,-----------------------------------------------------------.
|Lvl| Guild bonuses for the Advanced Apprentices |
|===|=======================================================|
| 1 | Int(2), Wis(2), Cha(2), Spmax(10), Spr(4), Mana(1) |
| 2 | Int(2), Wis(2), Cha(2), Spmax(18), Spr(4), Fire(1) |
| 3 | Int(2), Wis(2), Cha(2), Spmax(25), Spr(5), Cold(1) |
| 4 | Int(3), Wis(3), Cha(3), Spmax(29), Spr(5), Poison(1) |
| 5 | Int(3), Wis(3), Cha(3), Spmax(30), Spr(6), Asphyx(1) |
| 6 | Int(4), Wis(4), Cha(4), Spmax(31), Spr(7), Electric(1)|
| 7 | Int(4), Wis(4), Cha(4), Spmax(32), Spr(9), Physical(1)|
`-----------------------------------------------------------'
.------------------------------------------.-----.-----.---------.
| Skills available at level 7 | Cur | Max | Cost |
.----------------------------------------------------------------.
| Essence eye | 0 | 50 | 100 |
| Reclaim mana | 0 | 60 | 100 |
| Stargazing | 0 | 40 | 100 |
'----------------------------------------------------------------'
.------------------------------------------.-----.-----.---------.
| Spells available at level 7 | Cur | Max | Cost |
.----------------------------------------------------------------.
| Cure light wounds | 0 | 40 | 100 |
| Darkness | 0 | 60 | 100 |
| Light | 0 | 60 | 100 |
| Magic missile | 0 | 80 | 100 |
'----------------------------------------------------------------'
------------------------------------------------------------
Guild: Advanced Apprentices
Levels: 7
Creator: Cobalt
Command: 0
------------------------------------------------------------
The Advanced Apprentices are comprised of those magic users who wish to be
more powerful. The ability to cast spells takes a certain degree of
knowledge and wisdom. However, the ability to utilize that power and
harness it's potential requires great mental capacity and regeneration
capabilities. Those who wish to join must first complete the Apprentice
background.
------------------------------------------------------------
Information for level 1.
Abilities gained:
May study darkness to 45 percent.
May train essence eye to 20 percent.
May study light to 45 percent.
May train reclaim mana to 40 percent.
May train stargazing to 20 percent.
Information for level 2.
Abilities gained:
May study darkness to 47 percent.
May train essence eye to 25 percent.
May study light to 47 percent.
May train reclaim mana to 43 percent.
May train stargazing to 23 percent.
Information for level 3.
Abilities gained:
May study darkness to 50 percent.
May train essence eye to 30 percent.
May study light to 50 percent.
May train reclaim mana to 46 percent.
May train stargazing to 26 percent.
Information for level 4.
Abilities gained:
May study darkness to 52 percent.
May train essence eye to 35 percent.
May study light to 52 percent.
May train reclaim mana to 50 percent.
May train stargazing to 30 percent.
Information for level 5.
Abilities gained:
May study cure light wounds to 25 percent.
May study darkness to 55 percent.
May train essence eye to 40 percent.
May study light to 55 percent.
May study magic missile to 40 percent.
May train reclaim mana to 53 percent.
May train stargazing to 33 percent.
Information for level 6.
Abilities gained:
May study cure light wounds to 32 percent.
May study darkness to 57 percent.
May train essence eye to 45 percent.
May study light to 57 percent.
May study magic missile to 60 percent.
May train reclaim mana to 56 percent.
May train stargazing to 36 percent.
Information for level 7.
Abilities gained:
May study cure light wounds to 40 percent.
May study darkness to 60 percent.
May train essence eye to 50 percent.
May study light to 60 percent.
May study magic missile to 80 percent.
May train reclaim mana to 60 percent.
May train stargazing to 40 percent.
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