Red Alert Madness redalertmadness@hotmail.com http://www2.dgsys.com/~babak How to place Units and Structures on Maps ---------------------------------------------------------------------- This is a text file which allows you to place structures and units on multiplayer maps. We would like to give our thanks to Erkki Nenonen (enenonen@oktasys.fi) for providing us with this information. Thanks! ---------------------------------------------------------------------- Note that if you save your map in Terrain Editor after editing the below, it will destroy all that you have written for the units and the structures. Because of this, make sure you have a backup of your file. ---------------------------------------------------------------------- First make the map with the Map Editor and then edit the file (which has an .mpr extension and has the first 7 characters of the map name) using notepad or another text editor. --------------------------------------------------------------------- There, write as follows: [USSR] Maxunit=250 Maxinfantry=250 Edge=East Techlevel=9 Allies=USSR,Neutral -------------------------------------------------------------------- Explanation: 1. [USSR] is the name of the team. 2. Edge=East is the edge of the map, where team's reinforcements arrive 3. Techlevel=9 is the techlevel of team's reinforcements 4. Allies=USSR,Neutral is where it is naming the enemies and friends of this team. In this example Neutrals are friendly to USSR --------------------------------------------------------------------- You also have to include the information of following teams: [ENGLAND] [GERMANY] [FRANCE] [TURKEY] [SPAIN] [GREECE] [NEUTRAL] [GOODGUY] [BADGUY] [SPECIAL] --------------------------------------------------------------------- STRUCTURES ========== --------------------------------------------------------------------- After you have done all of that, you may start putting in structures and units. If you only want to put units in, skip to the next section which says units. What you have to do now is open up the .mpr file, and after the text that you have inserted up top, do the following. --------------------------------------------------------------------- There, write as follows: [STRUCTURES] 0=Goodguy,GUN,256,7623,0,None,0,0 --------------------------------------------------------------------- Explanantion: 1. 0 is the number of structure. The next structure you would put will be 1, and the next after it 2 and so on. 2. Goodguy is the owner of structure. If owner is Goodguy, Badguy, Neutral or Special, not anyone of players can control them. 3. GUN is the shortened name of structure. These names can be found in the rules.ini (if you don't have rules.ini, or if you don't know what rules.ini is, then refer to our website's download section) 4. 256 is the condition of the structure. The maximum number is 256. 5. 7623 is the cell where structure is located. The location where you want to put your structure you find out as follows. Open Terrain editor and load your map. Clear all trees away from the map, put one of them to the cell where you want your structure. Then use notepad to edit the .mpr file of the map and look for following text for example: [TERRAIN] TC01=8092 8092 is cell where the tree is situated. Write it to the place of the cell of the structure and delete TC01=8092. 6. The direction of structure. This has meaning only in Gun Turrets. 7. Name of the trigger. None means that there is no trigger at all. --------------------------------------------------------------------- UNITS ===== --------------------------------------------------------------------- After what you wrote above, you can add units also. If you want to add vehicles, write the following: [UNITS] 0=Badguy,4TNK,256,7752,0,Guard,None --------------------------------------------------------------------- If you want to include sea units, write the following: [SHIPS] 2=Goodguy,CC,92,13020,96,Hunt,None --------------------------------------------------------------------- If you want to include infantry or dogs, write the following: [INFANTRY] 41=Goodguy,E7,50,5555,224,Sticky,None --------------------------------------------------------------------- Explanantion: This is the explanation for placing units. For our purposes, we will use the example of the vehicle above. 1. 0 is the number of the unit. The next unit will be 1 and so on 2. Badguy is the owner of unit. 3. 4TNK is the shortened name of the unit. These names can be found in the rules.ini (if you don't have rules.ini, or if you don't know what rules.ini is, then refer to our website's download section) 4. 256 is the condition of unit. The maximum for this is 256. 5. 7752 is the cell where unit is located. Look at the structures explanation on how to find the cell location. 6. 0 is the direction of unit. 7. Guard is the order of the unit. 8. None is the name of the trigger. None means that there is no trigger at all.