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| One of the key features that will distinguish Starcraft from all other games of this genre is its intriguing story and atmosphere. The story of Starcraft revolves around three races, the Terran, Protoss and Zerg. |
| Protoss: |
The Protoss are an ancient psychic race, possibly the oldest and most powerful race according to their
own beliefs which are the backbone of their highly structured society. They are a highly intelligent race
gifted with pisonic powers that is committed to their way of thinking. This oneway of thinking has
become hindrance in recent times as they now have to deal more and more with the volatile Terran
Confederacy which creeps ever further into their space. The Protoss appear to be deeply religious,
although the details of their beliefs are not known. What is known is that all Protoss share a special
psychic connection to each other and their homeworld, Aiur. With training, a single Protoss can learn to
tap into this mental gestalt and use its power to enact a variety of physical effects, including the
manipulation of space-time itself. The military caste of the Protoss, the Templar, can mentally form
weapons and shields without a physical power source. The Protoss refuse to confirm or deny the rumors
that they are capable of
reading and manipulating the human mind. To access the collective consciousness, the Protoss must
construct great crystal nexus points that act as focii for mental energy and links to their homeworld.
Although present Terran technology cannot detect or access the Protoss gestalt, it is theorized that the
Zerg may not only be aware of it, but have been drawn to it from across the galaxy. |
| Terran: |
The Terran are the distance futures version of the human. Generations ago a small bunch of humans were
exiled from earth for various crimes against society. Pillaging and plundering every world they encounter
with their massive moveable factories the Terrans have managed to cave an existence for themselves on
the outskirts of the galactic rim. The constant struggle to find resources and fuel has lead to many
internal conflict among themselves and now their struggle has begun to bring them into the territory of
the neighboring Protoss. Each planet in the Terran Confederacy has their own military and government.
The outright theft of resources and technology has left each with a somewhat equal level of strenght and
technology. The backbone of all the Terran militias is the lowly foot solider cheaper than machines and
thanks to neural resocialization and drug therapy, they can be made just as reliable. Richer governments
are rumored to genetically "grow" elite soldiers for espionage and assassination, but most armies are
made up of conscripted criminals and outcasts. Expensive vehicles, like the Wraith attack fighter and
the powerful Battlecruiser, are piloted by only the best personnel available. |
| Zerg: |
A biological terror the Zerg's exact origin is unknown. What has been discovered from log entries, sensor
readings and debris is that they seem to have no need or use of technology. Using biological ships and
weapons the Zerg show no signs of intelligence, rather a ravenous hunger for destruction. Any attempt at
contact other then military has been unsuccessful. Terran scientists theorize that the Zerg (Protoss:
"Consuming, unstoppable") are bioengineer weapons. Their natural defenses are simply too powerful to
have evolved normally, even on the most hostile of planets. Forensic evidence shows that the large
blade-like claws on one species (hydralisk) have a razor-sharp edge and a toughness matched only by
modern composite materials. This brings up the question of who created the Zerg, and whether they are
being controlled by another race. Locations that the Zerg have inhabited become infested by a thick,
living substance dubbed "the Creep". Sources have hinted that evidence of Zerg "nests" or "hives" within
the Creep have also been found, and it is hoped that the examination of an intact hive might reveal more
about their origin and purpose. |
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WebMasters: Frank Jauernig & Laszlo Mag |