Thaumaturgy Rituals
   Rituals are Thaumaturgical formulas, meticulously researched and prepared, that create powerful magical effects. Rituals are less versatile than paths, as their effects are singular and straightforward, but they are better suited toward specific ends.
   All thaumaturges have the ability to use rituals, though each individual ritual must be learned separately. By acquainting herself with the arcane practice of blood magic, the thaumaturge gains the capacity to manipulate these focused effects.
   Thaumaturgical rituals are rated from 1 to 5, each level corresponding to both the level of mastery of Thaumaturgy the would-be caster must possess and the relative power of the ritual itself. Unless stated otherwise, a ritual requires five minutes per level to cast. For example, Andreas the Tremere wishes to cast Ward Versus Ghouls, a Level Two Ritual. Invoking this ritual requires 10 minutes, and Andreas must know Thaumaturgy at 2 or greater.
   Casting rituals requires a successful Intelligence + Occult roll, for which the difficulty equals 3 + the level of the ritual (maximum 9). Only one success is required for a ritual to work, though certain spells may require more successes or have variable effects based on how well the caster's roll goes. This uncertainty of effect is a recent development; Tremere rituals formerly worked infallibly, so long as the caster executed them successfully. Many thaumaturges fear that the movements of awakening Antediluvians have caused imbalance in the flow of magic, making the success of rituals more precarious than in previous nights. Should a roll to activate a ritual fail, the Storyteller is encouraged to create strange occurrences or side effects, or even make it appear that the ritual was successful, only to reveal its failure at a later time. A botched ritual roll may even indicate a catastrophic failure or summon an ill-tempered demon...
   Rituals sometimes require special ingredients or reagents to work – these are noted in each ritual's description. Common components include herbs, animal bones, ceremonial items, feathers, eye of newt, tongue of toad, etc. Acquiring magical components for a powerful ritual may form the basis for an entire story.
   At the first level of Thaumaturgy, the vampire automatically gains a single Level One ritual. To learn further rituals, the thaumaturge must find someone to teach him, or learn the ritual from a scroll, tome or other archive. Learning a new ritual can take anywhere from a few nights (Level One ritual) to months or years (Level Five ritual). Some dread Warlocks have studied individual rituals for decades, even centuries. Precisely what these rituals do is unknown, but their effects are surely grave.

Level One Rituals
Defense of the Sacred Haven (V:tM)
Wake with Evening's Freshness (V:tM)
Communicate with Kindred Sire (V:tM)
Deflection of Wooden Doom (V:tM)
Devil's Touch (V:tM)
Bind the Accusing Tongue (GttC)
Engaging the Vessel of Transference (GttC)
Incantation of the Shepherd (GttC)
Purity of the Flesh (GttC)
Blood Rush (GttS)
Dominoe of Life (GttS)
Illuminate Trail of Prey (GttS)
Widow's Spite (GttS)
Brand of the Paramour (BM:SoT)
Encrypt Missive (BM:SoT)
Expedient Paperwork (BM:SoT)
Impressive Visage (BM:SoT)
The Imp's Affliction (BM:SoT)
Learning the Mind Enslumbered (BM:SoT)
Purge the Inner Demon (BM:SoT)
Rebirth of Mortal Vanity (BM:SoT)
Rite of Introduction (BM:SoT)
Sanguineous Phial (BM:SoT)
The Scribe (BM:SoT)
Serenading the Kami (BM:SoT)
Sense the Mystical (BM:SoT)
Blood Mastery (CB:Tr)
Dedicate the Chantry (CB:Tr)
Purify Blood (CB:Tr)
Scent of the Lupine's Passing (CB:Tr)

Level Two Rituals
Ward Versus Ghouls (V:tM)
Principal Focus of Vitae Infusion (V:tM)
Blood Walk (GttC)
Burning Blade (GttC)
Donning the Mask of Shadows (GttC)
Warding Circle Versus Ghouls (GttC)
Eyes of the Night Hawk (GttS)
Machine Blitz (GttS)
Recure of the Homeland (GttS)
Blood Mead (BM:SoT)
Bureaucratic Condemnation (BM:SoT)
Craft Bloodstone (BM:SoT)
Enhancing the Curse (BM:SoT)
Extinguish (BM:SoT)
Impassable Trail (BM:SoT)
Jinx (BM:SoT)
Mourning Life Curse (BM:SoT)
Steps of the Terrified (BM:SoT)
Trima (BM:SoT)
Whispers of the Ghost (BM:SoT)
Deny the Intruder (CB:Tr)
Inscription (CB:Tr)
The Open Passage (CB:Tr)
Ritual's Recognition (CB:Tr)
Spite of the Hardrian (SotB)

Level Three Rituals
Incorporeal Passage (V:tM)
Pavis Foul Presence (V:tM)
Flesh of Fiery Touch (GttC)
Sanguine Assistant (GttC)
Shaft of Belated Quiescene (GttC)
Ward Versus Lupines (GttC)
Clinging of the Insect (GttS)
Mirror of Second Sight (GttS)
Blood Allergy (BM:SoT)
Cleansing of the Flesh (BM:SoT)
Craft Dream Catcher (BM:SoT)
Major Creation (BM:SoT)
Telecommunication (BM:SoT)
A Touch of Nightshade (BM:SoT)
Track Transgressor (BM:SoT)
Ward Versus Fae (BM:SoT)
Inhereted Affinity (CB:Tr)
Power of the Pyramid (CB:Tr)
Rutor's Hands (CB:Tr)
Transubstantiation of Seven (CB:Tr)
Ritual of the Bitter Rose (SotB)

Level Four Rituals
Bone of Lies (V:tM)
Heart of Stone (GttC)
Splinter Servant (GttC)
Fire Walker (GttS)
The Curse Belated (BM:SoT)
Infirm Inert (BM:SoT)
Rend the Mind (BM:SoT)
Return of the Heart (BM:SoT)
Scry (BM:SoT)
Stolen Kisses (BM:SoT)
Blood Certámen (CB:Tr)
Mark of Amaranth (CB:Tr)
Soul of the Homunculus (CB:Tr)
Unweave Ritual (CB:Tr)

Level Five Rituals
Blood Contract (V:tM)
Enchant Talisman (GttC)
Escape to a True Friend (GttC)
Ward versus Spirits (GttC)
Paper Flesh (GttS)
Cobra's Favor (BM:SoT)
Court of Hallowed Truth (BM:SoT)
Ghost in the System (BM:SoT)
Sculpting the Perfect Servant (BM:SoT)
Severed Hand (BM:SoT)
Stone of the True Form (BM:SoT)
Stone Slumber (BM:SoT)
Vires Acauirit Eundo (BM:SoT)
Abandon the Fetters (CB:Tr)
Night of the Red Heart (CB:Tr)

Level Six Rituals
Refined Digestion (BM:SoT)
Bone of Contention (CB:Tr)
Quenching the Lambent Flame (SotB)

Level Seven Rituals
Bone of Eternal Thirst (BM:SoT)
Eyes of the Ever Vigilant (BM:SoT)

Level Eight Rituals
Blade of the Forbidden Flower (BM:SoT)