.------------------------------------------.-----.-----.---------.
| Skills available at level 10             | Cur | Max |    Cost |
.----------------------------------------------------------------.
| Attack                                   |   0 |  90 |     100 |
| Dodge                                    |   0 |  35 |     700 |
| Enhanced focusing                        |   0 |  90 |     700 |
| Staves                                   |   0 |  70 |     300 |
'----------------------------------------------------------------'

Skill explanation:
Enhanced focusing - adds duration to focus

.------------------------------------------.-----.-----.---------.
| Spells available at level 10             | Cur | Max |    Cost |
.----------------------------------------------------------------.
| Fear                                     |   0 |  90 |     600 |
| Focus                                    |   0 |  90 |    1100 |
| Mental armour                            |   0 |  90 |     800 |
| Mental healing                           |   0 |  90 |     400 |
'----------------------------------------------------------------'

Spell explanation:
Fear - scare a player away from a room
Mental Armour - gives u better protection from physical attacks
Mental Healing - a basic healing spell


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Guild: Mental crusaders
Levels: 10
Creator: Venegar
Command: mental_crusader
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The most adventurous of mentalists chooses to join the ranks of the Mental
Crusaders. The crusaders are the only mentalists that have some limited
knowledge of hand to hand combat.
------------------------------------------------------------
  Information for level 1.
    Abilities gained:
      May train attack to 75 percent.
      May study fear to 20 percent.
      May study focus to 60 percent.
      May study mental armour to 21 percent.
      May train staves to 7 percent.
  Information for level 2.
    Abilities gained:
      May train attack to 83 percent.
      May study fear to 46 percent.
      May study focus to 68 percent.
      May study mental armour to 29 percent.
      May train staves to 17 percent.
  Information for level 3.
    Abilities gained:
      May train attack to 91 percent.
      May train dodge to 5 percent.
      May study fear to 73 percent.
      May study focus to 76 percent.
      May study mental armour to 38 percent.
      May study mental healing to 50 percent.
      May train staves to 28 percent.
  Information for level 4.
    Abilities gained:
      May train attack to 100 percent.
      May train dodge to 11 percent.
      May study fear to 100 percent.
      May study focus to 84 percent.
      May study mental armour to 47 percent.
      May study mental healing to 57 percent.
      May train staves to 38 percent.
  Information for level 5.
    Abilities gained:
      May train dodge to 17 percent.
      May train enhanced focusing to 35 percent.
      May study focus to 92 percent.
      May study mental armour to 56 percent.
      May study mental healing to 64 percent.
      May train staves to 49 percent.
  Information for level 6.
    Abilities gained:
      May train dodge to 23 percent.
      May train enhanced focusing to 48 percent.
      May study focus to 100 percent.
      May study mental armour to 64 percent.
      May study mental healing to 71 percent.
      May train staves to 59 percent.
  Information for level 7.
    Abilities gained:
      May train dodge to 29 percent.
      May train enhanced focusing to 61 percent.
      May study mental armour to 73 percent.
      May study mental healing to 78 percent.
      May train staves to 70 percent.
  Information for level 8.
    Abilities gained:
      May train dodge to 35 percent.
      May train enhanced focusing to 74 percent.
      May study mental armour to 82 percent.
      May study mental healing to 85 percent.
  Information for level 9.
    Abilities gained:
      May train enhanced focusing to 87 percent.
      May study mental armour to 91 percent.
      May study mental healing to 92 percent.
  Information for level 10.
    Abilities gained:
      May train enhanced focusing to 100 percent.
      May study mental armour to 100 percent.
      May study mental healing to 100 percent.


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