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| Skills available at level 10 | Cur | Max | Cost |
.----------------------------------------------------------------.
| Aiming | 0 | 40 | 800 |
| Archery | 0 | 60 | 500 |
| Beast lore | 0 | 30 | 14600 |
| Bows | 0 | 60 | 1100 |
| Critical shot | 0 | 40 | 7800 |
| Double shot | 0 | 10 | 23100 |
| Quick shot | 0 | 60 | 500 |
| Stunning shot | 0 | 40 | 13700 |
'----------------------------------------------------------------'
Aiming - makes you do more damage
Archery - determines how often you hit with your shots
Bows - adds damage
Critical shot - a chance of making massive damage
Double shot - giving you a chance of shooting 2 arrows at the same time
Quick shot - can cut the duration of "fire bow" in half
Stunning shot - a chance of stunning your target
.------------------------------------------.-----.-----.---------.
| Spells available at level 10 | Cur | Max | Cost |
.----------------------------------------------------------------.
| Eye of the eagles | 0 | 25 | 200 |
'----------------------------------------------------------------'
Eye of the eagles - give a bonus to the skill 'aiming'
---Arrow Damage---
Wooden - sizeable to huge damage
Steel - large to huge damage
(There are 3 different kinds of wooden and steel, these are the best ones)
Explosive - small to sizeable damage, It explodes on impact, causing massive fire damage.
Freezing - tiny to small damage. It rarely breaks. It freezes the target on impact.
Flaming - tiny to sizeable, rarely breaks, burns the target on impact'
Silver - tiny to tiny damage. It does massive damage to all undead and were-beings.
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Guild: Archers
Levels: 10
Creator: Kadaan
Command: 0
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Rangers who wish to follow the path of the bow and arrow choose this sub.
Members of this guild are trained in various skills that allow them to
inflict more damage on their enemies than a normal ranger.
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Information for level 1.
Abilities gained:
May train archery to 25 percent.
May train bows to 6 percent.
May train quick shot to 25 percent.
Information for level 2.
Abilities gained:
May train archery to 28 percent.
May train bows to 12 percent.
May train quick shot to 28 percent.
Information for level 3.
Abilities gained:
May train aiming to 5 percent.
May train archery to 32 percent.
May train bows to 18 percent.
May train quick shot to 32 percent.
Information for level 4.
Abilities gained:
May train aiming to 10 percent.
May train archery to 36 percent.
May train beast lore to 22 percent.
May train bows to 24 percent.
May train quick shot to 36 percent.
Information for level 5.
Abilities gained:
May train aiming to 15 percent.
May train archery to 40 percent.
May train beast lore to 23 percent.
May train bows to 30 percent.
May train quick shot to 40 percent.
Information for level 6.
Abilities gained:
May train aiming to 20 percent.
May train archery to 44 percent.
May train beast lore to 24 percent.
May train bows to 36 percent.
May train critical shot to 4 percent.
May train quick shot to 44 percent.
May train stunning shot to 4 percent.
Information for level 7.
Abilities gained:
May train aiming to 25 percent.
May train archery to 48 percent.
May train beast lore to 26 percent.
May train bows to 42 percent.
May train critical shot to 13 percent.
May train quick shot to 48 percent.
May train stunning shot to 13 percent.
Information for level 8.
Abilities gained:
May train aiming to 30 percent.
May train archery to 52 percent.
May train beast lore to 27 percent.
May train bows to 48 percent.
May train critical shot to 22 percent.
May study eye of the eagles to 10 percent.
May train quick shot to 52 percent.
May train stunning shot to 22 percent.
Information for level 9.
Abilities gained:
May train aiming to 35 percent.
May train archery to 56 percent.
May train beast lore to 28 percent.
May train bows to 54 percent.
May train critical shot to 31 percent.
May train double shot to 5 percent.
May study eye of the eagles to 17 percent.
May train quick shot to 56 percent.
May train stunning shot to 31 percent.
Information for level 10.
Abilities gained:
May train aiming to 40 percent.
May train archery to 60 percent.
May train beast lore to 30 percent.
May train bows to 60 percent.
May train critical shot to 40 percent.
May train double shot to 10 percent.
May study eye of the eagles to 25 percent.
May train quick shot to 60 percent.
May train stunning shot to 40 percent.