.------------------------------------------.-----.-----.---------.
| Skills available at level 20 | Cur | Max | Cost |
.----------------------------------------------------------------.
| Amplify healing | 0 | 100 | 1500 |
| Annular flow | 0 | 100 | 2400 |
| Apply knowledge | 0 | 100 | 1800 |
| Efflux | 0 | 100 | 1800 |
| Healing lore | 0 | 100 | 900 |
| Quick chant | 0 | 100 | 300 |
| Rapid healing | 0 | 100 | 1200 |
| Truthseeking | 0 | 50 | 1800 |
'----------------------------------------------------------------'
Skill explanation:
Amplify healing = boost healing done with healing spells
Annular flow = heal beyond mortal limitations (heal over max hp)
Apply Knowledge = increses power of heals
Efflux = Makes you able to "crit" heals, thus making them heal much more
Healing lore = lowers spcost of heals
Rapid healing = lowers the "recharge time" of the spells that have recharge time
.------------------------------------------.-----.-----.---------.
| Spells available at level 20 | Cur | Max | Cost |
.----------------------------------------------------------------.
| Celestial healing | 0 | 100 | 1400 |
| Celestial mana | 0 | 100 | 1400 |
| Critical heal | 0 | 100 | 2100 |
| Critical overload | 0 | 100 | 200 |
| Overloaded heal | 0 | 100 | 200 |
'----------------------------------------------------------------'
Spell explanation:
Critical heal = big and fast heal that costs mucho sps
Critical overload = big and fast party heal
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Guild: Healers
Levels: 20
Creator: Wynd
Command: 0
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Healing the wounds that so grieviously plague the lands of Chaos is a difficult task, but it is the
sworn duty of the Healers. Having studied the more powerful healing techniques for centuries, these
Believers are masters of restoring life, as well as endurance and spirit, to the wounded. To the
most skilled of the Healers, restoring the lifeforces of an entire group of companions is but a
trivial task.
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Information for level 1.
Abilities gained:
May train amplify healing to 5 percent.
May study celestial healing to 75 percent.
May study overloaded heal to 72 percent.
May train quick chant to 62 percent.
Information for level 2.
Abilities gained:
May train amplify healing to 10 percent.
May study celestial healing to 81 percent.
May train healing lore to 77 percent.
May study overloaded heal to 75 percent.
May train quick chant to 66 percent.
Information for level 3.
Abilities gained:
May train amplify healing to 15 percent.
May train apply knowledge to 55 percent.
May study celestial healing to 87 percent.
May train healing lore to 79 percent.
May study overloaded heal to 78 percent.
May train quick chant to 70 percent.
Information for level 4.
Abilities gained:
May train amplify healing to 20 percent.
May train apply knowledge to 57 percent.
May study celestial healing to 93 percent.
May study critical heal to 25 percent.
May train healing lore to 82 percent.
May study overloaded heal to 81 percent.
May train quick chant to 74 percent.
Information for level 5.
Abilities gained:
May train amplify healing to 25 percent.
May train apply knowledge to 60 percent.
May study celestial healing to 100 percent.
May study critical heal to 31 percent.
May train healing lore to 84 percent.
May study overloaded heal to 84 percent.
May train quick chant to 78 percent.
May train rapid healing to 55 percent.
Information for level 6.
Abilities gained:
May train apply knowledge to 62 percent.
May study celestial mana to 77 percent.
May study critical heal to 38 percent.
May train healing lore to 87 percent.
May study overloaded heal to 87 percent.
May train quick chant to 83 percent.
May train rapid healing to 58 percent.
Information for level 7.
Abilities gained:
May train annular flow to 5 percent.
May train apply knowledge to 65 percent.
May study celestial mana to 82 percent.
May study critical heal to 45 percent.
May train healing lore to 89 percent.
May study overloaded heal to 90 percent.
May train quick chant to 87 percent.
May train rapid healing to 61 percent.
Information for level 8.
Abilities gained:
May train annular flow to 12 percent.
May train apply knowledge to 68 percent.
May study celestial mana to 88 percent.
May study critical heal to 52 percent.
May train healing lore to 92 percent.
May study overloaded heal to 93 percent.
May train quick chant to 91 percent.
May train rapid healing to 64 percent.
Information for level 9.
Abilities gained:
May train annular flow to 19 percent.
May train apply knowledge to 70 percent.
May study celestial mana to 94 percent.
May study critical heal to 59 percent.
May train healing lore to 94 percent.
May study overloaded heal to 96 percent.
May train quick chant to 95 percent.
May train rapid healing to 67 percent.
Information for level 10.
Abilities gained:
May train amplify healing to 26 percent.
May train annular flow to 26 percent.
May train apply knowledge to 73 percent.
May study celestial mana to 100 percent.
May study critical heal to 65 percent.
May study critical overload to 25 percent.
May train healing lore to 97 percent.
May study overloaded heal to 100 percent.
May train quick chant to 100 percent.
May train rapid healing to 70 percent.
Information for level 11.
Abilities gained:
May train amplify healing to 33 percent.
May train annular flow to 34 percent.
May train apply knowledge to 76 percent.
May study critical heal to 72 percent.
May study critical overload to 32 percent.
May train healing lore to 100 percent.
May train rapid healing to 73 percent.
Information for level 12.
Abilities gained:
May train amplify healing to 40 percent.
May train annular flow to 41 percent.
May train apply knowledge to 78 percent.
May study critical heal to 79 percent.
May study critical overload to 40 percent.
May train rapid healing to 76 percent.
Information for level 13.
Abilities gained:
May train amplify healing to 48 percent.
May train annular flow to 48 percent.
May train apply knowledge to 81 percent.
May study critical heal to 86 percent.
May study critical overload to 47 percent.
May train rapid healing to 79 percent.
Information for level 14.
Abilities gained:
May train amplify healing to 55 percent.
May train annular flow to 56 percent.
May train apply knowledge to 84 percent.
May study critical heal to 93 percent.
May study critical overload to 55 percent.
May train rapid healing to 82 percent.
Information for level 15.
Abilities gained:
May train amplify healing to 63 percent.
May train annular flow to 63 percent.
May train apply knowledge to 86 percent.
May study critical heal to 100 percent.
May study critical overload to 62 percent.
May train efflux to 5 percent.
May train rapid healing to 85 percent.
May train truthseeking to 32 percent.
Information for level 16.
Abilities gained:
May train amplify healing to 70 percent.
May train annular flow to 70 percent.
May train apply knowledge to 89 percent.
May study critical overload to 70 percent.
May train efflux to 24 percent.
May train rapid healing to 88 percent.
May train truthseeking to 35 percent.
Information for level 17.
Abilities gained:
May train amplify healing to 77 percent.
May train annular flow to 78 percent.
May train apply knowledge to 92 percent.
May study critical overload to 77 percent.
May train efflux to 43 percent.
May train rapid healing to 91 percent.
May train truthseeking to 39 percent.
Information for level 18.
Abilities gained:
May train amplify healing to 85 percent.
May train annular flow to 85 percent.
May train apply knowledge to 94 percent.
May study critical overload to 85 percent.
May train efflux to 62 percent.
May train rapid healing to 94 percent.
May train truthseeking to 42 percent.
Information for level 19.
Abilities gained:
May train amplify healing to 92 percent.
May train annular flow to 92 percent.
May train apply knowledge to 97 percent.
May study critical overload to 92 percent.
May train efflux to 81 percent.
May train rapid healing to 97 percent.
May train truthseeking to 46 percent.
Information for level 20.
Abilities gained:
May train amplify healing to 100 percent.
May train annular flow to 100 percent.
May train apply knowledge to 100 percent.
May study critical overload to 100 percent.
May train efflux to 100 percent.
May train rapid healing to 100 percent.
May train truthseeking to 50 percent.
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