Norberg, P och Lundblad, N,
"e-nchantment - Wiederverzauberung in Contemporary Computer Games"

to be presented at the 14th Bled Electronic Commerce Conference, Bled, Slovenia 25-26.6 2001

 
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- Main benefits of paper:
· Computer games are not too widely studied within the research community and it would be beneficial to have more papers discussing about
 games andentertainment· Novel framework for studying the evolution
and effects of computer gamesand virtual environments· Highly interesting topic that could serve as an opening line for the new branch of
discussions - from sociological and technological perspectives· 
Promising
and
potential case study analysis has been conducted in search
of empirical data to support the theoretical part· Interestingly
written text that could easily be targeted for a widevariety of
audience - serves well the popularisation aspects of research·Topic
seems to fit the overall scope of the conference and further
effort has been made to adapt the text according to the general theme
 
 
 
 

- Main weaknesses of paper:
· The argumentation and justifications are not clearly presented. Some
amount of literature has been studied, but the main logical path stays
somewhat out of focus.
· The selection for elements of enchanted state is not described - why
exactly this set of elements? The selection process and justification 
is
not clear!
· ORPGs are discussed as true enchanted worlds, but is it really so?
Theelements may very well exist, but what about players' attitudes
towardsthese - is it still plain materialistic effort of hunting and
killing?
· The case study is not too well described - more thorough analysis 
would
have been beneficial
· The role of each element is analysed from somewhat mechanistic
perspective. For example, is the role of magic really something magical 
in
enchanted sense, or is it more like one additional weapon to be used?
· Conclusions do not sum up the article, but mainly act as a discussion
providing additional aspects to the topic.

- Reviewer notes:
The topic of the article is highly interesting and the text was easy
tofollow on most parts. Of course there is always room for grammatical 
and
spelling corrections, but these are merely minor improvements. The
selection of re-enchantment elements would benefit from more detailed
clarification, justification and perhaps even some amount of criticism 
on
behalf of the author(s). Current version leaves too much open and
woulddefinitely provide stronger results if the logical path of the
work wasvisible. Furthermore, the depth of the case study analysis
could beincreased. There is a good starting point, but it is not
going deepenough. The issues like meaning of magic and narrative
within the caseapplication could be more thoroughly analysed -
perhaps with somephilosophical discussion. Finally, if the author(s)
could summarise thekey findings and results of the paper, it might
increase the overallunderstandability of the article.

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- Main benefits of paper:
The papers shed some light on the fascination on computer games that
are an important but not very well analyzed part of the media & entert
ainment sector.

The author uses Max Weber's theory of society as framework which is
as unusual as interesting for an paper on electronic commerce.

- Main weaknesses of paper:
The paper is quiet apart from mainstream, so it is a bit questionable
whether it fits the conference track very well. Perhaps the author
could draw some conclusions gained from his insight to the design &
 marketing of computer games or the making of entertaining "content"
in general (the success of Harry Potter e.g. fits the authors consider
ation also well). Such application would render the paper probably
more suitable for the conference.

From a theoretical point a view, it is questionable whether computer
games are really much more "re-enchanting" than fiction in books,
board games etc. has ever been. Thus it would be fruitful to put a
greater emphasis on the inter-relation between reality and computer
game, perhaps using other games like Black & White (http://bwvault.
ign.com/).

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