.------------------------------------------.-----.-----.---------.
| Skills available at level 30 | Cur | Max | Cost |
.----------------------------------------------------------------.
| Ambidextrous | 0 | 60 | 900 |
| Animal kinship | 0 | 40 | 2300 |
| Animal lore | 0 | 40 | 2000 |
| Appraise | 0 | 80 | 100 |
| Archery | 0 | 20 | 400 |
| Attack | 0 | 60 | 100 |
| Beast lore | 0 | 20 | 12800 |
| Butcher | 0 | 80 | 200 |
| Call animal | 0 | 50 | 2600 |
| Camping | 0 | 80 | 100 |
| Consider | 0 | 80 | 100 |
| Craft arrow | 0 | 40 | 100 |
| Critical hit | 0 | 60 | 500 |
| Daggers | 0 | 50 | 300 |
| Dodge | 0 | 50 | 700 |
| Elbow strike | 0 | 80 | 100 |
| Fire bow | 0 | 80 | 100 |
| Fire building | 0 | 80 | 100 |
| First aid | 0 | 80 | 200 |
| Foraging | 0 | 50 | 200 |
| Hunting | 0 | 40 | 100 |
| Parry | 0 | 50 | 700 |
| Poke | 0 | 60 | 400 |
| Polearms | 0 | 50 | 300 |
| Push | 0 | 80 | 100 |
| Quick shot | 0 | 20 | 400 |
| Reptile lore | 0 | 20 | 12800 |
| Smash | 0 | 60 | 400 |
| Stargazing | 0 | 80 | 100 |
| Staves | 0 | 50 | 300 |
| Strike | 0 | 60 | 400 |
| Stun | 0 | 60 | 500 |
| Swords | 0 | 50 | 300 |
| Tend wounds | 0 | 40 | 100 |
| Thrust | 0 | 60 | 400 |
| Torch creation | 0 | 80 | 100 |
| Wilderness lore | 0 | 30 | 4300 |
| Willpower | 0 | 20 | 2000 |
'----------------------------------------------------------------'
Skill explanation:
Ambidextrous - makes you hit harder with your left hand
Animal kinship - determines how often your pet will take hits for you
Animal lore - makes your pet better
Archery - makes you hit a target with arrows more often
Attack - makes you hit a target with melee hits more often
Beast lore - determines how ofter your pet will do specials
Butcher - butchers a animal that you can eat (cook it on a fire to make it satiate more)
Camping - makes you go into sleep, during that time you can't send any commands to the mud.
But you will wake up and get a little hp-heal
Compare - compare a weapon to another to see which is worth the most. With high skill% you can
find out which weapon who has the highest Weapon Class also
Consider - use consider on a monster you don't know the worth of. it will give you a indication on
how hard it is, or...check my mob-worth-list :)
Craft arrow - crafts a arrow
Critical hit - gives you a chance of scoring a critical hit, thus inflicting more damage
Daggers - makes you hit harder with daggers
Dodge - helps you avoid hits
Elbow strike - an attackskill that requires no weapons (better than push)
First Aid - a small healing skill, only works if you have under 50% hps tho
Fire Building - build a campfire that heals hps when it flickers.
the more u got in the skill, the more it heals.
Hunting - hunt down animals you can eat
Poke - attackskill for polearms
Polearms - makes you hit harder with polearms
Push - a newbie skill, does little dam, but you can get a critical push which is kinda cool :)
Quick Shot - gives you a chance of fireing your bow twice as fast as normally
Reptile lore - helps you calling more powerful reptiles!
Staves - makes you hit harder with staves
Smash - an attackskill for staves
Stun - gives you a chance of stunning your foe
Strike - an attackskill for swords
Swords - makes you hit harder with swords
Tend wounds - a minor healing skill
Thrust - an attackskill for daggers
Wilderness lore - helping you get better fires, berries, etc
Willpower - helps you avoid stuns
.------------------------------------------.-----.-----.---------.
| Spells available at level 30 | Cur | Max | Cost |
.----------------------------------------------------------------.
| Barkskin | 0 | 50 | 400 |
| Darkness | 0 | 60 | 100 |
| Leaf shield | 0 | 40 | 400 |
| Light | 0 | 60 | 100 |
| Regenerate light wounds | 0 | 60 | 100 |
| Wolf eyes | 0 | 60 | 100 |
'----------------------------------------------------------------'
Spell explanation:
Barkskin - will give you massive physres for a while, but also -fire resistance.
Leaf Shield - protection against fire,electric and cold.
Send raven - sends a raven to spy on other players, telling you thier location
Regenerate light wounds - makes you regen faster
Wolf eyes - makes you see in darkness
------------------------------------------------------------
Guild: Rangers
Levels: 30
Creator: Kadaan
Command: ranger
------------------------------------------------------------
Rangers are the undisputed masters of the bow and arrow. Often seen with a
quiver stocked with arrows, a Ranger travels the land in search of adventure
and excitement. Friends of the forest, rangers are able to live in the
wilderness and are often seen with an animal companion. Rangers are also
adept at other weapon types including swords, daggers, staves, and polearms.
------------------------------------------------------------
Information for level 1.
Abilities gained:
May train appraise to 40 percent.
May train attack to 10 percent.
May train butcher to 20 percent.
May train call animal to 10 percent.
May train consider to 40 percent.
May train craft arrow to 10 percent.
May train daggers to 1 percent.
May study darkness to 50 percent.
May train dodge to 1 percent.
May train fire bow to 20 percent.
May train hunting to 5 percent.
May study light to 50 percent.
May train polearms to 1 percent.
May train push to 30 percent.
May study regenerate light wounds to 10 percent.
May train stargazing to 25 percent.
May train staves to 1 percent.
May train swords to 1 percent.
May train tend wounds to 5 percent.
May train wilderness lore to 1 percent.
Information for level 2.
Abilities gained:
May train appraise to 46 percent.
May train attack to 11 percent.
May train butcher to 25 percent.
May train call animal to 11 percent.
May train consider to 46 percent.
May train craft arrow to 13 percent.
May train daggers to 4 percent.
May study darkness to 55 percent.
May train dodge to 2 percent.
May train fire bow to 22 percent.
May train fire building to 5 percent.
May train hunting to 7 percent.
May study light to 55 percent.
May train polearms to 4 percent.
May train push to 37 percent.
May study regenerate light wounds to 14 percent.
May train stargazing to 28 percent.
May train staves to 4 percent.
May train swords to 4 percent.
May train tend wounds to 8 percent.
May train torch creation to 5 percent.
May train wilderness lore to 2 percent.
Information for level 3.
Abilities gained:
May train appraise to 53 percent.
May train attack to 13 percent.
May train butcher to 31 percent.
May train call animal to 12 percent.
May train consider to 53 percent.
May train craft arrow to 16 percent.
May train daggers to 8 percent.
May study darkness to 61 percent.
May train dodge to 4 percent.
May train fire bow to 25 percent.
May train fire building to 10 percent.
May train hunting to 10 percent.
May study light to 61 percent.
May train polearms to 8 percent.
May train push to 45 percent.
May study regenerate light wounds to 19 percent.
May train stargazing to 32 percent.
May train staves to 8 percent.
May train swords to 8 percent.
May train tend wounds to 12 percent.
May train torch creation to 12 percent.
May train wilderness lore to 3 percent.
Information for level 4.
Abilities gained:
May train appraise to 60 percent.
May train attack to 15 percent.
May train butcher to 37 percent.
May train call animal to 14 percent.
May train consider to 60 percent.
May train craft arrow to 20 percent.
May train daggers to 11 percent.
May study darkness to 66 percent.
May train dodge to 6 percent.
May train fire bow to 28 percent.
May train fire building to 15 percent.
May train hunting to 13 percent.
May study light to 66 percent.
May train polearms to 11 percent.
May train push to 53 percent.
May study regenerate light wounds to 24 percent.
May train stargazing to 36 percent.
May train staves to 11 percent.
May train swords to 11 percent.
May train tend wounds to 16 percent.
May train torch creation to 19 percent.
May train wilderness lore to 4 percent.
Information for level 5.
Abilities gained:
May train animal lore to 5 percent.
May train appraise to 66 percent.
May train attack to 16 percent.
May train butcher to 42 percent.
May train call animal to 15 percent.
May train consider to 66 percent.
May train craft arrow to 23 percent.
May train daggers to 15 percent.
May study darkness to 72 percent.
May train dodge to 7 percent.
May train elbow strike to 5 percent.
May train fire bow to 31 percent.
May train fire building to 20 percent.
May train first aid to 25 percent.
May train hunting to 15 percent.
May study light to 72 percent.
May train polearms to 15 percent.
May train push to 61 percent.
May study regenerate light wounds to 28 percent.
May train stargazing to 40 percent.
May train staves to 15 percent.
May train swords to 15 percent.
May train tend wounds to 20 percent.
May train torch creation to 26 percent.
May train wilderness lore to 5 percent.
Information for level 6.
Abilities gained:
May train animal lore to 7 percent.
May train appraise to 73 percent.
May train attack to 18 percent.
May train butcher to 48 percent.
May train call animal to 16 percent.
May train consider to 73 percent.
May train craft arrow to 26 percent.
May train daggers to 18 percent.
May study darkness to 77 percent.
May train dodge to 9 percent.
May train elbow strike to 14 percent.
May train fire bow to 33 percent.
May train fire building to 26 percent.
May train first aid to 30 percent.
May train hunting to 18 percent.
May study light to 77 percent.
May train polearms to 18 percent.
May train push to 68 percent.
May study regenerate light wounds to 33 percent.
May train stargazing to 44 percent.
May train staves to 18 percent.
May train swords to 18 percent.
May train torch creation to 34 percent.
May train wilderness lore to 6 percent.
Information for level 7.
Abilities gained:
May train animal lore to 9 percent.
May train appraise to 80 percent.
May train attack to 20 percent.
May train butcher to 54 percent.
May train call animal to 18 percent.
May train consider to 80 percent.
May train craft arrow to 30 percent.
May train daggers to 22 percent.
May study darkness to 83 percent.
May train dodge to 11 percent.
May train elbow strike to 24 percent.
May train fire bow to 36 percent.
May train fire building to 31 percent.
May train first aid to 35 percent.
May train hunting to 21 percent.
May study light to 83 percent.
May train polearms to 22 percent.
May train push to 76 percent.
May study regenerate light wounds to 38 percent.
May train stargazing to 48 percent.
May train staves to 22 percent.
May train swords to 22 percent.
May train torch creation to 41 percent.
May train wilderness lore to 7 percent.
Information for level 8.
Abilities gained:
May train animal lore to 12 percent.
May train appraise to 86 percent.
May train attack to 22 percent.
May train butcher to 60 percent.
May train call animal to 19 percent.
May train consider to 86 percent.
May train craft arrow to 33 percent.
May train daggers to 25 percent.
May study darkness to 88 percent.
May train dodge to 12 percent.
May train elbow strike to 33 percent.
May train fire bow to 39 percent.
May train fire building to 36 percent.
May train first aid to 40 percent.
May train hunting to 23 percent.
May study light to 88 percent.
May train polearms to 25 percent.
May train push to 84 percent.
May study regenerate light wounds to 43 percent.
May train stargazing to 52 percent.
May train staves to 25 percent.
May train swords to 25 percent.
May train torch creation to 48 percent.
May train wilderness lore to 8 percent.
Information for level 9.
Abilities gained:
May train animal lore to 14 percent.
May train appraise to 93 percent.
May train attack to 23 percent.
May train butcher to 65 percent.
May train call animal to 21 percent.
May train consider to 93 percent.
May train craft arrow to 36 percent.
May train daggers to 29 percent.
May study darkness to 94 percent.
May train dodge to 14 percent.
May train elbow strike to 43 percent.
May train fire bow to 42 percent.
May train fire building to 41 percent.
May train first aid to 45 percent.
May train hunting to 26 percent.
May study light to 94 percent.
May train polearms to 29 percent.
May train push to 92 percent.
May study regenerate light wounds to 47 percent.
May train stargazing to 56 percent.
May train staves to 29 percent.
May train swords to 29 percent.
May train torch creation to 56 percent.
May train wilderness lore to 9 percent.
May study wolf eyes to 20 percent.
Information for level 10.
Abilities gained:
May train animal lore to 16 percent.
May train appraise to 100 percent.
May train attack to 25 percent.
May train butcher to 71 percent.
May train call animal to 22 percent.
May train consider to 100 percent.
May train craft arrow to 40 percent.
May train critical hit to 5 percent.
May train daggers to 32 percent.
May study darkness to 100 percent.
May train dodge to 16 percent.
May train elbow strike to 52 percent.
May train fire bow to 44 percent.
May train fire building to 47 percent.
May train first aid to 50 percent.
May train hunting to 29 percent.
May study light to 100 percent.
May train poke to 5 percent.
May train polearms to 32 percent.
May train push to 100 percent.
May study regenerate light wounds to 52 percent.
May train smash to 5 percent.
May train stargazing to 60 percent.
May train staves to 32 percent.
May train strike to 5 percent.
May train stun to 5 percent.
May train swords to 32 percent.
May train thrust to 5 percent.
May train torch creation to 63 percent.
May train wilderness lore to 10 percent.
May study wolf eyes to 23 percent.
Information for level 11.
Abilities gained:
May train animal lore to 19 percent.
May train attack to 27 percent.
May train beast lore to 1 percent.
May train butcher to 77 percent.
May train call animal to 23 percent.
May train critical hit to 8 percent.
May train daggers to 36 percent.
May train dodge to 17 percent.
May train elbow strike to 62 percent.
May train fire bow to 47 percent.
May train fire building to 52 percent.
May train first aid to 55 percent.
May train hunting to 31 percent.
May train poke to 8 percent.
May train polearms to 36 percent.
May study regenerate light wounds to 57 percent.
May train reptile lore to 1 percent.
May train smash to 8 percent.
May train stargazing to 64 percent.
May train staves to 36 percent.
May train strike to 8 percent.
May train stun to 8 percent.
May train swords to 36 percent.
May train thrust to 8 percent.
May train torch creation to 70 percent.
May train wilderness lore to 11 percent.
May study wolf eyes to 27 percent.
Information for level 12.
Abilities gained:
May train animal lore to 21 percent.
May train attack to 28 percent.
May train beast lore to 2 percent.
May train butcher to 82 percent.
May train call animal to 25 percent.
May train camping to 5 percent.
May train critical hit to 12 percent.
May train daggers to 39 percent.
May train dodge to 19 percent.
May train elbow strike to 71 percent.
May train fire bow to 50 percent.
May train fire building to 57 percent.
May train first aid to 60 percent.
May train hunting to 34 percent.
May train poke to 12 percent.
May train polearms to 39 percent.
May study regenerate light wounds to 62 percent.
May train reptile lore to 2 percent.
May train smash to 12 percent.
May train stargazing to 68 percent.
May train staves to 39 percent.
May train strike to 12 percent.
May train stun to 12 percent.
May train swords to 39 percent.
May train thrust to 12 percent.
May train torch creation to 78 percent.
May train wilderness lore to 12 percent.
May study wolf eyes to 31 percent.
Information for level 13.
Abilities gained:
May train animal lore to 23 percent.
May train attack to 30 percent.
May train beast lore to 3 percent.
May train butcher to 88 percent.
May train call animal to 26 percent.
May train camping to 12 percent.
May train critical hit to 16 percent.
May train daggers to 43 percent.
May train dodge to 21 percent.
May train elbow strike to 81 percent.
May train fire bow to 53 percent.
May train fire building to 63 percent.
May train first aid to 65 percent.
May train foraging to 5 percent.
May train hunting to 37 percent.
May train poke to 16 percent.
May train polearms to 43 percent.
May study regenerate light wounds to 66 percent.
May train reptile lore to 3 percent.
May train smash to 16 percent.
May train stargazing to 72 percent.
May train staves to 43 percent.
May train strike to 16 percent.
May train stun to 16 percent.
May train swords to 43 percent.
May train thrust to 16 percent.
May train torch creation to 85 percent.
May train wilderness lore to 13 percent.
May study wolf eyes to 35 percent.
Information for level 14.
Abilities gained:
May train animal lore to 25 percent.
May train attack to 32 percent.
May train beast lore to 5 percent.
May train butcher to 94 percent.
May train call animal to 27 percent.
May train camping to 19 percent.
May train critical hit to 19 percent.
May train daggers to 46 percent.
May train dodge to 22 percent.
May train elbow strike to 90 percent.
May train fire bow to 55 percent.
May train fire building to 68 percent.
May train first aid to 70 percent.
May train foraging to 8 percent.
May train hunting to 40 percent.
May train poke to 19 percent.
May train polearms to 46 percent.
May study regenerate light wounds to 71 percent.
May train reptile lore to 5 percent.
May train smash to 19 percent.
May train stargazing to 76 percent.
May train staves to 46 percent.
May train strike to 19 percent.
May train stun to 19 percent.
May train swords to 46 percent.
May train thrust to 19 percent.
May train torch creation to 92 percent.
May train wilderness lore to 14 percent.
May study wolf eyes to 39 percent.
Information for level 15.
Abilities gained:
May train ambidextrous to 5 percent.
May train animal lore to 28 percent.
May train archery to 2 percent.
May train attack to 34 percent.
May train beast lore to 6 percent.
May train butcher to 100 percent.
May train call animal to 29 percent.
May train camping to 26 percent.
May train critical hit to 23 percent.
May train daggers to 50 percent.
May train dodge to 24 percent.
May train elbow strike to 100 percent.
May train fire bow to 58 percent.
May train fire building to 73 percent.
May train first aid to 75 percent.
May train foraging to 12 percent.
May train poke to 23 percent.
May train polearms to 50 percent.
May train quick shot to 2 percent.
May study regenerate light wounds to 76 percent.
May train reptile lore to 6 percent.
May train smash to 23 percent.
May train stargazing to 80 percent.
May train staves to 50 percent.
May train strike to 23 percent.
May train stun to 23 percent.
May train swords to 50 percent.
May train thrust to 23 percent.
May train torch creation to 100 percent.
May train wilderness lore to 15 percent.
May study wolf eyes to 42 percent.
Information for level 16.
Abilities gained:
May train ambidextrous to 8 percent.
May train animal lore to 30 percent.
May train archery to 3 percent.
May train attack to 35 percent.
May train beast lore to 7 percent.
May train call animal to 30 percent.
May train camping to 34 percent.
May train critical hit to 27 percent.
May train dodge to 26 percent.
May train fire bow to 61 percent.
May train fire building to 78 percent.
May train first aid to 80 percent.
May train foraging to 16 percent.
May train poke to 27 percent.
May train quick shot to 3 percent.
May study regenerate light wounds to 81 percent.
May train reptile lore to 7 percent.
May train smash to 27 percent.
May train stargazing to 84 percent.
May train strike to 27 percent.
May train stun to 27 percent.
May train thrust to 27 percent.
May train wilderness lore to 16 percent.
May study wolf eyes to 46 percent.
Information for level 17.
Abilities gained:
May train ambidextrous to 12 percent.
May train animal kinship to 3 percent.
May train animal lore to 33 percent.
May train archery to 4 percent.
May train attack to 37 percent.
May train beast lore to 9 percent.
May train call animal to 32 percent.
May train camping to 41 percent.
May train critical hit to 30 percent.
May train dodge to 28 percent.
May train fire bow to 64 percent.
May train fire building to 84 percent.
May train first aid to 85 percent.
May train foraging to 20 percent.
May train poke to 30 percent.
May train quick shot to 4 percent.
May study regenerate light wounds to 85 percent.
May train reptile lore to 9 percent.
May train smash to 30 percent.
May train stargazing to 88 percent.
May train strike to 30 percent.
May train stun to 30 percent.
May train thrust to 30 percent.
May train wilderness lore to 17 percent.
May study wolf eyes to 50 percent.
Information for level 18.
Abilities gained:
May train ambidextrous to 16 percent.
May train animal kinship to 5 percent.
May train animal lore to 35 percent.
May train archery to 5 percent.
May train attack to 39 percent.
May train beast lore to 10 percent.
May train call animal to 33 percent.
May train camping to 48 percent.
May train critical hit to 34 percent.
May train dodge to 29 percent.
May train fire bow to 66 percent.
May train fire building to 89 percent.
May train first aid to 90 percent.
May train foraging to 23 percent.
May train parry to 5 percent.
May train poke to 34 percent.
May train quick shot to 5 percent.
May study regenerate light wounds to 90 percent.
May train reptile lore to 10 percent.
May train smash to 34 percent.
May train stargazing to 92 percent.
May train strike to 34 percent.
May train stun to 34 percent.
May train thrust to 34 percent.
May train wilderness lore to 18 percent.
May study wolf eyes to 54 percent.
Information for level 19.
Abilities gained:
May train ambidextrous to 19 percent.
May train animal kinship to 8 percent.
May train animal lore to 37 percent.
May train archery to 6 percent.
May train attack to 41 percent.
May train beast lore to 11 percent.
May train call animal to 34 percent.
May train camping to 56 percent.
May train critical hit to 38 percent.
May train dodge to 31 percent.
May train fire bow to 69 percent.
May train fire building to 94 percent.
May train first aid to 95 percent.
May train foraging to 27 percent.
May train parry to 8 percent.
May train poke to 38 percent.
May train quick shot to 6 percent.
May study regenerate light wounds to 95 percent.
May train reptile lore to 11 percent.
May train smash to 38 percent.
May train stargazing to 96 percent.
May train strike to 38 percent.
May train stun to 38 percent.
May train thrust to 38 percent.
May train wilderness lore to 19 percent.
May study wolf eyes to 58 percent.
Information for level 20.
Abilities gained:
May train ambidextrous to 23 percent.
May train animal kinship to 11 percent.
May train animal lore to 40 percent.
May train archery to 8 percent.
May train attack to 42 percent.
May train beast lore to 13 percent.
May train call animal to 36 percent.
May train camping to 63 percent.
May train critical hit to 41 percent.
May train dodge to 33 percent.
May train fire bow to 72 percent.
May train fire building to 100 percent.
May train first aid to 100 percent.
May train foraging to 31 percent.
May train parry to 12 percent.
May train poke to 41 percent.
May train quick shot to 8 percent.
May study regenerate light wounds to 100 percent.
May train reptile lore to 13 percent.
May train smash to 41 percent.
May train stargazing to 100 percent.
May train strike to 41 percent.
May train stun to 41 percent.
May train tend wounds to 25 percent.
May train thrust to 41 percent.
May train wilderness lore to 20 percent.
May study wolf eyes to 61 percent.
Information for level 21.
Abilities gained:
May train ambidextrous to 27 percent.
May train animal kinship to 14 percent.
May train archery to 9 percent.
May train attack to 44 percent.
May train beast lore to 14 percent.
May train call animal to 37 percent.
May train camping to 70 percent.
May train critical hit to 45 percent.
May train dodge to 34 percent.
May train fire bow to 75 percent.
May train foraging to 35 percent.
May train parry to 16 percent.
May train poke to 45 percent.
May train quick shot to 9 percent.
May train reptile lore to 14 percent.
May train smash to 45 percent.
May train strike to 45 percent.
May train stun to 45 percent.
May train tend wounds to 26 percent.
May train thrust to 45 percent.
May train wilderness lore to 21 percent.
May train willpower to 5 percent.
May study wolf eyes to 65 percent.
Information for level 22.
Abilities gained:
May train ambidextrous to 30 percent.
May train animal kinship to 17 percent.
May train archery to 10 percent.
May train attack to 46 percent.
May train beast lore to 15 percent.
May train call animal to 38 percent.
May train camping to 78 percent.
May train critical hit to 49 percent.
May train dodge to 36 percent.
May train fire bow to 77 percent.
May train foraging to 38 percent.
May train parry to 20 percent.
May train poke to 49 percent.
May train quick shot to 10 percent.
May train reptile lore to 15 percent.
May train smash to 49 percent.
May train strike to 49 percent.
May train stun to 49 percent.
May train tend wounds to 28 percent.
May train thrust to 49 percent.
May train wilderness lore to 22 percent.
May train willpower to 6 percent.
May study wolf eyes to 69 percent.
Information for level 23.
Abilities gained:
May train ambidextrous to 34 percent.
May train animal kinship to 20 percent.
May train archery to 11 percent.
May train attack to 47 percent.
May train beast lore to 17 percent.
May train call animal to 40 percent.
May train camping to 85 percent.
May train critical hit to 52 percent.
May train dodge to 38 percent.
May train fire bow to 80 percent.
May train foraging to 42 percent.
May train parry to 23 percent.
May train poke to 52 percent.
May train quick shot to 11 percent.
May train reptile lore to 17 percent.
May train smash to 52 percent.
May train strike to 52 percent.
May train stun to 52 percent.
May train tend wounds to 29 percent.
May train thrust to 52 percent.
May train wilderness lore to 23 percent.
May train willpower to 8 percent.
May study wolf eyes to 73 percent.
Information for level 24.
Abilities gained:
May train ambidextrous to 38 percent.
May train animal kinship to 22 percent.
May train archery to 12 percent.
May train attack to 49 percent.
May train beast lore to 18 percent.
May train call animal to 41 percent.
May train camping to 92 percent.
May train critical hit to 56 percent.
May train dodge to 39 percent.
May train fire bow to 83 percent.
May train foraging to 46 percent.
May train parry to 27 percent.
May train poke to 56 percent.
May train quick shot to 12 percent.
May train reptile lore to 18 percent.
May train smash to 56 percent.
May train strike to 56 percent.
May train stun to 56 percent.
May train tend wounds to 31 percent.
May train thrust to 56 percent.
May train wilderness lore to 24 percent.
May train willpower to 10 percent.
May study wolf eyes to 77 percent.
Information for level 25.
Abilities gained:
May train ambidextrous to 41 percent.
May train animal kinship to 25 percent.
May train archery to 14 percent.
May train attack to 51 percent.
May train beast lore to 20 percent.
May train call animal to 43 percent.
May train camping to 100 percent.
May train critical hit to 60 percent.
May train dodge to 41 percent.
May train fire bow to 86 percent.
May train foraging to 50 percent.
May train parry to 31 percent.
May train poke to 60 percent.
May train quick shot to 14 percent.
May train reptile lore to 20 percent.
May train smash to 60 percent.
May train strike to 60 percent.
May train stun to 60 percent.
May train tend wounds to 32 percent.
May train thrust to 60 percent.
May train wilderness lore to 25 percent.
May train willpower to 11 percent.
May study wolf eyes to 80 percent.
Information for level 26.
Abilities gained:
May train ambidextrous to 45 percent.
May train animal kinship to 28 percent.
May train archery to 15 percent.
May train attack to 53 percent.
May study barkskin to 10 percent.
May train call animal to 44 percent.
May train dodge to 43 percent.
May train fire bow to 88 percent.
May train parry to 35 percent.
May train quick shot to 15 percent.
May train tend wounds to 34 percent.
May train wilderness lore to 26 percent.
May train willpower to 13 percent.
May study wolf eyes to 84 percent.
Information for level 27.
Abilities gained:
May train ambidextrous to 49 percent.
May train animal kinship to 31 percent.
May train archery to 16 percent.
May train attack to 54 percent.
May study barkskin to 20 percent.
May train call animal to 45 percent.
May train dodge to 44 percent.
May train fire bow to 91 percent.
May study leaf shield to 10 percent.
May train parry to 38 percent.
May train quick shot to 16 percent.
May train tend wounds to 35 percent.
May train wilderness lore to 27 percent.
May train willpower to 15 percent.
May study wolf eyes to 88 percent.
Information for level 28.
Abilities gained:
May train ambidextrous to 52 percent.
May train animal kinship to 34 percent.
May train archery to 17 percent.
May train attack to 56 percent.
May study barkskin to 30 percent.
May train call animal to 47 percent.
May train dodge to 46 percent.
May train fire bow to 94 percent.
May study leaf shield to 20 percent.
May train parry to 42 percent.
May train quick shot to 17 percent.
May train tend wounds to 37 percent.
May train wilderness lore to 28 percent.
May train willpower to 16 percent.
May study wolf eyes to 92 percent.
Information for level 29.
Abilities gained:
May train ambidextrous to 56 percent.
May train animal kinship to 37 percent.
May train archery to 18 percent.
May train attack to 58 percent.
May study barkskin to 40 percent.
May train call animal to 48 percent.
May train dodge to 48 percent.
May train fire bow to 97 percent.
May study leaf shield to 30 percent.
May train parry to 46 percent.
May train quick shot to 18 percent.
May train tend wounds to 38 percent.
May train wilderness lore to 29 percent.
May train willpower to 18 percent.
May study wolf eyes to 96 percent.
Information for level 30.
Abilities gained:
May train ambidextrous to 60 percent.
May train animal kinship to 40 percent.
May train archery to 20 percent.
May train attack to 60 percent.
May study barkskin to 50 percent.
May train call animal to 50 percent.
May train dodge to 50 percent.
May train fire bow to 100 percent.
May study leaf shield to 40 percent.
May train parry to 50 percent.
May train quick shot to 20 percent.
May train tend wounds to 40 percent.
May train wilderness lore to 30 percent.
May train willpower to 20 percent.
May study wolf eyes to 100 percent.
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