Ifrit

 

Ifrit appears in a whirl of fire. He leaps into the air, pulling a large chunk of hot molten earth with him. With a mighty punch, Ifrit sends the large mass of scorching rock down to the surface, impacting against the enemy party.

Attack : Hell Fire

Acquiring: Go to Fire Cavern (A little bit east from Balamb Garden) with Quistis. Chose a timelimit outside and then go inside. You'll then find Ifrit, defeat him and you'll get the GF Ifrit + the Ifrit Card.

 

Vital Statistics
Level
1+
10+
20+
30+
40+
50+
60+
70+
80+
90+
100
MaxHP
305
804
1366
1936
2514
3100
3894
4296
4906
5524
6150
Atk Pwr
298
607
950
1293
1636
1980
2323
2666
3009
3352
3695

 

Guardian Force Abilities

 Junction
 AP
HP-J
Junction magic to HP.

50

Str-J
Junction magic to strength.


Elem-Atk-J
Junction magic to elemental attack.


Elem-Def-J
Junction magic to elemental defense.

100

Elem-Defx2
Junction magic to two elemental defenses.

130

Magic
Allows the equipped character the ability to use stocked magic.


GF
Allows the equipped character to summon a Guardian Force.


Draw
Allows the equipped character to draw magic from an enemy.


Item
Allows the equipped character to use an item.


Mad Rush
Allows the equiped character to use the Mad Rush ability, casting berserk, haste, protect and shell on all characters.

60

Str+20%
Increases the equipped characters strength by 20%.

60

Str+40%
Increases the equipped characters strength by 40%.

120

Str Bonus
Increases the equipped characters strength statistic by 1 each level up.

100

SumMag+10%
Increases GF attack power by 10%.

40

SumMag+20%
Increases GF attack power by 20%.

70

SumMag+30%
Increases GF attack power by 30%.

140

GFHP+10%
Increases GF total HP by 10%.

40

GFHP+20%
Increases GF total HP by 20%.

70

GFHP+30%
Increases GF total HP by 30%.

140

Boost
Increases damage infliction caused by the GF. Press select to enable the Boost function ability. Continue to press the square button to fade in the targetting red cross and increase attack power. Starting power is 75 and can be increased to a maximum of 250.

10

F Mag-RF
Allows you to refine fire-based magic from an item.

30

Ammo-RF
Allows you to refine ammo from an item.

30