire
Damage : Massive
Weight : Heavy
Placement : Handheld, Two-Handed
Available : From lvl. 15
Used by : Large reploid

Battleaxe

The Battleaxe is a powerful one-handed weapon which becomes even more dangerous if you wield two of them, one in each hand. It's not as powerful as the Warhammer but almost, and it's much lighter. The axe can be either double or single bladed, and lined with a protective plasma cover which enforces its already sharp edge. It's an extremely powerful weapon if handled with great skill.

Zenny : 3475
Range : Melee
Attack type : Slashing
Damage : Heavy
Weight : Medium
Placement : Handheld
Available : From lvl. 5
Used by : Any reploid

Shock Caps

Designed to enhance the performance of close range combat. The Shock Caps are an inexpensive way to enhance one's hand-to-hand combat skills. The Shock Caps are in fact knee and elbow protectors made out of a special platinum alloy, and contain an electric system, which is connected to your power core. When they connect with something during combat, they release a potent jolt of electricity that momentarily stuns your opponent. The Shock Caps must be exposed and no clothing or armor may be worn over them if they are to be functional.

Zenny : 350 for each limb, 1000 for full set
Range : Short Melee
Attack type : Physical
Damage : Paralysing
Weight : Light
Placement : On elbows and kneecaps
Available : Any lvl.
Used by : Any reploid

Knuckleguard

Another weapon optimised for close combat. The Knuckleguard looks like a sliding studded brass knuckle sleeve. When in use, it swings down from the back of the gauntlet and covers up the knuckles. There are five studs on the top of the sliding down plate. Each stud is in fact a kinetically charged shaped explosive, which individually gets activated once they connect. The reinforced punch releases an energy pulse on impact, which inflicts massive explosive damage.

Zenny : 3175 for one gauntlet sleeve
Range : Short Melee
Attack type : Physical, Bludgeoning, Explosive
Damage : Heavy
Weight : Medium
Placement : Upon armored sleeve
Available : Any lvl.
Used by : Any reploid

Shield Boomerang

When choosing this, a reploid will receive a small disc-like device, which will be install upon his/her left forearm. From this device the shield itself will materialise when activated. When the shield is equipped and activated it can be used to protect a reploid from light to moderate energy attacks. It can also be used to deflect light to moderate plasma shots. Dashing however with the shield active will not be possible. When fully charged, the shield can be thrown like a boomerang, but may not be activated anew until the shield returns.

Zenny : 1975
Range : Medium when thrown
Attack type : Slashing
Damage : Light to Moderate
Weight : Medium
Placement : Forearm
Available : Any lvl.
Used by : Medium and Large reploid

Blade Gauntlets

These gauntlets have three plasma lined and extremely sharp blades attached to them. These blades are normally hidden within the gauntlets, but when active they are extended to as much as 1.5 feet. This is a very popular and quite powerful hand-weapon for reploids of any size.

Zenny : 1250
Range : Short Melee
Attack type : Slashing
Damage : Light to Moderate
Weight : Light
Placement : Hands
Available : Any lvl.
Used by : Any reploid

Angelic Hair

This is exactly what it sounds to be, artificial hair. The reploid will have two small compartment sets installed at the back of his/her helmet, containing coiled plasma enhanced filament wires. Normally, these wires are hidden within their containers, but when active, they are extended to up to four feet of length, and hung at the back of the reploid like two plait of hair. The Angelic hair has a second state, when in the heat of battle it can be extended even further, up to eleven feet but only for a split second. A skilled reploid can easily spin around and hit an opponent with this weapon, as if it was a whip, dealing noticeable damage.

Zenny : 2000
Range : Short to Medium
Attack type : Slashing
Damage : Moderate
Weight : Light
Placement : Helmet
Available : Any lvl.
Used by : Any reploid

Plasma Whip

A plasma enhanced semi-filament wire attached to a titanium alloy handle. This is a very powerful 11 feet long weapon, dividing at its end into a fork of three cruel snakelike heads. Well handled, this whip can disable any sabres before they even reach close enough to be of any threat.

Zenny : 2350
Range : Medium
Attack type : Slashing
Damage : Moderate
Weight : Light
Placement : Handheld
Available : Any lvl.
Used by : Any reploid

Beam Weapons : Beam Sabres differ from normal sword in the way that they are composed of an extremely concentrated plasma beam in a tight magnetic field, as opposed to a rigid metallic blade. A Beam Saber blade cuts by burning its way through a tightly focused area with its intense heat. The magnetic field allows the blade to literally clash against solid objects or each other unless their wavelength isn't too short for the magnetic field to control. If a beams undulation is within the electromagnetic spectrum's particle radiation, then the beam if most often much less compound in its atomic structure, thus almost transparent and not able to block solid materials.

Name:

Description:

Specification:

Sprite:

Beam Sabre S-01

An energy sword sheathed in an electromagnetic field. The beam is thin and semi-continues. Its undulation is within the electromagnetic spectrum's visible light, emitting all visible light beams at different wavelengths merged together, thus creating a white visible beam of low energy. It repels neither plasma shots nor anything else for that matter. The beam must be activated before you can use the sabre.

Zenny : 750
Range : Melee
Attack type : Slashing
Damage : Light
Weight : Light
Placement : Handheld
Available : Any lvl.
Used by : Any reploid

Beam Sabre S-02

A somewhat improved version of the beam sabre s-01. This one is a bit stronger though, more reliable and able to repel light plasma shots due to the fact that the beam is now continues. This beam sabre, just as its predecessor, is still within the visible light spectrum and white. It must be activated before used, and it remains constant until deactivated.
If you want this beam sabre to concentrate its light on the deep red area of the electromagnetic spectrum, thus making it more powerful, then it will cost you a little more.

Zenny : 1500 / 1795
Range : Melee
Attack type : Slashing
Damage : Light to Moderate
Weight : Light
Placement : Handheld
Available : Any lvl.
Used by : Any reploid

Beam Sabre S-03

A much improved version of the beam sabre s-02. The s-03 sabre has the same energy output as its predecessor but its emitter is in fact a little smaller. However, the S-03 can generate its beam energy to a higher coherence level. You can whip the handle in a certain arc-like way to "throw" the beams condensed energy forth to deal its damage at a longer range. The beams undulation is still within the electromagnetic spectrums visible light, but this time it's only emitting a red beam, (being concentrated on the deep red area of the visible light only,) since its light is using one and the same wavelength for all its waves, all of them parallel to each other. The beams energy is thus stronger and more powerful. The beam sabre can repel moderate plasma shots and stop other energy beams of the same or longer wavelength, due to its higher amplitude.
You can buy this beam sabre with a purple beam instead of a red, thus being a little more powerful, for a little higher price.

Zenny : 2700 / 2995
Range : Melee
Attack type : Slashing, Energy
Damage : Moderate to Heavy
Weight : Light
Placement : Handheld
Available : Any lvl.
Used by : Any reploid

Erosion Sabre S-04

This beam sabre comes as handheld or attached to your forearm. The sabre is an improved version of the s-03 model, with a more powerful energy emitter. The beams undulation is within the electromagnetic spectrum's gamma radiation (at a very short wavelength, and only particle radiation has a shorter wavelength then this), emitting a purple-blue beam of high energy. The energy beams actual color is not visible though, since it's lined with green plasma containing heavily corroding acid particles. If you slice with the sabre at a droid, cutting through it with the beam, then it will leave a thick line of acid within the wound that will continue to corrode and damage the droid for a short period of time. Whipping the handle in a certain way will "throw" the condensed energy formation in an arc and deal it's damage to a certain range. The beam can repel light and moderate plasma shots and stop other energy beams of the same wavelength or longer.

Zenny : 4625
Range : Melee
Attack type : Slashing, Corroding
Damage : Heavy
Weight : Light
Placement : Handheld or attached to forearm
Available : From lvl. 10
Used by : Any reploid

Mini-Plasma Blade

This blade is actually not a beam-emitting weapon. It's made out of a specially designed and extremely light diamond-titanium alloy. The blade is also lined with gamma-plasma, which makes the blade able to deflect any sort of energy attacks, which have not a shorter wavelength then gamma radiation. The blade is medium sized and its handle is very small, in fact too small to fit in a large reploids hand. It's a very powerful and useful weapon for small sized and extremely fast reploids.

Zenny : 2975
Range : Melee
Attack type : Slashing
Damage : Moderate
Weight : Extremely Light
Placement : Handheld
Available : From lvl. 5
Used by : Small and Medium reploid

Plasma Blade

A much larger version on the mini-plasma blade. It has the same abilities as its predecessor without its weight being increased.

Zenny : 4175
Range : Melee
Attack type : Slashing
Damage : Heavy
Weight : Extremely Light
Placement : Handheld
Available : From lvl. 10
Used by : Small and Medium reploid

Z-Sabre

This sabre is quite different from any of the previous s-models. The emitting energy from an s-model sabre has its wavelength between the visible light (10^-6m) and the gamma radiation (10^-10m). The energy emitting from the z-sabre on the other hand has its undulation within the electromagnetic spectrum's particle radiation. The particle beam has the shortest wavelength (10^-11m) of all energy beams, and at a very high frequency. The beam is also much less compound in its atomic structure, thus almost transparent and not able to block solid materials. On the other hand this is not necessary as the beam is able to cut through almost anything. The beam burns down any electronic components it touches and is able to severely damage if not totally cut down and vaporize low armored reploids. It's even capable of cutting through adamasium armor although with some minor difficulty. The only element that can give moderate protection against this extremely powerful sabre is diamond-lead. The beam is also able to deflect light, moderate and heavy plasma shots, and if equipped with some powerful upgrades, this beam sabre can become the most powerful blade on the planet Era.

Zenny : 10000
Range : Short Melee
Attack type : Slashing, Radioactive
Damage : Incredible
Weight : Medium
Placement : Handheld
Available : From lvl. 15
Used by : Any reploid

Double Sabre T-N2

An even more cooped up version of the s-02 sabre. The double-bladed beam saber requires great skill to handle, but in the hands of a master it can deliver attacks twice as fast as it's one-handed counterpart.

Zenny : 2100
Range : Melee
Attack type : Slashing, Thrusting
Damage : Moderate
Weight : Light
Placement : Handheld, Two-Handed
Used by : Any reploid

Triple Rod

This weapon is a telescopic staff with an energy blade on the end, essentially. The blades undulation is within the electromagnetic spectrum's visible light, keeping its wavelength to the green color, which is more energetic then the white and red beam, but less then the blue. The triple rod is easy to handle, light and very effective. Usually only carried around as a two-foot long rod, the triple rod can be extended to an impressive length of six feet. The weapon earns its name from its three length settings, which can make it extend to seven and eight feet long. Extending the weapon while spearing an opponent can be quite damaging.

Zenny : 3300
Range : Long Melee
Attack type : Slashing, Thrusting
Damage : Light to Heavy
Weight : Light
Placement : Handheld
Used by : Any reploid

Ice-Triple Rod

This improved triple rod is similar to its predecessor, except that it's a little more powerful having its wavelength closer to the blue light (gamma radiation). The energy blade at the end of the staff is now emitting cold energy, which when you strike an opponent with it, freezes and numbs him/her for a short period of time. Usually only carried around as a two-foot long rod, the triple rod can be extended to an impressive length of six feet. The weapon earns its name from its three length settings, which can make it extend to seven and eight feet long.

Zenny : 4735
Range : Long Melee
Attack type : Slashing, Thrusting
Damage : Heavy
Weight : Light
Placement : Handheld
Available : From lvl. 10
Used by : Any reploid

Plasma Enhanced Katals

This pair of plasma enhanced energy wrist-daggers, called Katals, are in fact retractable energy-blades, which can be sprung out from theirs sheath with a practiced flick of the wrist. The blades are triangular and tapped off to a point and the edge can be lined up with plasma to enhance each attack. They use their own plasma generators, which only enhanced their damaging ability further. The Katals are emitting a high level of energy that is spread out widely and if you slice out with them in a wide arc, it creates a long energy tail, which is also damaging. They are 12 inches long and extremely sharp. The blades strike quickly, cutting and thrusting, and a practiced user can use them to deflect low-powered plasma shots.

Zenny : 4000
Range : Short Melee
Attack type : Slashing, Thrusting, Energy
Damage : Moderate to Heavy
Weight : Light
Placement : Wrist
Available : From lvl. 5
Used by : Any reploid

Offence Upgrades :

Name:

Description:

Specification:

Sabre Deflection Field

This deflection field upgrade is to be installed on a beam sabre and it enhances its electromagnetic field's amplitude, enabling the user to block energy based attacks (like plasma shots and other beam sabres) one step higher then before. So if a reploids sabre already is capable of blocking light energy attacks, it can now, with this upgrade, block moderate energy attacks. Only effective against energy attacks of the same wavelength or longer.

Zenny : 750
Placement : Beam Sabre
Restrictions : None

Sabre Output Enhancement v1

This upgrade increases a beam sabre's emitting energy output, making its effective frequency higher and automatically its wavelength shorter. This makes the beam more powerful at cutting through different materials.

Zenny : 1000
Placement : Beam Sabre
Restrictions : None

Sabre Output Enhancement v2

Increases a beam sabre's energy output even more than the lesser chip. Both chips can be stacked together for an even greater effect. (With both upgrades your damage increases by one step, for example from light to moderate.)

Zenny : 3600
Placement : Beam Sabre
Restrictions : For sale only

Double-blade Sabre Enhancement

Increases a two-bladed beam sabre's energy output so that the effective frequency of both beam emitters will be higher, thus making its wavelength shorter and both beams more powerful.

Zenny : 2000
Placement : Beam Sabre
Restrictions : None

Improved Sabre Charger

While extremely expensive, this upgrade makes a beam sabre one of the most potent and versatile weapons on the battlefield. With this upgrade, the beam sabre can be charged like a Mk-9 buster up to a second charge level that pushes it's damage performance up by one grade, (moderate to heavy).

Zenny : 5125
Placement : Beam Sabre
Restrictions : For sale only

Shock Burst Amplifier

With this upgrade a shock mallet's electrical emitter gets increased. The electrical charge can now damage internal circuits and systems within machines and droids, leaving them paralysed and useless for a longer period of time.

Zenny : 1575
Placement : Beam Sabre
Restrictions : None

Thermal Plasma Charger

This upgrade adds a thermal plasma line around the plasma blade, which literally makes the blade aflame. It only makes the blade slightly more powerful though, but it does give it the ability to deal fire damage and it's also pretty cool.

Zenny : 2350
Placement : Plasma Blade
Restrictions : For sale only